The Phantom Menace: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: The Phantom Menace, Coruscant, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: The Phantom Menace, Coruscant, R | ||
|strategy=By [mailto:roddd@ucla.edu I-Ming Chen]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/thephantommenace.html</ref> | |||
One of the top 10 menacing cards in the set, [[The Phantom Menace]] has many uses for a Dark Side player who prefers the Sith way of doing things: Wiping everyone out. | |||
With this card, a deck based on the vicious [[Darth Maul]] is the first thing on a player's mind. Since this card gives total immunity to [[Maul]], the Light Side will need to hit [[Maul]] with a weapon to get rid of him. Sure, all they need to draw is a 9 to hit him... not an easy feat. The only other way to get rid of [[Maul]] is to outpower the awesome Sith warrior. | |||
The other major use is being able to get Neimoidians, who can be helpful. You can grab politicians, captains, officers, pilots, viceroys, and whoever else happens to be a Neimoidian. With all these abilities, the Old Republic is on the way to destruction. | |||
And finally, just the way Sidious likes it, our mysterious mastermind will come back and haunt any Light Side player as a high destiny card or cause havoc on the Dejarik Holosite. The Light Side will have no chance to survive. | |||
Combo: | |||
Duel, [[Counter Assault]], high damage. It's all good. Even better in a [[Hunt Down And Destroy The Jedi / Their Fire Has Gone Out Of The Universe{{!}}Hunt Down And Destroy The Jedi]] deck. | |||
|pulled_by=* [[Masterful Move]]<ref name="scomp">https://scomp.starwarsccg.org/?s=The%20Phantom%20Menace</ref> | |pulled_by=* [[Masterful Move]]<ref name="scomp">https://scomp.starwarsccg.org/?s=The%20Phantom%20Menace</ref> | ||
* [[Masterful Move]] & [[Endor Occupation]] | * [[Masterful Move]] & [[Endor Occupation]] | ||
Revision as of 19:11, 22 September 2026
| Title | The Phantom Menace |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 7 |
| card_uid | 12_139 |
| Version | printed |
| Printings | Coruscant — this page |
The Phantom Menace is a Dark Effect from Coruscant.
Card Text
Deploy on table. Once per turn, if Maul on table, may deploy a Neimoidian from Reserve Deck; reshuffle. While present with opponent's Jedi, Maul is defense value +2 and immune to attrition. If Maul just lost, place Effect in Used Pile. (Immune to Alter.)
Lore
Mysterious hologram that communicates with the Trade Federation, directing their blockade of Naboo. 'This is getting out of hand. Now there are two of them!'
Strategy
One of the top 10 menacing cards in the set, The Phantom Menace has many uses for a Dark Side player who prefers the Sith way of doing things: Wiping everyone out.
With this card, a deck based on the vicious Darth Maul is the first thing on a player's mind. Since this card gives total immunity to Maul, the Light Side will need to hit Maul with a weapon to get rid of him. Sure, all they need to draw is a 9 to hit him... not an easy feat. The only other way to get rid of Maul is to outpower the awesome Sith warrior.
The other major use is being able to get Neimoidians, who can be helpful. You can grab politicians, captains, officers, pilots, viceroys, and whoever else happens to be a Neimoidian. With all these abilities, the Old Republic is on the way to destruction.
And finally, just the way Sidious likes it, our mysterious mastermind will come back and haunt any Light Side player as a high destiny card or cause havoc on the Dejarik Holosite. The Light Side will have no chance to survive.
Combo:
Duel, Counter Assault, high damage. It's all good. Even better in a Hunt Down And Destroy The Jedi deck.
Pulled by
Pulls
- One Neimoidian
- Captain Daultay Dofine
- Daultay Dofine
- Lott Dod
- Neimoidian Pilot
- Nute Gunray
- Nute Gunray
- Neimoidian Viceroy
- Rune Haako
- Rune Haako
- Legal Counsel
- Sil Unch
- Tey How
Canceled by
Cancels
Also known as
- TPM
Characteristics
- hologram
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: The Phantom Menace, Coruscant, R
References