Rune Haako: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Rune Haako, Coruscant, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Rune Haako, Coruscant, R | ||
|strategy=By [mailto:zube@eagle.cc.ukans.edu Nick Zube]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/runehaako.html</ref> | |||
Haw-haw-haw! The Neimoidians finally make their SWCCG premiere in the [[Coruscant (Dark) (Coruscant){{!}}Coruscant]] expansion in true Hong Kong funny-hat style, and [[Rune Haako]] is no exception. While he may not seem as strong as [[Lott Dod]], [[Nute Gunray]], or that stunted slime [[Daultay Dofine]], [[Rune Haako]] definitely has his uses. | |||
One of the first things you'll notice is that Rune has one of the highest forfeit values of any Dark Side character – a whopping 6 – making him ideal forfeit fodder. He also has 3 ability, 2 power, 2 destiny and remarkable game text that makes battle a snap. | |||
While Rune is in battle, you may choose one number. If the destiny on the next card your opponent draws for destiny matches the number you called, it's reduced to zero. It doesn't matter if your opponent was drawing for battle destiny, weapon destiny, [[Fallen Portal]] destiny: as long as the number on the drawn card matches Rune's ever-tingling "destiny sense," it's effectively canceled. | |||
Of course, it can be hard to call the right number at the right time. Fortunately for you, Rune has some other applications. For one thing, he's a miniature [[Scum And Villainy]], enabling you to retrieve Force when you initiate battle at his site or an adjacent site. For another, [[Lott Dod]] can increase his forfeit value to an amazing 8. And then there's [[The Phantom Menace]] to contend with. | |||
Combos: | |||
Battle destiny? What battle destiny? | |||
Check and make sure your number matches your opponent's future destiny draw. | |||
Give Rune extra flexibility during battle by peeking at the top three cards of your opponent's Reserve deck. | |||
|combos=* [[Rune Haako]] + [[Darth Vader]] + [[Grand Moff Tarkin]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Rune%20Haako</ref> | |combos=* [[Rune Haako]] + [[Darth Vader]] + [[Grand Moff Tarkin]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Rune%20Haako</ref> | ||
* [[Rune Haako]] + [[Sim Aloo]] | * [[Rune Haako]] + [[Sim Aloo]] | ||
Revision as of 19:11, 22 September 2026
| Title | Rune Haako |
|---|---|
| Side | Dark |
| Type | Character — Republic |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 2 |
| Ability | 3 |
| Deploy | 3 |
| Forfeit | 6 |
| card_uid | 12_117 |
| Version | printed |
| Printings | Coruscant — this page |
Rune Haako is a Dark Character (Republic) from Coruscant.
Card Text
While in battle, may choose one number. If next card opponent draws for destiny this battle has a printed destiny number matching this choice, that destiny is reduced to zero. If you just initiated a battle at same or adjacent site, retrieve 1 Force.
Lore
Trade Federation settlement officer serving as legal council to Viceroy Gunray. Reputed to have one of the sharpest legal minds in all of the Republic. Neimoidian.
Strategy
Haw-haw-haw! The Neimoidians finally make their SWCCG premiere in the Coruscant expansion in true Hong Kong funny-hat style, and Rune Haako is no exception. While he may not seem as strong as Lott Dod, Nute Gunray, or that stunted slime Daultay Dofine, Rune Haako definitely has his uses.
One of the first things you'll notice is that Rune has one of the highest forfeit values of any Dark Side character – a whopping 6 – making him ideal forfeit fodder. He also has 3 ability, 2 power, 2 destiny and remarkable game text that makes battle a snap.
While Rune is in battle, you may choose one number. If the destiny on the next card your opponent draws for destiny matches the number you called, it's reduced to zero. It doesn't matter if your opponent was drawing for battle destiny, weapon destiny, Fallen Portal destiny: as long as the number on the drawn card matches Rune's ever-tingling "destiny sense," it's effectively canceled.
Of course, it can be hard to call the right number at the right time. Fortunately for you, Rune has some other applications. For one thing, he's a miniature Scum And Villainy, enabling you to retrieve Force when you initiate battle at his site or an adjacent site. For another, Lott Dod can increase his forfeit value to an amazing 8. And then there's The Phantom Menace to contend with.
Combos:
Battle destiny? What battle destiny?
Check and make sure your number matches your opponent's future destiny draw.
Give Rune extra flexibility during battle by peeking at the top three cards of your opponent's Reserve deck.
Combos
- Rune Haako + Darth Vader + Grand Moff Tarkin[2]
- Rune Haako + Sim Aloo
- Rune Haako + Macroscan + Sunsdown
- Rune Haako + Yeb Yeb Adem'thorn Destiny of zero for your opponent. (Lord Helmet)
Pulled by
Persona
- Haako
Characteristics
- Force-Attuned
- Trade Federation
- Neimoidian
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Rune Haako, Coruscant, R
References