Corporal Beezer: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Corporal Beezer, Endor, U
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Character: Corporal Beezer, Endor, U
|strategy=By [mailto:jralrea@ilstu.edu Joe Alread (joea@decipher.com)]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/endor/light/small/corporalbeezer.html</ref>
> The Corporal's biggest advantage lies in her ability to prevent the Dark Side from 'reacting' to her same location. Decks that rely on heavy reacting, like speeder bikes or AT-STs, will have a hard time dealing with this rebel, which will force them to gang up on her and slow down their entire strategy.
Her other side strategies could become very useful as well. Who knows the vagaries of the meta-game and when you'll run across a [[Scanning Crew]] deck. Also, being able to get any device out of your deck can be important as well. ([[Electrobinoculars]], anyone?). Combine her with an ASP droid for some device and destiny flexibility.
|rulings=* The device may deploy on (for example) a character at the location.<ref name="scomp">https://scomp.starwarsccg.org/?s=Corporal%20Beezer</ref>
|rulings=* The device may deploy on (for example) a character at the location.<ref name="scomp">https://scomp.starwarsccg.org/?s=Corporal%20Beezer</ref>
|pulled_by=* [[General Crix Madine]]
|pulled_by=* [[General Crix Madine]]

Revision as of 19:11, 22 September 2026

Info
TitleCorporal Beezer
SideLight
TypeCharacterRebel
SetEndor
RarityU
UniquenessUnique
Destiny3
Power2
Ability2
Deploy2
Forfeit3
IconsWarrior
card_uid8_4
Versionprinted
PrintingsEndor — this page

Corporal Beezer is a Light Character (Rebel) from Endor.

Card Text

Prevents opponent from 'reacting' to same site. Once during each of your deploy phases, may deploy one device to same location from Reserve Deck; reshuffle. Rebels of ability < 3 and [Endor] Rebels are immune to Scanning Crew.

Lore

Alderaanian slicer and technician. Trained by Brooks Carlson to serve as a Scout for Alliance commandos. She gets nervous when General Solo tries to hotwire something.

Strategy

By Joe Alread (joea@decipher.com)[1]

> The Corporal's biggest advantage lies in her ability to prevent the Dark Side from 'reacting' to her same location. Decks that rely on heavy reacting, like speeder bikes or AT-STs, will have a hard time dealing with this rebel, which will force them to gang up on her and slow down their entire strategy.

Her other side strategies could become very useful as well. Who knows the vagaries of the meta-game and when you'll run across a Scanning Crew deck. Also, being able to get any device out of your deck can be important as well. (Electrobinoculars, anyone?). Combine her with an ASP droid for some device and destiny flexibility.

Rulings

  • The device may deploy on (for example) a character at the location.[2]

Pulled by

Pulls

Characteristics

  • Alderaanian
  • scout
  • female

Underlying card for

See Also

Sources

References