Virtual Set 14: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-L-beaumontkin.gif|200px|link=Beaumont Kin (Virtual Set 14)]] || [[Beaumont Kin (Virtual Set 14)|Beaumont Kin]] || [[Character|Character]] || U || 3 || At same and related locations, deploy cost of opponent's characters may not be modified. If you have ten cards in Lost Pile, Force drain +1 here. Once during battle, may add Beaumont's power to another character present; Beaumont is 'hit.'
| [[File:V14-L-beaumontkin.gif|200px|link=Beaumont Kin]] || [[Beaumont Kin]] || [[Character|Character]] || U || 3 || At same and related locations, deploy cost of opponent's characters may not be modified. If you have ten cards in Lost Pile, Force drain +1 here. Once during battle, may add Beaumont's power to another character present; Beaumont is 'hit.'
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| [[File:V14-L-corporalpao.gif|200px|link=Corporal Pao (Virtual Set 14)]] || [[Corporal Pao (Virtual Set 14)|Corporal Pao]] || [[Character|Character]] || C || 2 || Power +1 while with Melshi or Sefla. During battle, may add X (limit 3) to a just drawn battle destiny, where X = number of your spies out of play. If just lost from a site, may draw cards from Reserve Deck until you have up to six cards in hand.
| [[File:V14-L-corporalpao.gif|200px|link=Corporal Pao]] || [[Corporal Pao]] || [[Character|Character]] || C || 2 || Power +1 while with Melshi or Sefla. During battle, may add X (limit 3) to a just drawn battle destiny, where X = number of your spies out of play. If just lost from a site, may draw cards from Reserve Deck until you have up to six cards in hand.
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| [[File:V14-L-dindjarin.gif|200px|link=Din Djarin (Virtual Set 14)]] || [[Din Djarin (Virtual Set 14)|Din Djarin]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
| [[File:V14-L-dindjarin.gif|200px|link=Din Djarin]] || [[Din Djarin]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
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| [[File:V14-L-dindjarin_ai.gif|200px|link=Din Djarin (AI) (Virtual Set 14)]] || [[Din Djarin (AI) (Virtual Set 14)|Din Djarin (AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
| [[File:V14-L-dindjarin_ai.gif|200px|link=Din Djarin (AI)]] || [[Din Djarin (AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
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| [[File:V14-L-reyallofthejedi.gif|200px|link=Rey, All Of The Jedi (Virtual Set 14)]] || [[Rey, All Of The Jedi (Virtual Set 14)|Rey, All Of The Jedi]] || [[Character|Character]] || U || 1 || Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.
| [[File:V14-L-reyallofthejedi.gif|200px|link=Rey, All Of The Jedi]] || [[Rey, All Of The Jedi]] || [[Character|Character]] || U || 1 || Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.
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| [[File:V14-L-reyallofthejedi_ai.gif|200px|link=Rey, All Of The Jedi (AI) (Virtual Set 14)]] || [[Rey, All Of The Jedi (AI) (Virtual Set 14)|Rey, All Of The Jedi (AI)]] || [[Character|Character]] || U || 1 || Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.
| [[File:V14-L-reyallofthejedi_ai.gif|200px|link=Rey, All Of The Jedi (AI)]] || [[Rey, All Of The Jedi (AI)]] || [[Character|Character]] || U || 1 || Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-L-alterfriendlyfire.gif|200px|link=Alter & Friendly Fire (V) (Virtual Set 14)]] || [[Alter & Friendly Fire (V) (Virtual Set 14)|Alter & Friendly Fire (V)]] || [[Interrupt|Interrupt]] || PM || 4 || This Interrupt is immune to opponent's Objective and does not cause you to lose Force to There Is No Try. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
| [[File:V14-L-alterfriendlyfire.gif|200px|link=Alter & Friendly Fire (V)]] || [[Alter & Friendly Fire (V)]] || [[Interrupt|Interrupt]] || PM || 4 || This Interrupt is immune to opponent's Objective and does not cause you to lose Force to There Is No Try. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
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| [[File:V14-L-ouronlyhope.gif|200px|link=Our Only Hope (V) (Virtual Set 14)]] || [[Our Only Hope (V) (Virtual Set 14)|Our Only Hope (V)]] || [[Interrupt|Interrupt]] || U || 4 || Relocate Prophecy Of The Force to a site. OR If Like My Father Before Me on table, take Yoda's Hut or a Death Star II site into hand from Reserve Deck; reshuffle.
| [[File:V14-L-ouronlyhope.gif|200px|link=Our Only Hope (V)]] || [[Our Only Hope (V)]] || [[Interrupt|Interrupt]] || U || 4 || Relocate Prophecy Of The Force to a site. OR If Like My Father Before Me on table, take Yoda's Hut or a Death Star II site into hand from Reserve Deck; reshuffle.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-L-endorchiefchirpashut.gif|200px|link=Endor: Chief Chirpa's Hut (V) (Virtual Set 14)]] || [[Endor: Chief Chirpa's Hut (V) (Virtual Set 14)|Endor: Chief Chirpa's Hut (V)]] || [[Location|Location]] || R || 0 || Light: Deploys only if a [Death Star II] objective on table. During opponent's turn, if an Imperial at Landing Platform, Luke may move from here to there for free. Dark:  
| [[File:V14-L-endorchiefchirpashut.gif|200px|link=Endor: Chief Chirpa's Hut (V)]] || [[Endor: Chief Chirpa's Hut (V)]] || [[Location|Location]] || R || 0 || Light: Deploys only if a [Death Star II] objective on table. During opponent's turn, if an Imperial at Landing Platform, Luke may move from here to there for free. Dark:  
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-L-arc170starfighter.gif|200px|link=ARC-170 Starfighter (Virtual Set 14)]] || [[ARC-170 Starfighter (Virtual Set 14)|ARC-170 Starfighter]] || [[Starship|Starship]] || C2 || 3 || May add 1 pilot or passenger. Permanent pilot provides ability of 2. Opponent may not 'react' to or from here. During battle, if about to be lost before the damage segment, lost at end of battle instead.
| [[File:V14-L-arc170starfighter.gif|200px|link=ARC-170 Starfighter]] || [[ARC-170 Starfighter]] || [[Starship|Starship]] || C2 || 3 || May add 1 pilot or passenger. Permanent pilot provides ability of 2. Opponent may not 'react' to or from here. During battle, if about to be lost before the damage segment, lost at end of battle instead.
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| [[File:V14-L-plokoonsjedistarfighter.gif|200px|link=Plo Koon's Jedi Starfighter (Virtual Set 14)]] || [[Plo Koon's Jedi Starfighter (Virtual Set 14)|Plo Koon's Jedi Starfighter]] || [[Starship|Starship]] || U || 2 || May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.
| [[File:V14-L-plokoonsjedistarfighter.gif|200px|link=Plo Koon's Jedi Starfighter]] || [[Plo Koon's Jedi Starfighter]] || [[Starship|Starship]] || U || 2 || May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.
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| [[File:V14-L-plokoonsjedistarfighter_ai.gif|200px|link=Plo Koon's Jedi Starfighter (AI) (Virtual Set 14)]] || [[Plo Koon's Jedi Starfighter (AI) (Virtual Set 14)|Plo Koon's Jedi Starfighter (AI)]] || [[Starship|Starship]] || U || 2 || May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.
| [[File:V14-L-plokoonsjedistarfighter_ai.gif|200px|link=Plo Koon's Jedi Starfighter (AI)]] || [[Plo Koon's Jedi Starfighter (AI)]] || [[Starship|Starship]] || U || 2 || May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-L-ahsokasshotolightsaber.gif|200px|link=Ahsoka's Shoto Lightsaber (Virtual Set 14)]] || [[Ahsoka's Shoto Lightsaber (Virtual Set 14)|Ahsoka's Shoto Lightsaber]] || [[Weapon|Weapon]] || U || 5 || Deploy on a Jedi or Padawan. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. If hit by Ahsoka or a Padawan, opponent loses 1 Force.
| [[File:V14-L-ahsokasshotolightsaber.gif|200px|link=Ahsoka's Shoto Lightsaber]] || [[Ahsoka's Shoto Lightsaber]] || [[Weapon|Weapon]] || U || 5 || Deploy on a Jedi or Padawan. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. If hit by Ahsoka or a Padawan, opponent loses 1 Force.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-ochi.gif|200px|link=Ochi (Dark)]] || [[Ochi (Dark)|Ochi]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. While piloting Bestoon Legacy, it is immune to attrition < 5. While [Episode VII] Emperor on table, your total power here is +3. If opponent's character was just placed out of play (even from Lost Pile), opponent loses 1 Force.
| [[File:V14-D-ochi.gif|200px|link=Ochi]] || [[Ochi]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. While piloting Bestoon Legacy, it is immune to attrition < 5. While [Episode VII] Emperor on table, your total power here is +3. If opponent's character was just placed out of play (even from Lost Pile), opponent loses 1 Force.
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| [[File:V14-D-palpatineemperorreturned.gif|200px|link=Palpatine, Emperor Returned (Dark)]] || [[Palpatine, Emperor Returned (Dark)|Palpatine, Emperor Returned]] || [[Character|Character]] || U1 || 4 || Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
| [[File:V14-D-palpatineemperorreturned.gif|200px|link=Palpatine, Emperor Returned]] || [[Palpatine, Emperor Returned]] || [[Character|Character]] || U1 || 4 || Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
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| [[File:V14-D-palpatineemperorreturned_ai.gif|200px|link=Palpatine, Emperor Returned (AI) (Dark)]] || [[Palpatine, Emperor Returned (AI) (Dark)|Palpatine, Emperor Returned (AI)]] || [[Character|Character]] || U1 || 4 || Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
| [[File:V14-D-palpatineemperorreturned_ai.gif|200px|link=Palpatine, Emperor Returned (AI)]] || [[Palpatine, Emperor Returned (AI)]] || [[Character|Character]] || U1 || 4 || Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
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| [[File:V14-D-theclient.gif|200px|link=The Client (Dark)]] || [[The Client (Dark)|The Client]] || [[Character|Character]] || R || 5 || During your control phase, if present at a site and your bounty hunter occupies a battleground, opponent loses 1 Force. Once per game, if you just lost a bounty hunter anywhere, may take a bounty hunter into hand from Reserve Deck; reshuffle.
| [[File:V14-D-theclient.gif|200px|link=The Client]] || [[The Client]] || [[Character|Character]] || R || 5 || During your control phase, if present at a site and your bounty hunter occupies a battleground, opponent loses 1 Force. Once per game, if you just lost a bounty hunter anywhere, may take a bounty hunter into hand from Reserve Deck; reshuffle.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-thedeadspeak.gif|200px|link=The Dead Speak! (Dark)]] || [[The Dead Speak! (Dark)|The Dead Speak!]] || [[Effect|Effect]] || C1 || 4 || If I Will Finish What You Started on table, deploy on table. While [Episode VII] Emperor on Exegol, attrition against opponent is +2 at same location as Kylo, Rey, or Snoke and, once per game, may deploy an [Episode VII] battleground system from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V14-D-thedeadspeak.gif|200px|link=The Dead Speak!]] || [[The Dead Speak!]] || [[Effect|Effect]] || C1 || 4 || If I Will Finish What You Started on table, deploy on table. While [Episode VII] Emperor on Exegol, attrition against opponent is +2 at same location as Kylo, Rey, or Snoke and, once per game, may deploy an [Episode VII] battleground system from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V14-D-thefirstorderwasjustthebeginning.gif|200px|link=The First Order Was Just The Beginning (Dark)]] || [[The First Order Was Just The Beginning (Dark)|The First Order Was Just The Beginning]] || [[Effect|Effect]] || R || 4 || If I Want That Map on table, deploy on table. Locations where there is a Resistance Agent or Rey gain [Episode VII]. Once per turn, may deploy a Jakku or Kijimi battleground from Reserve Deck; reshuffle. Your non-unique [Episode VII] troopers are forfeit +1. [Immune to Alter.]
| [[File:V14-D-thefirstorderwasjustthebeginning.gif|200px|link=The First Order Was Just The Beginning]] || [[The First Order Was Just The Beginning]] || [[Effect|Effect]] || R || 4 || If I Want That Map on table, deploy on table. Locations where there is a Resistance Agent or Rey gain [Episode VII]. Once per turn, may deploy a Jakku or Kijimi battleground from Reserve Deck; reshuffle. Your non-unique [Episode VII] troopers are forfeit +1. [Immune to Alter.]
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-altercollateraldamage.gif|200px|link=Alter & Collateral Damage (V) (Dark)]] || [[Alter & Collateral Damage (V) (Dark)|Alter & Collateral Damage (V)]] || [[Interrupt|Interrupt]] || PM || 4 || This Interrupt is immune to opponent's Objective and does not cause you to lose Force to Do, Or Do Not. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
| [[File:V14-D-altercollateraldamage.gif|200px|link=Alter & Collateral Damage (V)]] || [[Alter & Collateral Damage (V)]] || [[Interrupt|Interrupt]] || PM || 4 || This Interrupt is immune to opponent's Objective and does not cause you to lose Force to Do, Or Do Not. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-exegolsiththrone.gif|200px|link=Exegol: Sith Throne (Dark)]] || [[Exegol: Sith Throne (Dark)|Exegol: Sith Throne]] || [[Location|Location]] || R || 0 || Dark: Once per game, may deploy [Episode VII] Emperor here from Reserve Deck; reshuffle. Light: No Force drains here. [Light Side] icons are canceled here. Your characters deploy +2 here.
| [[File:V14-D-exegolsiththrone.gif|200px|link=Exegol: Sith Throne]] || [[Exegol: Sith Throne]] || [[Location|Location]] || R || 0 || Dark: Once per game, may deploy [Episode VII] Emperor here from Reserve Deck; reshuffle. Light: No Force drains here. [Light Side] icons are canceled here. Your characters deploy +2 here.
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| [[File:V14-D-kijimids.gif|200px|link=Kijimi (Dark)]] || [[Kijimi (Dark)|Kijimi]] || [[Location|Location]] || C1 || 0 || Dark: If you control, your starships are hyperspeed +1 when moving from here. Light: Poe and your smugglers may deploy here as a 'react.'
| [[File:V14-D-kijimids.gif|200px|link=Kijimi]] || [[Kijimi]] || [[Location|Location]] || C1 || 0 || Dark: If you control, your starships are hyperspeed +1 when moving from here. Light: Poe and your smugglers may deploy here as a 'react.'
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-bestoonlegacy.gif|200px|link=Bestoon Legacy (Dark)]] || [[Bestoon Legacy (Dark)|Bestoon Legacy]] || [[Starship|Starship]] || C2 || 4 || May add 2 pilots and 3 passengers. During your control phase, may peek at the top card of your Reserve Deck; may place it on Used Pile (if card is an assassin, may take it into hand).
| [[File:V14-D-bestoonlegacy.gif|200px|link=Bestoon Legacy]] || [[Bestoon Legacy]] || [[Starship|Starship]] || C2 || 4 || May add 2 pilots and 3 passengers. During your control phase, may peek at the top card of your Reserve Deck; may place it on Used Pile (if card is an assassin, may take it into hand).
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| [[File:V14-D-intimidatorpersecutor.gif|200px|link=Intimidator & •Persecutor (Dark)]] || [[Intimidator & •Persecutor (Dark)|Intimidator & •Persecutor]] || [[Starship|Starship]] || U || 1 || Deploys -4 to Scarif or opponent's system. May add 4 pilots, 4 TIEs, and 2 vehicles. Permanent pilots provide total ability of 4. While at Scarif, subtracts 2 from attempts to 'blow away' Shield Gate.
| [[File:V14-D-intimidatorpersecutor.gif|200px|link=Intimidator & •Persecutor]] || [[Intimidator & •Persecutor]] || [[Starship|Starship]] || U || 1 || Deploys -4 to Scarif or opponent's system. May add 4 pilots, 4 TIEs, and 2 vehicles. Permanent pilots provide total ability of 4. While at Scarif, subtracts 2 from attempts to 'blow away' Shield Gate.
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| [[File:V14-D-steadfast.gif|200px|link=Steadfast (Dark)]] || [[Steadfast (Dark)|Steadfast]] || [[Starship|Starship]] || C || 1 || May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.
| [[File:V14-D-steadfast.gif|200px|link=Steadfast]] || [[Steadfast]] || [[Starship|Starship]] || C || 1 || May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.
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| [[File:V14-D-steadfast_ai.gif|200px|link=Steadfast (AI) (Dark)]] || [[Steadfast (AI) (Dark)|Steadfast (AI)]] || [[Starship|Starship]] || C || 1 || May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.
| [[File:V14-D-steadfast_ai.gif|200px|link=Steadfast (AI)]] || [[Steadfast (AI)]] || [[Starship|Starship]] || C || 1 || May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V14-D-darksaber.gif|200px|link=Darksaber (Dark)]] || [[Darksaber (Dark)|Darksaber]] || [[Weapon|Weapon]] || U || 2 || Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.
| [[File:V14-D-darksaber.gif|200px|link=Darksaber]] || [[Darksaber]] || [[Weapon|Weapon]] || U || 2 || Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.
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| [[File:V14-D-darksaber_ai.gif|200px|link=Darksaber (AI) (Dark)]] || [[Darksaber (AI) (Dark)|Darksaber (AI)]] || [[Weapon|Weapon]] || U || 2 || Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.
| [[File:V14-D-darksaber_ai.gif|200px|link=Darksaber (AI)]] || [[Darksaber (AI)]] || [[Weapon|Weapon]] || U || 2 || Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.
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Latest revision as of 13:48, 23 September 2026

Virtual Set 14
Game/Set Star Wars CCG
Expansion Virtual Set 14
Publisher Star Wars CCG Players Committee
Date 18 March 2021
Cards Total 28
Card Size 63x88mm

Virtual Set 14 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 18 March 2021. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Beaumont Kin Character U 3 At same and related locations, deploy cost of opponent's characters may not be modified. If you have ten cards in Lost Pile, Force drain +1 here. Once during battle, may add Beaumont's power to another character present; Beaumont is 'hit.'
Corporal Pao Character C 2 Power +1 while with Melshi or Sefla. During battle, may add X (limit 3) to a just drawn battle destiny, where X = number of your spies out of play. If just lost from a site, may draw cards from Reserve Deck until you have up to six cards in hand.
Din Djarin Character U 1 Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
Din Djarin (AI) Character U 1 Adds 2 to power of anything he pilots. While with an alien, adds one battle destiny. Once per turn, may target opponent's non-'hit' character here. If Din on table when target lost this turn, choose: retrieve 1 Force or place target in Used Pile to retrieve 2 Force.
Rey, All Of The Jedi Character U 1 Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.
Rey, All Of The Jedi (AI) Character U 1 Once during your control phase, may search your Lost Pile and choose two cards; opponent places one out of play (retrieve the other). Once per game, may deploy a lightsaber on Rey from Reserve Deck; reshuffle. Immune to attrition < 5.

Interrupt

Image Card Type Rarity Destiny Game text
Alter & Friendly Fire (V) Interrupt PM 4 This Interrupt is immune to opponent's Objective and does not cause you to lose Force to There Is No Try. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
Our Only Hope (V) Interrupt U 4 Relocate Prophecy Of The Force to a site. OR If Like My Father Before Me on table, take Yoda's Hut or a Death Star II site into hand from Reserve Deck; reshuffle.

Location

Image Card Type Rarity Destiny Game text
Endor: Chief Chirpa's Hut (V) Location R 0 Light: Deploys only if a [Death Star II] objective on table. During opponent's turn, if an Imperial at Landing Platform, Luke may move from here to there for free. Dark:

Starship

Image Card Type Rarity Destiny Game text
ARC-170 Starfighter Starship C2 3 May add 1 pilot or passenger. Permanent pilot provides ability of 2. Opponent may not 'react' to or from here. During battle, if about to be lost before the damage segment, lost at end of battle instead.
Plo Koon's Jedi Starfighter Starship U 2 May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.
Plo Koon's Jedi Starfighter (AI) Starship U 2 May add 1 Jedi pilot. *Maneuver = pilot's ability. While Plo piloting, power +2, immune to attrition < 3, and once per turn, may cancel and redraw your weapon or battle destiny just drawn here.

Weapon

Image Card Type Rarity Destiny Game text
Ahsoka's Shoto Lightsaber Weapon U 5 Deploy on a Jedi or Padawan. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. If hit by Ahsoka or a Padawan, opponent loses 1 Force.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Ochi Character U1 2 Adds 2 to power of anything he pilots. While piloting Bestoon Legacy, it is immune to attrition < 5. While [Episode VII] Emperor on table, your total power here is +3. If opponent's character was just placed out of play (even from Lost Pile), opponent loses 1 Force.
Palpatine, Emperor Returned Character U1 4 Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
Palpatine, Emperor Returned (AI) Character U1 4 Never deploys or moves (even if carried) except to an [Episode VII] location without a [Light Side] icon. Once per turn, may draw bottom card of your Force Pile. Once per game, if about to be lost, may take him into hand. Immune to attrition.
The Client Character R 5 During your control phase, if present at a site and your bounty hunter occupies a battleground, opponent loses 1 Force. Once per game, if you just lost a bounty hunter anywhere, may take a bounty hunter into hand from Reserve Deck; reshuffle.

Effect

Image Card Type Rarity Destiny Game text
The Dead Speak! Effect C1 4 If I Will Finish What You Started on table, deploy on table. While [Episode VII] Emperor on Exegol, attrition against opponent is +2 at same location as Kylo, Rey, or Snoke and, once per game, may deploy an [Episode VII] battleground system from Reserve Deck; reshuffle. (Immune to Alter.)
The First Order Was Just The Beginning Effect R 4 If I Want That Map on table, deploy on table. Locations where there is a Resistance Agent or Rey gain [Episode VII]. Once per turn, may deploy a Jakku or Kijimi battleground from Reserve Deck; reshuffle. Your non-unique [Episode VII] troopers are forfeit +1. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Alter & Collateral Damage (V) Interrupt PM 4 This Interrupt is immune to opponent's Objective and does not cause you to lose Force to Do, Or Do Not. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.

Location

Image Card Type Rarity Destiny Game text
Exegol: Sith Throne Location R 0 Dark: Once per game, may deploy [Episode VII] Emperor here from Reserve Deck; reshuffle. Light: No Force drains here. [Light Side] icons are canceled here. Your characters deploy +2 here.
Kijimi Location C1 0 Dark: If you control, your starships are hyperspeed +1 when moving from here. Light: Poe and your smugglers may deploy here as a 'react.'

Starship

Image Card Type Rarity Destiny Game text
Bestoon Legacy Starship C2 4 May add 2 pilots and 3 passengers. During your control phase, may peek at the top card of your Reserve Deck; may place it on Used Pile (if card is an assassin, may take it into hand).
Intimidator & •Persecutor Starship U 1 Deploys -4 to Scarif or opponent's system. May add 4 pilots, 4 TIEs, and 2 vehicles. Permanent pilots provide total ability of 4. While at Scarif, subtracts 2 from attempts to 'blow away' Shield Gate.
Steadfast Starship C 1 May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.
Steadfast (AI) Starship C 1 May add 6 pilots, 8 passengers, and 2 starfighters. Permanent pilot provides ability of 2. While alone at an [Episode VII] system, adds Force icons to equalize them for both sides here. Immune to attrition < 4.

Weapon

Image Card Type Rarity Destiny Game text
Darksaber Weapon U 2 Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.
Darksaber (AI) Weapon U 2 Deploy on Gideon, [Set 13] Maul, or your Mandalorian. May add 1 to Force drain where present. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If just lost from table or hand, opponent may steal this weapon into hand.


Sources