Diversionary Tactics (V) (Virtual Set 12)
Players Committee / Virtual — not a Decipher card.
| Title | Diversionary Tactics (V) |
|---|---|
| Side | Light |
| Type | Used Or Lost Interrupt |
| Set | Virtual Set 12 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| card_uid | vs12o |
| Version | virtual |
| Printings | Virtual Set 12 (Original) (slip 08) — this page |
Diversionary Tactics (V) is a Light Used Or Lost Interrupt from Virtual Set 12 (Original).
Card Text
USED: Target one piloted starship at a system. That starship is hyperspeed -1 for remainder of turn. LOST: If you have two unique (*) piloted Rebel (or Republic) starfighters in battle at a system, draw destiny. Exclude one starship from that battle if destiny < 4.Game text transcribed from VirtualCards12.pdf slip (local Remaster PDF; CDN + IA Sources). Official text as of January 9, 2007. ICON KEY letters/triangles expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle; grabber and maintenance-cost icons named when present). Uniqueness bullet shown as (*). Other slip icons named when clear (permanent weapon, Episode I, Force, set symbols, Republic, Endor, Hoth, Death Star II, Coruscant, Special Edition, Virtual Set 3/9). Slip icon after Rebel named as Republic.
Lore
Notes
Virtual Original-era printable slip (Virtual Set 12 / Martyrs & Magistrates). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards12.pdf (Internet Archive, 24 October 2007) — Official text as of January 9, 2007; slip 08
- VirtualCards12.pdf (res.starwarsccg.org CDN)
- Decipher base: Diversionary Tactics