Sith Fury
| Title | Sith Fury |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Tatooine |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 11_86 |
| Version | printed |
| Printings | Tatooine — this page |
Sith Fury is a Dark Interrupt (Used or Lost Interrupt) from Tatooine.
Card Text
USED: During a battle, lose one of your lightsabers in that battle to cause all non-unique aliens present to be lost. LOST: If a duel was just initiated, draw 2 destiny. Opponent draws 3 destiny. If the player with the lower total loses the duel, that player loses 6 Force.
Lore
At his peak, no one could stand up to the Dark Lord of the Sith. His superior tactics devastated those who opposed him.
Rulings
- (Lost function) If Dark's draws and Light's draws add up to the same total, neither player has a lower total, and so neither player will be at risk of losing 6 Force to Sith Fury.[1]
- (Lost function) If Dark only has 1 card in Reserve Deck (or Light only has 2 cards in Reserve Deck), they still draw destiny and may still have the higher total. But if a player has 0 cards in Reserve Deck, they have no Sith Fury total and lose automatically (unless both players have 0 cards in Reserve Deck, in which case it is a tie and neither player will be at risk of losing 6 Force to Sith Fury).
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Sith Fury, Tatooine, C
References