Virtual Set 17

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Virtual Set 17
Game/Set Star Wars CCG
Expansion Virtual Set 17
Publisher Star Wars CCG Players Committee
Date 20 December 2021
Cards Total 54
Card Size 63x88mm

Virtual Set 17 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 20 December 2021. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Admiral Kilian Character C 2 Adds 2 to power of anything he pilots. Unless with Boba Fett, your total power is +2 here. While piloting a capital starship, it is immune to attrition < 4 and, once per game, if it is about to be lost, may relocate your characters aboard to a related exterior site.
Boba Character C2 1 Adds 3 to power of anything he pilots. Deploys free to opponent's Audience Chamber. While opponent has more characters here than you, adds one battle destiny. Opponent's characters of lesser ability are power -1 here. Immune to Hidden Weapons.
Bo-Katan Character U 2 Your Mandalorians here are immune to Imperial Barrier and Stunning Leader. Blasters deploy and fire for free on Bo-Katan. If another Mandalorian (or your weapon) here, opponent's characters here may not have their forfeit value increased.
Cliegg Lars Character C 3 While present with Shmi, Vader may not fire weapons here. Once per game, may deploy Owen (or a device that deploys on a site) here from Reserve Deck; reshuffle. If with Shmi or a Vaporator, Force drain +1 here.
Grakchawwaa Character U 2 Once per turn, may deploy a bowcaster on your Wookiee at same or adjacent site from Reserve Deck; reshuffle. During your control phase, if present at a Kashyyyk battleground site and armed with a bowcaster, opponent loses 1 Force.
Kanan Jarrus, Jedi Knight Character U1 2 Whenever you deploy Chopper, Ezra, Hera, Kanan, Sabine, or Zeb, may draw top card of your Used Pile. Once during your draw phase, if Kanan at a battleground and he did not move this turn, may peek at cards in your Used Pile. Immune to attrition < 5.
Mara Jade Character U 1 Adds 2 to power of anything she pilots. While Luke or Talon Karrde on table, power +1 and she moves for free. Anakin's Lightsaber may deploy on your Mara. Immune to attrition < 4.
R3-A2 (Arthree-Aytoo) (V) Character U 2 Your starships here with an astromech character aboard are power +1 (or +2 if also at Hoth), immune to Lateral Damage, and may move to systems or sectors as a 'react.'

Effect

Image Card Type Rarity Destiny Game text
Another Pathetic Lifeform & •Security Control Effect U 4 Deploy on table. Your unique (•) Republic characters (and your unique (•) Gungans) of ability < 4 are forfeit +1. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites only. Once per turn, may deploy a docking bay from Reserve Deck; reshuffle. Once during opponent's turn, if Jar Jar or your [Episode I] leader occupies an [Episode I] battleground, may activate 1 Force. (Immune to Alter.)
Hero Of A Thousand Devices (V) Effect U 5 Deploy on table. Once per game, may deploy an R-unit droid from Reserve Deck; reshuffle. During a battle where your droid present with a Scomp link, your total power is +1 (+3 if your other droid present with a Scomp link at a related location). (Immune to Alter.)
My Parents Were Strong Effect U 4 Deploy on Training Course. When deployed, stack [Set 4] Falcon face up here from outside your deck. Falcon may deploy from here as if from hand. Rey is a Skywalker. Once per battle involving Rey, may take your just drawn destiny into hand. (Immune to Alter.)
Your Thoughts Dwell On Your Mother Effect U 4 Deploy on Slave Quarters. Once per turn, may deploy Anakin's Lightsaber from Reserve Deck; reshuffle (or lose 1 Force to deploy it from Lost Pile). If Anakin just drawn for destiny, may take him into hand to cancel and cause a re-draw. (Immune to Alter.)
Your Thoughts Dwell On Your Mother (ALT) Effect U 4 Deploy on Slave Quarters. Once per turn, may deploy Anakin's Lightsaber from Reserve Deck; reshuffle (or lose 1 Force to deploy it from Lost Pile). If Anakin just drawn for destiny, may take him into hand to cancel and cause a re-draw. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Everything We Need Interrupt C2 4 If My Parents Were Strong on table, choose: take Saddle or a Kef Bir site into hand from Reserve Deck; reshuffle. OR During battle, add X to your total power, where X = number of your cards out of play.
Now, This Is Podracing! Interrupt U 4 During battle, add 1 to opponent's just drawn destiny (or to your just drawn weapon destiny). OR If Your Thoughts Dwell On Your Mother on table, take Night Club or Skywalker Hut into hand from Reserve Deck; reshuffle.
Return Of A Jedi (V) Interrupt U2 3 Unless a Jedi Master 'communing,' choose: USED: Take Obi-Wan's Hut, Obi-Wan's Journal, or a card with 'mentor' in title into hand from Reserve Deck; reshuffle. LOST: During battle, if non-[Episode I] Obi-Wan with a Dark Jedi (or 'communing'), add one battle destiny.
The Destiny Of A Jedi Interrupt C 3 USED: Move your [Episode VII] Jedi as a 'react.' STARTING: If The Galaxy May Need A Legend on table, deploy Be With Me and up to two Effects that deploy on table, deploy for free, and are always immune to Alter. Place Interrupt in Lost Pile.
The Rise Of Skywalker Interrupt C2 5 LOST: Peek at the cards in your Force Pile. STARTING: If your starting location was a [Skywalker] site, deploy The Force Is Strong In My Family and two Effects that deploy for free and are always immune to Alter. Place Interrupt in Reserve Deck.

Location

Image Card Type Rarity Destiny Game text
Ajan Kloss: Training Course Location U 0 Light: Deploys only as a starting location. If you just chose You Have That Power, Too on your [Skywalker] Epic Event, deploy My Parents Were Strong from Reserve Deck; reshuffle. Dark:
Ajan Kloss: Training Course (AI) Location U 0 Light: Deploys only as a starting location. If you just chose You Have That Power, Too on your [Skywalker] Epic Event, deploy My Parents Were Strong from Reserve Deck; reshuffle. Dark:
Dagobah (V) Location U 0 Dark: No Force drains here. Light: Once per turn, may take a Jedi Test or Dagobah site into hand from Reserve Deck; reshuffle.
Endor: Anakin's Funeral Pyre Location C2 0 Dark: Light: If you just chose I Have It on your [Skywalker] Epic Event, deploy Like My Father Before Me from Reserve Deck; reshuffle. If Anakin 'communing,' you may initiate battles for free.
Endor: Anakin's Funeral Pyre (ALT) Location C2 0 Dark: Light: If you just chose I Have It on your [Skywalker] Epic Event, deploy Like My Father Before Me from Reserve Deck; reshuffle. If Anakin 'communing,' you may initiate battles for free.
Kef Bir: Oceanic Wreckage Location C 0 Light: While Rey alone here, she is immune to attrition. Dark: While Rey alone here, you may not Force drain at Kylo's location.
Profundity: Docking Bay Location C 0 Dark: Your docking bay transit to or from here requires +5 Force. While Vader present, gains one [Dark Side] icon. Light: Your docking bay transit from here is free.
Tatooine: Skywalker Hut Location F 0 Dark: May not be separated from Slave Quarters. Light: Once per turn, may deploy Shmi or [Tatooine] C-3PO here from Reserve Deck; reshuffle.
Tatooine: Slave Quarters (V) Location U 0 Dark: Light: Deploys only as a starting location. If you just chose My Father Has It on your [Skywalker] Epic Event, deploy Your Thoughts Dwell On Your Mother from Reserve Deck; reshuffle.

Epic Event

Image Card Type Rarity Destiny Game text
Be With Me Epic Event C 0 If an Ahch-To location on table, deploy on table. A Thousand Generations Live In You Now: Rey is power and forfeit +1 for each Jedi on table or out of play. Bring Back The Balance, Rey, As I Did: While Rey in battle, your battle destiny draws and Rey's weapon destiny draws are +1. Feel The Force Flowing Through You: Rey and characters with her may not add battle destiny draws. Rey, The Force Will Be With You, Always: Unless Rey is on Jakku, she adds 1 to your total Force generation.
The Force Is Strong In My Family Epic Event U1 0 Deploy on table (only at start of game) and choose: My Father Has It: Anakin (and [Episode I] Obi-Wan) I Have It: Luke (and [Set 1] Obi-Wan) You Have That Power, Too: Rey (and [Episode VII] Luke) [Set 16] Anakin is deploy -1. Your total Force generation is +1. You may not deploy Boss Nass' Chambers or Jedi (except Yoda and the chosen characters). If you just initiated battle involving a Skywalker (or if opponent's Sidious just lost from table), may retrieve 1 Force.

Dark Side

Character

Image Card Type Rarity Destiny Game text
BB-9E Character C2 If with a First Order leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Nabrun Leids may not transport cards to or from here. Immune to Restraining Bolt.
Burg Character R2 2 Once during battle, may use 1 Force to make Burg power +2 for remainder of turn. Once during battle, opponent may use 1 Force to make Burg power -2 for remainder of turn. At the end of each of your turns, use 1 Force or place Burg in Used Pile.
Captain Needa (V) Character R 1 Adds 2 to power of anything he pilots (3 if Avenger). Once per game, may take Apology Accepted into hand from Reserve Deck; reshuffle. While out of play, your total battle destiny is +1 where you have an Imperial captain. If just lost, place him out of play.
Coruscant Guard (V) Character C 3 While present at Galactic Senate, all characters without politics here are forfeit = 0 (except Coruscant Guards) and neither player may draw more than one battle destiny here.
Deputy Director Harus Ison Character U 2 During your deploy phase, a unique (•) Imperial of ability < 3 here may make a regular move. When deployed, may place a unique (•) ISB agent here in Used Pile to deploy (for free) a non-Tarkin ISB agent with a different title here from Used Pile; reshuffle.
Gar Saxon Character U 2 If deployed to a site where opponent has more than four characters, opponent loses 2 Force. Jedi here are defense value -1 for each of your Mandalorians here. While armed (or with a Mandalorian), opponent may not move away from (or cancel) battles here.
Grummgar Character C 2 During battle with an information broker (or during an attack), adds one destiny to total power. Once per game, may deploy a creature (or a blaster or rifle without 'lost' in game text) here from Reserve Deck; reshuffle.
Lando Calrissian, Vader's Broker Character R 1 Once during opponent's turn, if with an Imperial on Cloud City, may activate 1 Force. Once during your turn, if with an alien on Cloud City, may draw top card of Reserve Deck. Once per game, may place a non-[Immune to Alter] Effect in owner's Used Pile.
Officer Valin Hess Character C 2 During battle, may place an Imperial of ability < 4 from your Lost Pile out of play to add X to attrition against opponent, where X = that character's ability. Except during battle, may lose Valin Hess to target an opponent's Undercover spy here; target is lost.
Passel Argente (V) Character C 2 Agendas: ambition, taxation. While in a senate majority, if your only [Coruscant] Political Effect on table is not This Is Outrageous!, it may not be canceled or suspended. Argente is politics +X, where X = number of opponent's characters here.
Qi'ra, Top Lieutenant Character U1 2 When forfeited at same location as Han or Vos, may satisfy all remaining battle damage against you. Unless opponent occupies a battleground site, doubles X on Secret Plans and cancels It Could Be Worse.
Wat Tambor Character C2 2 Opponent may not target your Republic characters with weapons unless each of your [Presence] droids present with them are 'hit.' [Set 8] Where Are Those Droidekas?! ignores Wat Tambor. Once per game, may draw two cards from Reserve Deck.

Effect

Image Card Type Rarity Destiny Game text
An Effective Demonstration Effect U 2 Deploy on table. Attempts to 'blow away' Alderaan are +5. If Alderaan has been 'blown away,' adds one [Light Side] icon at Death Star system. Once per game, may take Superlaser into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Begin Landing Your Troops & •Fighters Straight Ahead Effect U 4 Deploy on table. Your unique (•) Republic characters of ability < 4 and your [Trade Federation] starships are forfeit +2. Nabrun Leids and Elis Helrot are limited to owner's move phase and exterior sites only. Once per turn, may deploy an [Episode I] (or Coruscant) docking bay from Reserve Deck; reshuffle. While you occupy Naboo system with a [Trade Federation] starship, your Force generation is +1 there. (Immune to Alter.)
Blast Door Controls (V) Effect U2 5 Deploy on table. Cancels Blast The Door, Kid!, Narrow Escape, and Rebel Barrier. If opponent just canceled a battle (or just moved a character, starship, or vehicle away from a battle), opponent loses 1 Force.
Tragedy Of Plagueis Effect U 4 Deploy on table. If Revenge Of The Sith on table, your Sidious may be targeted by Force Lightning and Lord Sidious may use his game text as if alone. Once per game, if Sidious with a Dark Jedi, may retrieve a character into hand. [Immune to Alter.]
Unlimited Power! Effect R 1 Deploy on table. Emperor and Maul are lost. At the start of your turn, if Sidious on Coruscant (or Insidious Prisoner on table), may place two cards from hand on Reserve Deck, reshuffle, and draw two cards from Reserve Deck. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Moment Of Triumph (V) Interrupt R2 4 LOST: Deploy Kessel or [Set 17] Eriadu from Reserve Deck; reshuffle. STARTING: If Ralltiir Operations on table, deploy Insignificant Rebellion and up to two Effects that deploy on table, deploy for free, and are always immune to Alter. Place Interrupt in hand.
Rise Of The Sith Interrupt C2 3 LOST: Raise your converted location to the top. STARTING: If your starting location was a non-Palace battleground, deploy Revenge Of The Sith and up to three Effects that deploy for free and are always immune to Alter. Place Interrupt in hand.

Location

Image Card Type Rarity Destiny Game text
Eriadu (V) Location PM 0 Dark: If Imperials control three battlegrounds, Force drain +1 here. Light: If Tarkin here, your starships deploy +1 here.
Hoth: North Ridge (4th Marker) (V) Location C2 0 Dark: AT-ATs move to and from here for free. During your first turn, AT-ATs may not deploy here. Light: T-47s are power +1 here. If you have two piloted T-47s here, Force drain +1 here.
Malachor: Sith Temple Gateway Location U 0 Dark: [Set 13] Maul ignores [Set 13] objective deployment restrictions here. Light: Opponent's weapons here may not target Ezra.

Vehicle

Image Card Type Rarity Destiny Game text
Blizzard 1 (V) Vehicle R1 2 May add 2 pilots and 8 passengers. While Veers piloting: armor +1, draws one battle destiny if unable to otherwise, and targets Blizzard 1 'hits' here are forfeit = 0. Immune to Under Attack and attrition < 4.

Weapon

Image Card Type Rarity Destiny Game text
Sidious' Lightsaber Weapon U 0 When drawn for destiny, destiny +1 for each Dark Jedi or Jedi on table. Deploy on [Episode I] Sidious (even as a 'react'). May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.

Epic Event

Image Card Type Rarity Destiny Game text
Revenge Of The Sith Epic Event C 0 Deploy on table (only at start of game) and choose an apprentice: Maul: Deploy Desert Landing Site. Dooku: Deploy Invisible Hand: Bridge. Vader: Deploy Vader's Castle. You may not deploy Dark Jedi except [Episode I] Sidious and the chosen apprentice. Your [Episode I] Sidious and the chosen apprentice gain [Sith]. A Sith Legend, Always Two There Are, and Sith are destiny +2. If a Jedi was just lost from same location as your Dark Jedi, opponent loses 1 Force. Opponent may not cancel or reduce Force drains at their battlegrounds where you have a Dark Jedi.


Sources