Emergency Deployment (Original)
Printed Decipher archive face. Default: Emergency Deployment (PC Errata). Bare: Emergency Deployment.
| Title | Emergency Deployment (Original) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | U1 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| Icons | Interrupt |
| card_uid | 1_244o |
| Version | printed (Decipher archive) |
| Printings | Printed Decipher face — this page (1_244o)Emergency Deployment (PC Errata) — PC AR 2023 Appendix A |
Emergency Deployment (Original) is a Dark Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If opponent just initiated a battle where opponent has more than double your power, draw up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost.
Lore
TIE fighters are stored in large racks far above the hangar deck. Catapulted into space by powerful tractor beam generators, TIEs can quickly scramble to engage the enemy.
Notes
- Decipher.com cardlists archive face (Wayback / 2004 backup). Game text from printed archive GIF.
- PC rewrite: Emergency Deployment (PC Errata). Side-by-side: Errata — PC Errata.
Rulings
- The revealed cards may be deployed in any order.[1]
- Does not circumvent any deployment rules such as requiring presence or Force icons, Dagobah rules, etc.
- All cards revealed but not deployed are lost.
- If Blizzard 4 shuffles the Reserve Deck, any remaining revealed cards are un-revealed and shuffled in, ending the action.
- If the player somehow activates or loses Force from Reserve Deck while the top card is revealed, it is un-revealed and then activated/lost normally.
Canceled by
Counterpart
See Also
Sources
- Premiere Dark Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Emergency Deployment, Premiere, U1