Don't Get Cocky (Original)
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Printed Decipher archive face. Default: Don't Get Cocky (PC Errata). Bare: Don't Get Cocky.
| Title | Don't Get Cocky (Original) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Premiere Limited |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_76o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (1_76o)Don't Get Cocky (PC Errata) — PC AR 2023 Appendix A |
Don't Get Cocky (Original) is a Light Interrupt (Lost Interrupt) from Premiere Limited.
Card Text
If Luke and Han are in a battle together, you may add two battle destiny. OR If the opponent just initiated a battle at any system, destroy (lose) one TIE Fighter of your choice at that system.
Lore
Luke and Han made an effective team when defending the Millennium Falcon with its quad laser cannons against attacking TIE fighters. 'Great kid! Don't get cocky.'
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: Don't Get Cocky (PC Errata). Side-by-side: Errata — PC Errata.
Rulings
- Second function can only destroy a starship card with TIE/LN in the subtype box (e.g. it can destroy Black 2 or Obsidian 10 but not Saber 1).[1]
- The second function can even remove any squadron that contains a TIE/ln, such as Death Star Assault Squadron, Emperor's Shield, Emperor's Sword, or TIE Assault Squadron.
Canceled by
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Don't Get Cocky, Premiere, R1