Alter & Collateral Damage (V) (Dark)
Players Committee / Virtual — not a Decipher card.
| Title | Alter & Collateral Damage (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 14 |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| card_uid | 214_1 |
| Version | virtual |
| Printings | Virtual Set 14 — this page |
For the Decipher card, see Alter & Collateral Damage.
Alter & Collateral Damage (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 14.
Card Text
This Interrupt is immune to opponent's Objective and does not cause you to lose Force to Do, Or Do Not. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
Lore
Rulings
- Cannot cancel an Immediate Effect, Mobile Effect, or Starting Effect.[1]
- Can be played as a top-level action.
- Can be played as a response to the attempted deployment of an Effect, Political Effect, or Utinni Effect. If successful, the target has no result.
- 'Immune to opponent's Objective' only works while initiating/playing it.
- It is protected from (for example) both sides of Mind What You Have Learned.
- It is not protected from (for example) Sanity And Compassion.
Canceled by
- Control
- Control & Tunnel Vision
- Control (EP1)
- Sense
- Sense (EP1)
Cancels
- One Effect
See Also
Sources
- Virtual Set 14 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org — Dark: Alter & Collateral Damage (V)
- Scomp Link Access
References