Jedi Escape: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Jedi Escape, Tatooine, C
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Jedi Escape, Tatooine, C
|strategy=By [mailto:arltm@umich.edu Martin Arlt]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/light/small/jediescape.html</ref>
Let's face it, there are a lot of new dueling-related cards in this set, ranging from all-in-one duelers like [[Darth Maul]] to cards to help out [[Epic Duel]], like [[Vader's Anger]]. That's all fine, if you're ready to play a dueling deck. But what if your Jedi would rather battle aliens in Mos Espa, rather than go head-to-head with a Dark Jedi? Should you have to stock your deck with all the dueling helper cards, just in case?
The answer to that is "no." There are several cards in the [[Tatooine]] expansion that are useful for avoiding duels. If you don't want your Jedi to duel, just keep one or two copies of [[Jedi Escape]] handy, along with a little saved-up Force. Now when your opponent tries to duel your Jedi away with [[Darth Maul]] or [[Darth Vader{{!}}Vader]], just flash this card at him, use one force, and cancel the duel. You can then even move your characters at the site away to prevent him from battling you.
But beware, [[Jedi Escape]] is not immune to [[Sense]]. If you really want to avoid the duel, you'd best make sure to include an [[Alter]] or [[Control (Coruscant){{!}}Control]] in your deck. It's not that big a hardship, though, as both of these cards have their uses outside of protecting [[Jedi Escape]].
|cancels=* A duel<ref name="scomp">https://scomp.starwarsccg.org/?s=Jedi%20Escape</ref>
|cancels=* A duel<ref name="scomp">https://scomp.starwarsccg.org/?s=Jedi%20Escape</ref>
|underlying_card_for=* [[Ahsoka, Friend Of The Family]]
|underlying_card_for=* [[Ahsoka, Friend Of The Family]]

Revision as of 19:11, 22 September 2026

Info
TitleJedi Escape
SideLight
TypeInterruptLost Interrupt
SetTatooine
RarityC
UniquenessUnique
Destiny5
card_uid11_36
Versionprinted
PrintingsTatooine — this page

Jedi Escape is a Light Interrupt (Lost Interrupt) from Tatooine.

Card Text

If opponent just initiated a duel against one of your non-captive Jedi at a site, use 1 Force to cancel the duel and you may relocate any number of your characters there to an adjacent site.

Lore

Qui-Gon escaped with his friends from Tatooine, barely getting away from the clutches of Darth Maul.

Strategy

By Martin Arlt[1]

Let's face it, there are a lot of new dueling-related cards in this set, ranging from all-in-one duelers like Darth Maul to cards to help out Epic Duel, like Vader's Anger. That's all fine, if you're ready to play a dueling deck. But what if your Jedi would rather battle aliens in Mos Espa, rather than go head-to-head with a Dark Jedi? Should you have to stock your deck with all the dueling helper cards, just in case?

The answer to that is "no." There are several cards in the Tatooine expansion that are useful for avoiding duels. If you don't want your Jedi to duel, just keep one or two copies of Jedi Escape handy, along with a little saved-up Force. Now when your opponent tries to duel your Jedi away with Darth Maul or Vader, just flash this card at him, use one force, and cancel the duel. You can then even move your characters at the site away to prevent him from battling you.

But beware, Jedi Escape is not immune to Sense. If you really want to avoid the duel, you'd best make sure to include an Alter or Control in your deck. It's not that big a hardship, though, as both of these cards have their uses outside of protecting Jedi Escape.

Cancels

Underlying card for

See Also

Sources

References