Losing Track
| Title | Losing Track |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Tatooine |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 6 |
| card_uid | 11_37 |
| Version | printed |
| Printings | Tatooine — this page |
Losing Track is a Light Interrupt (Used or Lost Interrupt) from Tatooine.
Card Text
USED: During battle, place top card of opponent's Lost Pile on top of their Reserve Deck. LOST: Use 1 Force to 'repair' your Podracer. OR Target a Podracer. Draw destiny. If destiny > Podracer's destiny number, target is 'damaged.'
Lore
Wha-? Chuba da noya!
Strategy
You've always had the chance to stack your own destiny draws, but now you have the chance to stack your opponent's as well. If there's going to be a crucial destiny draw in a battle (and what battle doesn't?), you can stack a low destiny on top of your opponent's deck. You are retrieving a Force for your opponent, but he won't be thanking you when Admiral Ozzel is flipped for battle destiny.
The lost portion can also be useful in a podracing deck. You can repair your Podracer so you don't need to lose Force to keep the race going, or you can take a shot at damaging your opponent's Podracer to make him pay the price to stay in the race.
Pulled by
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Losing Track, Tatooine, C
References