Let The Wookiee Win (V) (Virtual Set 15)
Players Committee / Virtual — not a Decipher card.
| Title | Let The Wookiee Win (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Starting Interrupt |
| Set | Virtual Set 15 |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 215_16 |
| Version | virtual |
| Printings | Virtual Set 15 — this page |
For the Decipher card, see Let The Wookiee Win.
Let The Wookiee Win (V) is a Light Interrupt (Used or Starting Interrupt) from Virtual Set 15.
Card Text
USED: Subtract 2 from a just drawn destiny targeting your Wookiee's ability or defense value. STARTING: If your starting location had exactly two [Light Side], deploy a Kashyyyk location and three Effects that are always immune to Alter. Place Interrupt in Reserve Deck.
Lore
It's not wise to upset a Wookiee.' 'But sir, nobody worries about upsetting a droid.' 'That's cause a droid don't pull people's arms out of their sockets when they lose.
Rulings
- Works when starting Hoth: Main Power Generators (V).[1]
- Does not work with Objectives.
- May not deploy fewer than three Effects.
Also known as
- LTWWv
See Also
Sources
- Virtual Set 15 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Light: Let The Wookiee Win (V)
- Scomp Link Access
References