Jedi Escape
| Title | Jedi Escape |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Tatooine |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| card_uid | 11_36 |
| Version | printed |
| Printings | Tatooine — this page |
Jedi Escape is a Light Interrupt (Lost Interrupt) from Tatooine.
Card Text
If opponent just initiated a duel against one of your non-captive Jedi at a site, use 1 Force to cancel the duel and you may relocate any number of your characters there to an adjacent site.
Lore
Qui-Gon escaped with his friends from Tatooine, barely getting away from the clutches of Darth Maul.
Strategy
Let's face it, there are a lot of new dueling-related cards in this set, ranging from all-in-one duelers like Darth Maul to cards to help out Epic Duel, like Vader's Anger. That's all fine, if you're ready to play a dueling deck. But what if your Jedi would rather battle aliens in Mos Espa, rather than go head-to-head with a Dark Jedi? Should you have to stock your deck with all the dueling helper cards, just in case?
The answer to that is "no." There are several cards in the Tatooine expansion that are useful for avoiding duels. If you don't want your Jedi to duel, just keep one or two copies of Jedi Escape handy, along with a little saved-up Force. Now when your opponent tries to duel your Jedi away with Darth Maul or Vader, just flash this card at him, use one force, and cancel the duel. You can then even move your characters at the site away to prevent him from battling you.
But beware, Jedi Escape is not immune to Sense. If you really want to avoid the duel, you'd best make sure to include an Alter or Control in your deck. It's not that big a hardship, though, as both of these cards have their uses outside of protecting Jedi Escape.
Cancels
- A duel[2]
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Jedi Escape, Tatooine, C
References