Either Way, You Win
| Title | Either Way, You Win |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Tatooine |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 11_32 |
| Version | printed |
| Printings | Tatooine — this page |
Either Way, You Win is a Light Interrupt (Lost Interrupt) from Tatooine.
Card Text
Opponent chooses: opponent may activate up to 2 Force and you may activate up to 4 Force, or opponent retrieves 1 Force and you retrieve 3 Force.
Lore
Deal!
Rulings
- To initiate this Interrupt, each player needs at least 1 card in Reserve Deck.[1]
- Empty Lost Piles do not prevent playing this Interrupt.
- If the activation option is chosen, each player may still decline to activate anything.
Also known as
- EWYW
Counterpart
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Either Way, You Win, Tatooine, U
References