Enhanced Cloud City

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Enhanced Cloud City
Game/Set Star Wars CCG
Expansion Enhanced Cloud City
Publisher Decipher
Country USA
Date 1999
Language English
Cards Total 12
Card Size 63x88mm

Enhanced Cloud City is the 21st expansion of Star Wars CCG. It is published by Decipher in 1999 and consists of 12 cards.

12 new premium cards packaged with Cloud City boosters.

Sources

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Chewie With Blaster Rifle Character PM 1 Adds 3 to power of any freighter he pilots. Adds one battle destiny if with C-3PO. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny > defense value).
Lando With Blaster Pistol Character PM 1 Adds 2 to power of anything he pilots. Adds one battle destiny if with your other alien on Cloud City. Permanent weapon is blaster pistol (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).

Starship

Image Card Type Rarity Destiny Game text
Lando In Millennium Falcon Starship PM 2 May add 1 pilot and 2 passengers. Permanent pilot is •Lando, who provides ability of 3 and adds 3 to power. May not be piloted by Han unless he won a hand of sabacc this game. Immune to attrition < 5.
Z-95 Bespin Defense Fighter Starship PM 2 Permanent pilot provides ability of 1 and adds 1 to power. May add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations. May be carried aboard starships like a vehicle.

Objective

Image Card Type Rarity Destiny Game text
Quiet Mining Colony / Independent Operation Objective PM 0 Quiet Mining Colony: Deploy Bespin system and one Cloud City battleground site. {While} this side up, once during each of your deploy phases, may use 1 Force to deploy a site (or cloud sector) to Bespin from Reserve Deck; reshuffle. Opponent loses no more than 1 Force from each of your Force drains at Bespin locations. {Flip} this card if opponent controls no Bespin locations and you control Bespin: Cloud City and at least two Cloud City sites (one if Lando or Lobot on Cloud City). {Place} out of play if Bespin is 'blown away'. Independent Operation: {While} this side up, your aliens, cloud cars and [Independent Starship] starships are immune to attrition < 4. At each Bespin location you control with an alien, your Force drains may not be modified or canceled by opponent. Your [Independent Starship] starships are deploy -1. Once during each of your deploy phases, you may deploy one docking bay from Reserve Deck; reshuffle. {Flip} this card if opponent controls Bespin system (or three Cloud City sites and/or Bespin cloud sectors). {Place} out of play if Bespin is 'blown away'.

Dark Side

Character

Image Card Type Rarity Destiny Game text
4-LOM With Concussion Rifle Character PM 3 Adds one battle destiny if with Jabba or Zuckuss. Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target may not use its game text for remainder of turn).
IG-88 With Riot Gun Character PM 1 May initiate battle. Permanent weapon is riot gun (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Adds one battle destiny if alone or with your other bounty hunter. Immune to Restraining Bolt and purchase.

Effect

Image Card Type Rarity Destiny Game text
Crush The Rebellion Effect PM 4 Deploy on table. Once per turn, may take I Have You Now or Evader into hand from Reserve Deck; reshuffle. At mobile sites, opponent draws no more than two battle destiny per battle. Evader is immune to Sense. May lose 1 Force to cancel Clash of Sabers. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Any Methods Necessary Interrupt PM 4 USED: Activate 1 Force. STARTING: Take into hand from Reserve Deck one prison and one bounty hunter (may also take a matching weapon and/or starship). When you draw your starting hand, draw six more cards instead of eight. Place Interrupt in Reserve Deck.

Starship

Image Card Type Rarity Destiny Game text
Boba Fett In Slave I Starship PM 1 May add 3 passengers. Permanent pilot is •Boba Fett, who provides ability of 3, adds 3 to power, adds 2 to maneuver and draws one battle destiny if not able to otherwise. Immune to attrition < 5.
Dengar In Punishing One Starship PM 1 Permanent pilot is •Dengar, who provides ability of 2 and adds 2 to power. When in battle, adds 1 to total battle destiny for each opponent's starship present. Cancels opponent's immunity to attrition here.

Objective

Image Card Type Rarity Destiny Game text
This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further Objective PM 0 This Deal Is Getting Worse All The Time: Deploy one Cloud City battleground site. May deploy Secret Plans and/or All Wrapped Up. {While} this side up, once during each of your deploy phases, may take Bespin system, Bespin: Cloud City, Dark Deal or Cloud City Occupation into hand from Reserve Deck; reshuffle. Your [Cloud City], [Jabba's Palace] and [Special Edition] characters are immune to Goo Nee Tay when deploying to Bespin Locations. {Flip} this card if Dark Deal on table and you occupy Bespin System and Bespin: Cloud City. Pray I Don't Alter It Any Further: {While} this side up, Surreptitious Glance may not cancel Dark Deal, The Planet That It's Farthest From is suspended if targeting Bespin. Opponent loses 8 Force when you play All Too Easy. At each Bespin location you control with an Imperial, your Force drains may not be modified by opponent. If you have an alien/imperial pair in battle, your total battle destiny is +2 (+4 if alien is an Ugnaught). {Flip} this card if Dark Deal is canceled, if opponent controls Bespin or if Bespin is 'blown away'.