Maul Strikes

From SWCCG Wiki
Revision as of 19:11, 22 September 2026 by imported>Unknown user
Jump to navigation Jump to search
Info
TitleMaul Strikes
SideDark
TypeInterruptLost Interrupt
SetCoruscant
RarityR
UniquenessUnrestricted
Destiny5
card_uid12_153
Versionprinted
PrintingsCoruscant — this page

Maul Strikes is a Dark Interrupt (Lost Interrupt) from Coruscant.

Card Text

If Maul in battle with a Jedi, add one battle destiny (two if Jedi is Qui- Gon). OR Use 1 Force to take any lightsaber into hand from Reserve Deck; reshuffle. OR Target a Jedi present with Maul; they duel: Both players draw 2 destiny. Loser (lowest total) is lost.

Lore

A Sith needs no introduction.

Strategy

By Joe Alread, Decipher Game Designer[1]

The biggest complaint about Darth Maul from Tatooine was that his support cards were a bit weak when compared to Darth Vader or Ben Kenobi. Some things just take time, and Maul can happily take a big step up the main character chain with Maul Strikes.

The three uses this card has are all extremely powerful. When you draw this card, one of its uses will almost certainly be needed immediately. Light Side players have been able to pull Lightsabers out of their decks for years with Gift Of The Mentor, and now Maul Strikes allows the Dark Side to finally have their turn at this great ability.

Another minor weakness of the Tatooine persona of Darth Maul was that his ability to duel was a bit restricted, since he had to essentially survive an entire turn before he had the chance to duel anybody. With Maul Strikes, however, the Sith Lord can bypass that restriction, and duel at any time by simply playing this interrupt.

And finally, if you're looking for just some good old beatdown, Maul can add battle destiny with this card too. Instead of just dueling Qui-Gon and making him lost, why not battle him, cut him, and draw three battle destiny as well? The answer is simple.

Pulls

Canceled by

Counterpart

See Also

Sources

References