True Sabacc

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True Sabacc is a planned GEMP game mode for the Star Wars CCG sabacc mini-game. Players draw two to six cards and try to total as close to 11 as possible without going over. Card values are destiny numbers. Full rules are in the Players Committee Advanced Rulebook under Sabacc.[1]

This mode is playable as its own table. It is also the last tiebreaker for tournaments on this instance, after victory points, Life Force differential, Lost Pile count, and hand count. Tournament Guide 2.2 describes that last-resort hand.[2] How this instance intends to seat both uses is on GEMP planned features.

Interrupt cards that start a sabacc hand during a regular CCG game include Cloud City Sabacc, Dune Sea Sabacc, Jabba's Palace Sabacc, and Trooper Sabacc.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Appendix C, Sabacc.
  2. ↑ Star Wars CCG Official Tournament Guide 2.2 (revised July 2018), §3.8.1.