Close Call
| Title | Close Call |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Dagobah |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 2 |
| card_uid | 4_138 |
| Version | printed |
| Printings | Dagobah — this page |
Close Call is a Dark Interrupt (Used or Lost Interrupt) from Dagobah.
Card Text
USED: Cancel one asteroid destiny and cause it to be drawn again. LOST: Lose 1 Force. Opponent must reveal the top card of Reserve Deck, Force Pile and Used Pile. Card(s) with lowest destiny number greater than zero are lost.
Lore
If this little one doesn't pulverize you, the next one just might.
Combos
Canceled by
- Closer?!
- Lucky Shot (V)
Cancels
- One asteroid destiny
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Close Call, Dagobah, C
References