Virtual Set 9: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-admiralraddus.gif|200px|link=Admiral Raddus | | [[File:V9-L-admiralraddus.gif|200px|link=Admiral Raddus]] || [[Admiral Raddus]] || [[Character|Character]] || C || 2 || Your capital starships here are power +1. Once per game, may take Rogue One, a Hammerhead corvette, or a non-unique corvette into hand from Reserve Deck; reshuffle. | ||
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| [[File:V9-L-commanderruescottmelshi.gif|200px|link=Commander Ruescott Melshi | | [[File:V9-L-commanderruescottmelshi.gif|200px|link=Commander Ruescott Melshi]] || [[Commander Ruescott Melshi]] || [[Character|Character]] || U || 3 || When deployed (or if just lost), may take Throw Me Another Charge or a trooper into hand from Reserve Deck; reshuffle. Opponent's troopers are power and forfeit -1 here. During any move phase, may use 2 Force to release an imprisoned captive here. | ||
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| [[File:V9-L-ct5385tup.gif|200px|link=CT-5385 (Tup | | [[File:V9-L-ct5385tup.gif|200px|link=CT-5385 (Tup)]] || [[CT-5385 (Tup)]] || [[Character|Character]] || U1 || 2 || During any move phase, may fire a weapon at an Undercover spy. Permanent weapon is Clone Snipe Rifle (may target a character or vehicle for free; draw destiny; target hit if destiny +2 > defense value). | ||
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| [[File:V9-L-galenerso.gif|200px|link=Galen Erso | | [[File:V9-L-galenerso.gif|200px|link=Galen Erso]] || [[Galen Erso]] || [[Character|Character]] || R || 3 || Once per game, may place a non-[Immune to Alter] Effect in owner's Used Pile. If both players just drew one battle destiny here, may use 2 Force (free if with an Imperial) to switch numbers. Opponent must first lose 2 Force to fire a superlaser. | ||
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| [[File:V9-L-galenerso_ai.gif|200px|link=Galen Erso (ALT | | [[File:V9-L-galenerso_ai.gif|200px|link=Galen Erso (ALT)]] || [[Galen Erso (ALT)]] || [[Character|Character]] || R || 3 || Once per game, may place a non-[Immune to Alter] Effect in owner's Used Pile. If both players just drew one battle destiny here, may use 2 Force (free if with an Imperial) to switch numbers. Opponent must first lose 2 Force to fire a superlaser. | ||
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| [[File:V9-L-generaldodonna.gif|200px|link=General Dodonna (V | | [[File:V9-L-generaldodonna.gif|200px|link=General Dodonna (V)]] || [[General Dodonna (V)]] || [[Character|Character]] || U1 || 2 || Once per game, if at a war room, may take a related battleground (or a Y-wing) into hand from Reserve Deck; reshuffle. While present at a war room, opponent's spies may not deploy here and your Epic Event destiny draws are +1. | ||
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| [[File:V9-L-generalkenobi.gif|200px|link=General Kenobi | | [[File:V9-L-generalkenobi.gif|200px|link=General Kenobi]] || [[General Kenobi]] || [[Character|Character]] || U2 || 1 || During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6. | ||
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| [[File:V9-L-generalkenobi_ai.gif|200px|link=General Kenobi (AI | | [[File:V9-L-generalkenobi_ai.gif|200px|link=General Kenobi (AI)]] || [[General Kenobi (AI)]] || [[Character|Character]] || U2 || 1 || During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6. | ||
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| [[File:V9-L-generalwalexblissex.gif|200px|link=General Walex Blissex (V | | [[File:V9-L-generalwalexblissex.gif|200px|link=General Walex Blissex (V)]] || [[General Walex Blissex (V)]] || [[Character|Character]] || U || 3 || While at a war room, at systems where you have two piloted snub fighters, opponent may draw no more than one battle destiny (you may not cancel those destiny draws) and opponent must use +1 Force to move an Imperial starship away. | ||
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| [[File:V9-L-laksivrak.gif|200px|link=Lak Sivrak | | [[File:V9-L-laksivrak.gif|200px|link=Lak Sivrak]] || [[Lak Sivrak]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. May move as a 'react' for free. While at opponent's battleground, may not be targeted by opponent's Interrupts and your Force drains here may not be canceled or reduced by opponent. | ||
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| [[File:V9-L-lieutenantkaydelconnix.gif|200px|link=Lieutenant Kaydel Connix | | [[File:V9-L-lieutenantkaydelconnix.gif|200px|link=Lieutenant Kaydel Connix]] || [[Lieutenant Kaydel Connix]] || [[Character|Character]] || C1 || 2 || Adds 2 to power of anything she pilots. Your shuttling, landing, and taking off to or from here is free. Once per game, may use 1 Force to take Evacuation Control, a [Resistance] bomber, or a [Resistance] transport into hand from Reserve Deck; reshuffle. | ||
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| [[File:V9-L-reywithlightsaber.gif|200px|link=Rey With Lightsaber | | [[File:V9-L-reywithlightsaber.gif|200px|link=Rey With Lightsaber]] || [[Rey With Lightsaber]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything she pilots. Permanent weapon is •Anakin's Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and you may retrieve 1 Force, if total destiny > defense value). | ||
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| [[File:V9-L-reywithlightsaber_ai.gif|200px|link=Rey With Lightsaber (AI | | [[File:V9-L-reywithlightsaber_ai.gif|200px|link=Rey With Lightsaber (AI)]] || [[Rey With Lightsaber (AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything she pilots. Permanent weapon is •Anakin's Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and you may retrieve 1 Force, if total destiny > defense value). | ||
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| [[File:V9-L-rosetico.gif|200px|link=Rose Tico | | [[File:V9-L-rosetico.gif|200px|link=Rose Tico]] || [[Rose Tico]] || [[Character|Character]] || C2 || 5 || If Finn is about to be lost from same site, may place him in Used Pile instead. Once during battle, if your starship (or your other Resistance character) here is about to be 'hit' (and Rose is not 'hit'), may cause Rose to be 'hit' (and forfeit = 0) instead. | ||
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| [[File:V9-L-sawgerrera.gif|200px|link=Saw Gerrera | | [[File:V9-L-sawgerrera.gif|200px|link=Saw Gerrera]] || [[Saw Gerrera]] || [[Character|Character]] || C2 || 2 || Attrition against opponent is +1 here for each of their characters present. Opponent may not reduce your Force drains here. Cancels Trooper Assault here. | ||
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| [[File:V9-L-taidusefla.gif|200px|link=Taidu Sefla | | [[File:V9-L-taidusefla.gif|200px|link=Taidu Sefla]] || [[Taidu Sefla]] || [[Character|Character]] || U2 || 3 || When deployed (or just lost), may draw bottom card of Used Pile. During battle, may subtract X (limit 3) from a just drawn weapon or battle destiny, where X = number of your spies out of play. Your spies here are immune to Nevar Yalnal. | ||
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| [[File:V9-L-yoxgit.gif|200px|link=Yoxgit (V | | [[File:V9-L-yoxgit.gif|200px|link=Yoxgit (V)]] || [[Yoxgit (V)]] || [[Character|Character]] || R || 3 || Deploys free to (and power +2 at) a Cloud City, Jabba's Palace, or Maz's Castle location. Once per turn, if you just drew an alien (or [Independent] starship) for destiny, may take that card into hand to cancel and redraw that destiny. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-abraveresistance.gif|200px|link=A Brave Resistance | | [[File:V9-L-abraveresistance.gif|200px|link=A Brave Resistance]] || [[A Brave Resistance]] || [[Effect|Effect]] || C1 || 5 || If your [Episode VII] objective on table, deploy on table (only at start of game). Twice per game, may take a Resistance leader into hand from Reserve Deck; reshuffle. Resistance characters with printed forfeit < 6 are forfeit +1. Where you have a Resistance Agent, your total power is +3. Strike Planning is canceled. [Immune to Alter.] | ||
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| [[File:V9-L-relativelyunprotected.gif|200px|link=Relatively Unprotected | | [[File:V9-L-relativelyunprotected.gif|200px|link=Relatively Unprotected]] || [[Relatively Unprotected]] || [[Effect|Effect]] || R1 || 7 || Deploy on table. While you occupy two battlegrounds (or opponent's site), you lose no more than 1 Force to Carbon-Freezing or That Thing's Operational. (Immune to Alter.) OR Deploy on a Star Destroyer or vehicle; its immunity to attrition is -4 and it may not 'react'. | ||
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| [[File:V9-L-stardust.gif|200px|link=Stardust | | [[File:V9-L-stardust.gif|200px|link=Stardust]] || [[Stardust]] || [[Effect|Effect]] || R1 || 6 || Deploy on Data Vault. At any time, may relocate Stardust to your spy present. During your control phase, if on your spy at a battleground you occupy, opponent loses 1 Force. If about to leave table (for any reason, even if inactive), relocate to Data Vault. (Immune to Alter.) | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-effectiverepairsstarshiplevitation.gif|200px|link=Effective Repairs & Starship Levitation | | [[File:V9-L-effectiverepairsstarshiplevitation.gif|200px|link=Effective Repairs & Starship Levitation]] || [[Effective Repairs & Starship Levitation]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel Broken Concentration, Lateral Damage, or Limited Resources. OR Place a card just stacked on Droid Racks or Strategic Reserves in opponent's Lost Pile. (Immune to Sense) OR If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve an Effect of any kind or a non-[Maintenance] starship into hand. | ||
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| [[File:V9-L-knightsoftheoldrepublic.gif|200px|link=Knights Of The Old Republic | | [[File:V9-L-knightsoftheoldrepublic.gif|200px|link=Knights Of The Old Republic]] || [[Knights Of The Old Republic]] || [[Interrupt|Interrupt]] || C || 5 || USED: If present with a Dark Jedi or [Episode I] Jedi, your Padawan is power +2 for remainder of turn. OR Deploy one [Episode I] lightsaber from Reserve Deck; reshuffle. LOST: Once per game, retrieve a Padawan or [Episode I] lightsaber. | ||
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| [[File:V9-L-odinnesloorfirstaid.gif|200px|link=Odin Nesloor & •First Aid | | [[File:V9-L-odinnesloorfirstaid.gif|200px|link=Odin Nesloor & •First Aid]] || [[Odin Nesloor & •First Aid]] || [[Interrupt|Interrupt]] || F || 4 || If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced, it may not be used to satisfy attrition, and it is immune to Dr. Evazan. OR Cancel Disarmed. (Immune to Sense.) OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | ||
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| [[File:V9-L-rescueintheclouds.gif|200px|link=Rescue In The Clouds (V | | [[File:V9-L-rescueintheclouds.gif|200px|link=Rescue In The Clouds (V)]] || [[Rescue In The Clouds (V)]] || [[Interrupt|Interrupt]] || C || 5 || USED: At a system or Bespin location, choose: Cancel a just drawn destiny targeting the ability or defense value of your non-Undercover character of ability < 5. OR During battle, draw one battle destiny if unable to otherwise. LOST: Cancel Close Call. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-scarif.gif|200px|link=Scarif | | [[File:V9-L-scarif.gif|200px|link=Scarif]] || [[Scarif]] || [[Location|Location]] || C || 0 || Light: While Rogue One is piloted by a Rebel here, it is immune to attrition. Dark: Unless your Star Destroyer here (or your Imperial at a related location), Force drain -1 here. | ||
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| [[File:V9-L-scarifbeach.gif|200px|link=Scarif: Beach | | [[File:V9-L-scarifbeach.gif|200px|link=Scarif: Beach]] || [[Scarif: Beach]] || [[Location|Location]] || C || 0 || Light: Your combat vehicles, scouts, and spies are each power +1 here. Force drain +1 here. Dark: Your combat vehicles and Imperial troopers are each forfeit +1 here. | ||
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| [[File:V9-L-scarifdatavault.gif|200px|link=Scarif: Data Vault | | [[File:V9-L-scarifdatavault.gif|200px|link=Scarif: Data Vault]] || [[Scarif: Data Vault]] || [[Location|Location]] || C || 0 || Light: While opponent occupies, Stardust (and any character it is on) may not move from here. Dark: All immunity to attrition (and Ephant Mon's game text) here is canceled. | ||
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| [[File:V9-L-scarifdatavault_ai.gif|200px|link=Scarif: Data Vault (AI | | [[File:V9-L-scarifdatavault_ai.gif|200px|link=Scarif: Data Vault (AI)]] || [[Scarif: Data Vault (AI)]] || [[Location|Location]] || C || 0 || Light: While opponent occupies, Stardust (and any character it is on) may not move from here. Dark: All immunity to attrition (and Ephant Mon's game text) here is canceled. | ||
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| [[File:V9-L-scariflandingpadnine.gif|200px|link=Scarif: Landing Pad Nine (Docking Bay | | [[File:V9-L-scariflandingpadnine.gif|200px|link=Scarif: Landing Pad Nine (Docking Bay)]] || [[Scarif: Landing Pad Nine (Docking Bay)]] || [[Location|Location]] || C || 0 || Light: Your docking bay transit to or from here requires +1 Force (+4 Force if Shield Gate on table). Dark: Your docking bay transit from here requires 2 Force. Your combat vehicles deploy +1 here. | ||
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| [[File:V9-L-scariflandingpadnine_ai.gif|200px|link=Scarif: Landing Pad Nine (Docking Bay) (AI | | [[File:V9-L-scariflandingpadnine_ai.gif|200px|link=Scarif: Landing Pad Nine (Docking Bay) (AI)]] || [[Scarif: Landing Pad Nine (Docking Bay) (AI)]] || [[Location|Location]] || C || 0 || Light: Your docking bay transit to or from here requires +1 Force (+4 Force if Shield Gate on table). Dark: Your docking bay transit from here requires 2 Force. Your combat vehicles deploy +1 here. | ||
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| [[File:V9-L-scarifturboliftcomplex.gif|200px|link=Scarif: Turbolift Complex | | [[File:V9-L-scarifturboliftcomplex.gif|200px|link=Scarif: Turbolift Complex]] || [[Scarif: Turbolift Complex]] || [[Location|Location]] || C || 0 || Light: During your move phase, may move free between here and any related site. Dark: If you initiate a Force drain here, may rotate this site. Immune to Expand the Empire. | ||
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| [[File:V9-L-yavin4massassiruins.gif|200px|link=Yavin 4: Massassi Ruins (V | | [[File:V9-L-yavin4massassiruins.gif|200px|link=Yavin 4: Massassi Ruins (V)]] || [[Yavin 4: Massassi Ruins (V)]] || [[Location|Location]] || U1 || 0 || Light: If Yavin 4 'blown away', Force loss is reduced by 4. Dark: If Yavin 4 system on table, Force drain -1 here. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-lightmaker.gif|200px|link=Lightmaker | | [[File:V9-L-lightmaker.gif|200px|link=Lightmaker]] || [[Lightmaker]] || [[Starship|Starship]] || C || 2 || Permanent pilot provides ability of 2. When in battle, adds 1 to attrition against opponent for each opponent's starship present. Cancels opponent's immunity to attrition here. | ||
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| [[File:V9-L-red5.gif|200px|link=Red 5 (V | | [[File:V9-L-red5.gif|200px|link=Red 5 (V)]] || [[Red 5 (V)]] || [[Starship|Starship]] || R1 || 2 || May add 1 pilot and 1 astromech. While Luke piloting: maneuver +2, immune to attrition, and you may initiate battles and Force drains here regardless of Objective restrictions. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-blue11.gif|200px|link=Blue 11 | | [[File:V9-L-blue11.gif|200px|link=Blue 11]] || [[Blue 11]] || [[Vehicle|Vehicle]] || R || 4 || May add 1 pilot and 2 passengers. Permanent pilot provides ability of 2. Once per turn, may deploy a non-pilot Rebel of ability < 5 aboard from Reserve Deck; reshuffle. Immune to attrition < 4. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-L-theyhavenoideawerecoming.gif|200px|link=They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent | | [[File:V9-L-theyhavenoideawerecoming.gif|200px|link=They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent]] || [[They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent|They Have No Idea We're Coming/Until We Win, Or The Chances Are Spent]] || [[Objective|Objective]] || U || 0 || Deploy Scarif system, Data Vault (with Stardust there), and Massassi War Room. For remainder of game, Baze, Chirrut, and Rebel troopers are spies. You may not deploy Taking Them With Us or Jedi. While this side up, once per turn, may deploy Rogue One, a corvette, or a Scarif site from Reserve Deck; reshuffle. Flip this card if you control two Scarif locations. | ||
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| [[File:V9-L-untilwewinorthechancesarespent.gif|200px|link=They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent | | [[File:V9-L-untilwewinorthechancesarespent.gif|200px|link=They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent]] || [[They Have No Idea We're Coming / Until We Win, Or The Chances Are Spent|They Have No Idea We're Coming/Until We Win, Or The Chances Are Spent]] || [[Objective|Objective]] || U || 7 || While this side up, your spies are defense value +2 (and power +1 if with Stardust) and are immune to Undercover. While Stardust on your spy, opponent may not cancel your Force drains at battlegrounds. Once per turn, may place a Rebel in your Lost Pile out of play to make a regular move with your Rebel spy during your control phase or cancel an attempt to target your non-Undercover Rebel spy with a weapon. Flip this card if you do not occupy two Scarif locations (unless Rogue One at a Scarif site you occupy). | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V9-D-balatik.gif|200px|link=Bala-Tik | | [[File:V9-D-balatik.gif|200px|link=Bala-Tik]] || [[Bala-Tik]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of anything he pilots. While with Han, he may not add battle destiny draws or play an Interrupt from Lost Pile. While at opponent's battleground, opponent may not cancel or reduce your Force drains here. | ||
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| [[File:V9-D-chiefbast.gif|200px|link=Chief Bast (V | | [[File:V9-D-chiefbast.gif|200px|link=Chief Bast (V)]] || [[Chief Bast (V)]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. While with Vader in a battle you lost, Imperials and Imperial starships may be forfeited directly from your hand (for printed forfeit value) to reduce attrition and/or battle damage. | ||
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| [[File:V9-D-drchellilonaaphra.gif|200px|link=Dr. Chelli Lona Aphra | | [[File:V9-D-drchellilonaaphra.gif|200px|link=Dr. Chelli Lona Aphra]] || [[Dr. Chelli Lona Aphra]] || [[Character|Character]] || R1 || 3 || Adds 1 to power of anything she pilots. Deploys free to an unoccupied site. Your droids are deploy -1 here. When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). | ||
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| [[File:V9-D-drchellilonaaphra_ai.gif|200px|link=Dr. Chelli Lona Aphra (AI | | [[File:V9-D-drchellilonaaphra_ai.gif|200px|link=Dr. Chelli Lona Aphra (AI)]] || [[Dr. Chelli Lona Aphra (AI)]] || [[Character|Character]] || R1 || 3 || Adds 1 to power of anything she pilots. Deploys free to an unoccupied site. Your droids are deploy -1 here. When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). | ||
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| [[File:V9-D-krennicdeathstarcommandant.gif|200px|link=Krennic, Death Star Commandant | | [[File:V9-D-krennicdeathstarcommandant.gif|200px|link=Krennic, Death Star Commandant]] || [[Krennic, Death Star Commandant]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots. Once per turn, if Death Star orbiting a battleground, may peek at top two cards of your Force Pile and take one into hand. Once per game, may take a non-unique Star Destroyer into hand from Reserve Deck; reshuffle. | ||
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| [[File:V9-D-kylorenwithlightsaber.gif|200px|link=Kylo Ren With Lightsaber | | [[File:V9-D-kylorenwithlightsaber.gif|200px|link=Kylo Ren With Lightsaber]] || [[Kylo Ren With Lightsaber]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force). | ||
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| [[File:V9-D-kylorenwithlightsaber_ai.gif|200px|link=Kylo Ren With Lightsaber (AI | | [[File:V9-D-kylorenwithlightsaber_ai.gif|200px|link=Kylo Ren With Lightsaber (AI)]] || [[Kylo Ren With Lightsaber (AI)]] || [[Character|Character]] || U || 1 || Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force). | ||
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| [[File:V9-D-lieutenantvenka.gif|200px|link=Lieutenant Venka (V | | [[File:V9-D-lieutenantvenka.gif|200px|link=Lieutenant Venka (V)]] || [[Lieutenant Venka (V)]] || [[Character|Character]] || U || 2 || Deploys -1 to Executor. While aboard a capital starship, adds 1 to armor and its defense value may not be reduced. If Fear Will Keep Them In Line here and your Imperial just won a battle at a related site, opponent loses 2 Force. | ||
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| [[File:V9-D-supremeleadersnoke.gif|200px|link=Supreme Leader Snoke | | [[File:V9-D-supremeleadersnoke.gif|200px|link=Supreme Leader Snoke]] || [[Supreme Leader Snoke]] || [[Character|Character]] || C || 1 || If you just initiated a battle where all your ability is provided by First Order characters and/or [First Order] starships, opponent loses 1 Force. If just lost, Kylo is power +3 until end of your next turn. Immune to attrition < 8 (< 4 if with Kylo). | ||
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| [[File:V9-D-supremeleadersnoke_ai.gif|200px|link=Supreme Leader Snoke (Holo AI | | [[File:V9-D-supremeleadersnoke_ai.gif|200px|link=Supreme Leader Snoke (Holo AI)]] || [[Supreme Leader Snoke (Holo AI)]] || [[Character|Character]] || C || 1 || If you just initiated a battle where all your ability is provided by First Order characters and/or [First Order] starships, opponent loses 1 Force. If just lost, Kylo is power +3 until end of your next turn. Immune to attrition < 8 (< 4 if with Kylo). | ||
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| [[File:V9-D-vanee.gif|200px|link=Vanee | | [[File:V9-D-vanee.gif|200px|link=Vanee]] || [[Vanee]] || [[Character|Character]] || C || 2 || Deploys -2 to Holotheatre, Meditation Chamber, or a Vader's Castle site. Once during your turn, may activate 1 Force. Once per game, may take a card with 'Vader' in title into hand from Reserve Deck; reshuffle. | ||
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| [[File:V9-D-vanee_ai.gif|200px|link=Vanee (AI | | [[File:V9-D-vanee_ai.gif|200px|link=Vanee (AI)]] || [[Vanee (AI)]] || [[Character|Character]] || C || 2 || Deploys -2 to Holotheatre, Meditation Chamber, or a Vader's Castle site. Once during your turn, may activate 1 Force. Once per game, may take a card with 'Vader' in title into hand from Reserve Deck; reshuffle. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V9-D-aninklingofitsdestructivepotential.gif|200px|link=An Inkling Of Its Destructive Potential | | [[File:V9-D-aninklingofitsdestructivepotential.gif|200px|link=An Inkling Of Its Destructive Potential]] || [[An Inkling Of Its Destructive Potential]] || [[Effect|Effect]] || C || 4 || Deploy on table. Once per game, may take a [Set 9] Epic Event into hand from Reserve Deck; reshuffle. During your deploy phase, if Krennic on Death Star, may flip Set Your Course For Alderaan (flip back at end of turn). (Immune to Alter.) | ||
|- | |- | ||
| [[File:V9-D-prepareforasurfaceattack.gif|200px|link=Prepare For A Surface Attack (V | | [[File:V9-D-prepareforasurfaceattack.gif|200px|link=Prepare For A Surface Attack (V)]] || [[Prepare For A Surface Attack (V)]] || [[Effect|Effect]] || PM || 5 || Deploy on table. AT-AT Cannons deploy -1, fire for free, and add 1 to armor. During your control phase, may take a non-[Jabba's Palace] vehicle weapon (without 'lost' in game text), [Hoth] device, or [Hoth] Epic Event into hand from Reserve Deck; reshuffle. (Immune to Alter.) | ||
|- | |- | ||
| [[File:V9-D-shadowsoftheempire.gif|200px|link=Shadows Of The Empire | | [[File:V9-D-shadowsoftheempire.gif|200px|link=Shadows Of The Empire]] || [[Shadows Of The Empire]] || [[Effect|Effect]] || R || 5 || If Agents Of Black Sun on table, deploy on table. May use 1 Force to deploy Imperial Square from Reserve Deck; reshuffle. Once per turn, if Emperor on Coruscant, may draw top card of Force Pile (if during your turn and you occupy three battlegrounds, opponent also loses 1 Force). (Immune to Alter.) | ||
|- | |- | ||
| [[File:V9-D-theywillbenomatchforyou.gif|200px|link=They Will Be No Match For You (V | | [[File:V9-D-theywillbenomatchforyou.gif|200px|link=They Will Be No Match For You (V)]] || [[They Will Be No Match For You (V)]] || [[Effect|Effect]] || R || 5 || Deploy on table. Once per turn, may deploy Maul's Lightsaber from Reserve Deck; reshuffle. At start of opponent's control phase, may relocate Maul to same site as a Jedi. May place this Effect out of play to deploy Maul's Lightsaber from Lost Pile. (Immune to Alter.) | ||
|} | |} | ||
| Line 186: | Line 186: | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V9-D-apologyaccepted.gif|200px|link=Apology Accepted (V | | [[File:V9-D-apologyaccepted.gif|200px|link=Apology Accepted (V)]] || [[Apology Accepted (V)]] || [[Interrupt|Interrupt]] || C || 6 || During battle, lose an Imperial leader piloting your Star Destroyer. For remainder of turn, that Star Destroyer draws 2 battle destiny if unable to otherwise, is immune to attrition, and its power may not be increased by Imperial pilots aboard (except Vader). | ||
|- | |- | ||
| [[File:V9-D-deathsquadronassignment.gif|200px|link=Death Squadron Assignment | | [[File:V9-D-deathsquadronassignment.gif|200px|link=Death Squadron Assignment]] || [[Death Squadron Assignment]] || [[Interrupt|Interrupt]] || C || 4 || USED: Take a card with 'Death Squadron' in lore into hand from Reserve Deck; reshuffle. LOST: Deploy an Imperial to a [Hoth] location from Reserve Deck; reshuffle. | ||
|- | |- | ||
| [[File:V9-D-lanadobreedsacrifice.gif|200px|link=Lana Dobreed & •Sacrifice | | [[File:V9-D-lanadobreedsacrifice.gif|200px|link=Lana Dobreed & •Sacrifice]] || [[Lana Dobreed & •Sacrifice]] || [[Interrupt|Interrupt]] || U || 4 || If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced and it may not be used to satisfy attrition. OR Cancel Disarmed. (Immune to Sense.) OR Cancel a 'react'. OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V9-D-jedhajedhacity.gif|200px|link=Jedha: Jedha City | | [[File:V9-D-jedhajedhacity.gif|200px|link=Jedha: Jedha City]] || [[Jedha: Jedha City]] || [[Location|Location]] || U2 || 0 || Dark: May be deployed instead of Alderaan by Set Your Course For Alderaan. Light: Baze, Chirrut, and Saw deploy -1 here. | ||
|- | |- | ||
| [[File:V9-D-jedhajedhacity_ai.gif|200px|link=Jedha: Jedha City (AI | | [[File:V9-D-jedhajedhacity_ai.gif|200px|link=Jedha: Jedha City (AI)]] || [[Jedha: Jedha City (AI)]] || [[Location|Location]] || U2 || 0 || Dark: May be deployed instead of Alderaan by Set Your Course For Alderaan. Light: Baze, Chirrut, and Saw deploy -1 here. | ||
|- | |- | ||
| [[File:V9-D-mustafarvaderscastle.gif|200px|link=Mustafar: Vader's Castle | | [[File:V9-D-mustafarvaderscastle.gif|200px|link=Mustafar: Vader's Castle]] || [[Mustafar: Vader's Castle]] || [[Location|Location]] || U2 || 0 || Dark: Once per game, may deploy Vader here from Reserve Deck; reshuffle. During your move phase, Vader may move between here and any battleground site. Light: | ||
|- | |- | ||
| [[File:V9-D-mustafarvaderscastle_ai.gif|200px|link=Mustafar: Vader's Castle (AI | | [[File:V9-D-mustafarvaderscastle_ai.gif|200px|link=Mustafar: Vader's Castle (AI)]] || [[Mustafar: Vader's Castle (AI)]] || [[Location|Location]] || U2 || 0 || Dark: Once per game, may deploy Vader here from Reserve Deck; reshuffle. During your move phase, Vader may move between here and any battleground site. Light: | ||
|- | |- | ||
| [[File:V9-D-xizorspalacesewer.gif|200px|link=Xizor's Palace: Sewer | | [[File:V9-D-xizorspalacesewer.gif|200px|link=Xizor's Palace: Sewer]] || [[Xizor's Palace: Sewer]] || [[Location|Location]] || C2 || 0 || Dark: Once per game, may exchange an alien in hand with a non-spy Black Sun agent in Lost Pile. Light: Once per game, if you control, may retrieve a Corellian. | ||
|} | |} | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V9-D-firstorderspecialforcestie.gif|200px|link=First Order Special Forces TIE | | [[File:V9-D-firstorderspecialforcestie.gif|200px|link=First Order Special Forces TIE]] || [[First Order Special Forces TIE]] || [[Starship|Starship]] || C || 2 || May add 1 pilot and 1 passenger. Matching starfighter for any First Order pilot of ability < 3. Power +1 at opponent's system. While matching pilot aboard, immune to attrition < 3. | ||
|} | |} | ||
| Line 219: | Line 219: | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:V9-D-commenceprimaryignition.gif|200px|link=Commence Primary Ignition (V | | [[File:V9-D-commenceprimaryignition.gif|200px|link=Commence Primary Ignition (V)]] || [[Commence Primary Ignition (V)]] || [[Epic Event|Epic Event]] || R2 || 0 || Once per game, deploy on Death Star; it is hyperspeed = 2. Superlaser may not target planet systems. Once during your control phase, may fire Superlaser as follows: Prepare Single Reactor Ignition: If Death Star orbiting Jedha or Scarif, target your related unique (•) battleground site, even if converted (regardless of objective restrictions). Fire!: Draw destiny. It's Beautiful: If destiny + X > 8, site is 'blown away' and opponent loses 3 Force. X = number of Death Star sites on table. | ||
|} | |} | ||
Latest revision as of 13:47, 23 September 2026
| Virtual Set 9 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 9 |
| Publisher | Star Wars CCG Players Committee |
| Date | 6 July 2018 |
| Cards Total | 62 |
| Card Size | 63x88mm |
Virtual Set 9 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 6 July 2018. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Admiral Raddus | Character | C | 2 | Your capital starships here are power +1. Once per game, may take Rogue One, a Hammerhead corvette, or a non-unique corvette into hand from Reserve Deck; reshuffle. | |
| Commander Ruescott Melshi | Character | U | 3 | When deployed (or if just lost), may take Throw Me Another Charge or a trooper into hand from Reserve Deck; reshuffle. Opponent's troopers are power and forfeit -1 here. During any move phase, may use 2 Force to release an imprisoned captive here. | |
| CT-5385 (Tup) | Character | U1 | 2 | During any move phase, may fire a weapon at an Undercover spy. Permanent weapon is Clone Snipe Rifle (may target a character or vehicle for free; draw destiny; target hit if destiny +2 > defense value). | |
| Galen Erso | Character | R | 3 | Once per game, may place a non-[Immune to Alter] Effect in owner's Used Pile. If both players just drew one battle destiny here, may use 2 Force (free if with an Imperial) to switch numbers. Opponent must first lose 2 Force to fire a superlaser. | |
| Galen Erso (ALT) | Character | R | 3 | Once per game, may place a non-[Immune to Alter] Effect in owner's Used Pile. If both players just drew one battle destiny here, may use 2 Force (free if with an Imperial) to switch numbers. Opponent must first lose 2 Force to fire a superlaser. | |
| General Dodonna (V) | Character | U1 | 2 | Once per game, if at a war room, may take a related battleground (or a Y-wing) into hand from Reserve Deck; reshuffle. While present at a war room, opponent's spies may not deploy here and your Epic Event destiny draws are +1. | |
| General Kenobi | Character | U2 | 1 | During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6. | |
| General Kenobi (AI) | Character | U2 | 1 | During battle, if alone or with a clone, may activate 1 Force or add 1 to a just drawn destiny. Once per game, may take a clone or [Reflections 3] lightsaber into hand from Reserve Deck; reshuffle. Immune to attrition < 6. | |
| General Walex Blissex (V) | Character | U | 3 | While at a war room, at systems where you have two piloted snub fighters, opponent may draw no more than one battle destiny (you may not cancel those destiny draws) and opponent must use +1 Force to move an Imperial starship away. | |
| Lak Sivrak | Character | C2 | 2 | Adds 2 to power of anything he pilots. May move as a 'react' for free. While at opponent's battleground, may not be targeted by opponent's Interrupts and your Force drains here may not be canceled or reduced by opponent. | |
| Lieutenant Kaydel Connix | Character | C1 | 2 | Adds 2 to power of anything she pilots. Your shuttling, landing, and taking off to or from here is free. Once per game, may use 1 Force to take Evacuation Control, a [Resistance] bomber, or a [Resistance] transport into hand from Reserve Deck; reshuffle. | |
| Rey With Lightsaber | Character | U | 1 | Adds 2 to power of anything she pilots. Permanent weapon is •Anakin's Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and you may retrieve 1 Force, if total destiny > defense value). | |
| Rey With Lightsaber (AI) | Character | U | 1 | Adds 2 to power of anything she pilots. Permanent weapon is •Anakin's Lightsaber (may target a character for free; draw two destiny; target hit, its forfeit = 0, and you may retrieve 1 Force, if total destiny > defense value). | |
| Rose Tico | Character | C2 | 5 | If Finn is about to be lost from same site, may place him in Used Pile instead. Once during battle, if your starship (or your other Resistance character) here is about to be 'hit' (and Rose is not 'hit'), may cause Rose to be 'hit' (and forfeit = 0) instead. | |
| Saw Gerrera | Character | C2 | 2 | Attrition against opponent is +1 here for each of their characters present. Opponent may not reduce your Force drains here. Cancels Trooper Assault here. | |
| Taidu Sefla | Character | U2 | 3 | When deployed (or just lost), may draw bottom card of Used Pile. During battle, may subtract X (limit 3) from a just drawn weapon or battle destiny, where X = number of your spies out of play. Your spies here are immune to Nevar Yalnal. | |
| Yoxgit (V) | Character | R | 3 | Deploys free to (and power +2 at) a Cloud City, Jabba's Palace, or Maz's Castle location. Once per turn, if you just drew an alien (or [Independent] starship) for destiny, may take that card into hand to cancel and redraw that destiny. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Brave Resistance | Effect | C1 | 5 | If your [Episode VII] objective on table, deploy on table (only at start of game). Twice per game, may take a Resistance leader into hand from Reserve Deck; reshuffle. Resistance characters with printed forfeit < 6 are forfeit +1. Where you have a Resistance Agent, your total power is +3. Strike Planning is canceled. [Immune to Alter.] | |
| Relatively Unprotected | Effect | R1 | 7 | Deploy on table. While you occupy two battlegrounds (or opponent's site), you lose no more than 1 Force to Carbon-Freezing or That Thing's Operational. (Immune to Alter.) OR Deploy on a Star Destroyer or vehicle; its immunity to attrition is -4 and it may not 'react'. | |
| Stardust | Effect | R1 | 6 | Deploy on Data Vault. At any time, may relocate Stardust to your spy present. During your control phase, if on your spy at a battleground you occupy, opponent loses 1 Force. If about to leave table (for any reason, even if inactive), relocate to Data Vault. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Effective Repairs & Starship Levitation | Interrupt | R | 4 | USED: Cancel Broken Concentration, Lateral Damage, or Limited Resources. OR Place a card just stacked on Droid Racks or Strategic Reserves in opponent's Lost Pile. (Immune to Sense) OR If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve an Effect of any kind or a non-[Maintenance] starship into hand. | |
| Knights Of The Old Republic | Interrupt | C | 5 | USED: If present with a Dark Jedi or [Episode I] Jedi, your Padawan is power +2 for remainder of turn. OR Deploy one [Episode I] lightsaber from Reserve Deck; reshuffle. LOST: Once per game, retrieve a Padawan or [Episode I] lightsaber. | |
| Odin Nesloor & •First Aid | Interrupt | F | 4 | If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced, it may not be used to satisfy attrition, and it is immune to Dr. Evazan. OR Cancel Disarmed. (Immune to Sense.) OR Cancel a 'react.' OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | |
| Rescue In The Clouds (V) | Interrupt | C | 5 | USED: At a system or Bespin location, choose: Cancel a just drawn destiny targeting the ability or defense value of your non-Undercover character of ability < 5. OR During battle, draw one battle destiny if unable to otherwise. LOST: Cancel Close Call. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Scarif | Location | C | 0 | Light: While Rogue One is piloted by a Rebel here, it is immune to attrition. Dark: Unless your Star Destroyer here (or your Imperial at a related location), Force drain -1 here. | |
| Scarif: Beach | Location | C | 0 | Light: Your combat vehicles, scouts, and spies are each power +1 here. Force drain +1 here. Dark: Your combat vehicles and Imperial troopers are each forfeit +1 here. | |
| Scarif: Data Vault | Location | C | 0 | Light: While opponent occupies, Stardust (and any character it is on) may not move from here. Dark: All immunity to attrition (and Ephant Mon's game text) here is canceled. | |
| Scarif: Data Vault (AI) | Location | C | 0 | Light: While opponent occupies, Stardust (and any character it is on) may not move from here. Dark: All immunity to attrition (and Ephant Mon's game text) here is canceled. | |
| Scarif: Landing Pad Nine (Docking Bay) | Location | C | 0 | Light: Your docking bay transit to or from here requires +1 Force (+4 Force if Shield Gate on table). Dark: Your docking bay transit from here requires 2 Force. Your combat vehicles deploy +1 here. | |
| Scarif: Landing Pad Nine (Docking Bay) (AI) | Location | C | 0 | Light: Your docking bay transit to or from here requires +1 Force (+4 Force if Shield Gate on table). Dark: Your docking bay transit from here requires 2 Force. Your combat vehicles deploy +1 here. | |
| Scarif: Turbolift Complex | Location | C | 0 | Light: During your move phase, may move free between here and any related site. Dark: If you initiate a Force drain here, may rotate this site. Immune to Expand the Empire. | |
| Yavin 4: Massassi Ruins (V) | Location | U1 | 0 | Light: If Yavin 4 'blown away', Force loss is reduced by 4. Dark: If Yavin 4 system on table, Force drain -1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lightmaker | Starship | C | 2 | Permanent pilot provides ability of 2. When in battle, adds 1 to attrition against opponent for each opponent's starship present. Cancels opponent's immunity to attrition here. | |
| Red 5 (V) | Starship | R1 | 2 | May add 1 pilot and 1 astromech. While Luke piloting: maneuver +2, immune to attrition, and you may initiate battles and Force drains here regardless of Objective restrictions. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blue 11 | Vehicle | R | 4 | May add 1 pilot and 2 passengers. Permanent pilot provides ability of 2. Once per turn, may deploy a non-pilot Rebel of ability < 5 aboard from Reserve Deck; reshuffle. Immune to attrition < 4. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| They Have No Idea We're Coming/Until We Win, Or The Chances Are Spent | Objective | U | 0 | Deploy Scarif system, Data Vault (with Stardust there), and Massassi War Room. For remainder of game, Baze, Chirrut, and Rebel troopers are spies. You may not deploy Taking Them With Us or Jedi. While this side up, once per turn, may deploy Rogue One, a corvette, or a Scarif site from Reserve Deck; reshuffle. Flip this card if you control two Scarif locations. | |
| They Have No Idea We're Coming/Until We Win, Or The Chances Are Spent | Objective | U | 7 | While this side up, your spies are defense value +2 (and power +1 if with Stardust) and are immune to Undercover. While Stardust on your spy, opponent may not cancel your Force drains at battlegrounds. Once per turn, may place a Rebel in your Lost Pile out of play to make a regular move with your Rebel spy during your control phase or cancel an attempt to target your non-Undercover Rebel spy with a weapon. Flip this card if you do not occupy two Scarif locations (unless Rogue One at a Scarif site you occupy). |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bala-Tik | Character | C2 | 2 | Adds 2 to power of anything he pilots. While with Han, he may not add battle destiny draws or play an Interrupt from Lost Pile. While at opponent's battleground, opponent may not cancel or reduce your Force drains here. | |
| Chief Bast (V) | Character | U1 | 2 | Adds 2 to power of anything he pilots. While with Vader in a battle you lost, Imperials and Imperial starships may be forfeited directly from your hand (for printed forfeit value) to reduce attrition and/or battle damage. | |
| Dr. Chelli Lona Aphra | Character | R1 | 3 | Adds 1 to power of anything she pilots. Deploys free to an unoccupied site. Your droids are deploy -1 here. When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). | |
| Dr. Chelli Lona Aphra (AI) | Character | R1 | 3 | Adds 1 to power of anything she pilots. Deploys free to an unoccupied site. Your droids are deploy -1 here. When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). | |
| Krennic, Death Star Commandant | Character | U | 2 | Adds 2 to power of anything he pilots. Once per turn, if Death Star orbiting a battleground, may peek at top two cards of your Force Pile and take one into hand. Once per game, may take a non-unique Star Destroyer into hand from Reserve Deck; reshuffle. | |
| Kylo Ren With Lightsaber | Character | U | 1 | Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force). | |
| Kylo Ren With Lightsaber (AI) | Character | U | 1 | Adds 2 to power of anything he pilots. Permanent weapon is •Kylo's Lightsaber (may target a character for free; draw 2 destiny; target hit, its forfeit = 0, and opponent loses 1 Force if total destiny > defense value; otherwise you lose 1 Force). | |
| Lieutenant Venka (V) | Character | U | 2 | Deploys -1 to Executor. While aboard a capital starship, adds 1 to armor and its defense value may not be reduced. If Fear Will Keep Them In Line here and your Imperial just won a battle at a related site, opponent loses 2 Force. | |
| Supreme Leader Snoke | Character | C | 1 | If you just initiated a battle where all your ability is provided by First Order characters and/or [First Order] starships, opponent loses 1 Force. If just lost, Kylo is power +3 until end of your next turn. Immune to attrition < 8 (< 4 if with Kylo). | |
| Supreme Leader Snoke (Holo AI) | Character | C | 1 | If you just initiated a battle where all your ability is provided by First Order characters and/or [First Order] starships, opponent loses 1 Force. If just lost, Kylo is power +3 until end of your next turn. Immune to attrition < 8 (< 4 if with Kylo). | |
| Vanee | Character | C | 2 | Deploys -2 to Holotheatre, Meditation Chamber, or a Vader's Castle site. Once during your turn, may activate 1 Force. Once per game, may take a card with 'Vader' in title into hand from Reserve Deck; reshuffle. | |
| Vanee (AI) | Character | C | 2 | Deploys -2 to Holotheatre, Meditation Chamber, or a Vader's Castle site. Once during your turn, may activate 1 Force. Once per game, may take a card with 'Vader' in title into hand from Reserve Deck; reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| An Inkling Of Its Destructive Potential | Effect | C | 4 | Deploy on table. Once per game, may take a [Set 9] Epic Event into hand from Reserve Deck; reshuffle. During your deploy phase, if Krennic on Death Star, may flip Set Your Course For Alderaan (flip back at end of turn). (Immune to Alter.) | |
| Prepare For A Surface Attack (V) | Effect | PM | 5 | Deploy on table. AT-AT Cannons deploy -1, fire for free, and add 1 to armor. During your control phase, may take a non-[Jabba's Palace] vehicle weapon (without 'lost' in game text), [Hoth] device, or [Hoth] Epic Event into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Shadows Of The Empire | Effect | R | 5 | If Agents Of Black Sun on table, deploy on table. May use 1 Force to deploy Imperial Square from Reserve Deck; reshuffle. Once per turn, if Emperor on Coruscant, may draw top card of Force Pile (if during your turn and you occupy three battlegrounds, opponent also loses 1 Force). (Immune to Alter.) | |
| They Will Be No Match For You (V) | Effect | R | 5 | Deploy on table. Once per turn, may deploy Maul's Lightsaber from Reserve Deck; reshuffle. At start of opponent's control phase, may relocate Maul to same site as a Jedi. May place this Effect out of play to deploy Maul's Lightsaber from Lost Pile. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Apology Accepted (V) | Interrupt | C | 6 | During battle, lose an Imperial leader piloting your Star Destroyer. For remainder of turn, that Star Destroyer draws 2 battle destiny if unable to otherwise, is immune to attrition, and its power may not be increased by Imperial pilots aboard (except Vader). | |
| Death Squadron Assignment | Interrupt | C | 4 | USED: Take a card with 'Death Squadron' in lore into hand from Reserve Deck; reshuffle. LOST: Deploy an Imperial to a [Hoth] location from Reserve Deck; reshuffle. | |
| Lana Dobreed & •Sacrifice | Interrupt | U | 4 | If your character is about to be hit, use 1 Force (free if by a [Permanent Weapon] weapon); for remainder of turn, its forfeit may not be reduced and it may not be used to satisfy attrition. OR Cancel Disarmed. (Immune to Sense.) OR Cancel a 'react'. OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jedha: Jedha City | Location | U2 | 0 | Dark: May be deployed instead of Alderaan by Set Your Course For Alderaan. Light: Baze, Chirrut, and Saw deploy -1 here. | |
| Jedha: Jedha City (AI) | Location | U2 | 0 | Dark: May be deployed instead of Alderaan by Set Your Course For Alderaan. Light: Baze, Chirrut, and Saw deploy -1 here. | |
| Mustafar: Vader's Castle | Location | U2 | 0 | Dark: Once per game, may deploy Vader here from Reserve Deck; reshuffle. During your move phase, Vader may move between here and any battleground site. Light: | |
| Mustafar: Vader's Castle (AI) | Location | U2 | 0 | Dark: Once per game, may deploy Vader here from Reserve Deck; reshuffle. During your move phase, Vader may move between here and any battleground site. Light: | |
| Xizor's Palace: Sewer | Location | C2 | 0 | Dark: Once per game, may exchange an alien in hand with a non-spy Black Sun agent in Lost Pile. Light: Once per game, if you control, may retrieve a Corellian. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| First Order Special Forces TIE | Starship | C | 2 | May add 1 pilot and 1 passenger. Matching starfighter for any First Order pilot of ability < 3. Power +1 at opponent's system. While matching pilot aboard, immune to attrition < 3. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Commence Primary Ignition (V) | Epic Event | R2 | 0 | Once per game, deploy on Death Star; it is hyperspeed = 2. Superlaser may not target planet systems. Once during your control phase, may fire Superlaser as follows: Prepare Single Reactor Ignition: If Death Star orbiting Jedha or Scarif, target your related unique (•) battleground site, even if converted (regardless of objective restrictions). Fire!: Draw destiny. It's Beautiful: If destiny + X > 8, site is 'blown away' and opponent loses 3 Force. X = number of Death Star sites on table. |
Sources
- Virtual Set 9 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org