Trample
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{{{1}}}
| Title | Trample |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Hoth |
| Rarity | R1 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| card_uid | 3_138 |
| Version | Decipher final (Glossary Supplement) |
| Printings | Trample (Original) — printed Decipher face Trample (Errata) — Glossary Supplement Trample / default — this page (same Supplement text) |
Trample is a Dark Interrupt (Used Interrupt) from Hoth.
Card Text
If you have a piloted AT-AT or AT-ST present at a site, target opponent’s character, ‘crashed’ vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.
Lore
The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.
Notes
- Decipher Glossary Supplement (Updated 29 January 2002) revised game text. Side-by-side faces: Errata.
Combos
- Trample + any piloted AT-AT or AT-ST present at a site[1]
- Trample + Walker Garrison
Pulled by
See Also
Sources
- Glossary Supplement (Updated 29 January 2002)
- Printed face: Trample (Original)