Treva Horme (Errata)
Decipher Glossary Supplement. Bare/default: Treva Horme. Printed face: Treva Horme (Original).
| Title | Treva Horme (Errata) |
|---|---|
| Side | Light |
| Type | Character — Alien |
| Set | Cloud City |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 1 |
| Ability | 1 |
| Deploy | 2 |
| Forfeit | 2 |
| card_uid | 5_9d |
| Version | errata (Decipher Glossary Supplement) |
| Printings | Treva Horme (Original) — printed Decipher face Glossary Supplement — this page ( 5_9d)Treva Horme — bare/default (same text) |
Treva Horme (Errata) is a Light Character (Alien) from Cloud City.
Card Text
During your control phase, may 'sell' one Interrupt card from hand. Opponent must use X Force, where X = destiny of that card or entire Force Pile (opponent's choice). Place sold card on opponent's Used Pile and activate X Force.
Lore
Lutrillian. Primary saleswoman and executive planner for Planet Dreams, Inc. Monitors production schedules and accounting. Really enjoys making a sales pitch.
Notes
- Decipher Glossary Supplement (Updated 29 January 2002) revised game text. Printed face: Treva Horme (Original). Side-by-side faces: Errata.
Combos
- Treva Home + Draw Their Fire If you have a deck which is designed around setting up big beatdowns (eg. with Jedi Presence and supporting cards like Courage of a Skywalker), Treva is your most effective way of stopping your opponent using Ghhhk to avoid the battle damage when combined with Draw Their Fire. The other methods of achieving this result - Frozen Assets and Beggar - are each canceled by the Fanfare shield, so Treva is probably the best way to abuse Draw Their Fire in this way. (Psychobabble)[1]
See Also
Sources
- Glossary Supplement (Updated 29 January 2002)
- Printed face: Treva Horme (Original)