You May Start Your Landing: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: You May Start Your Landing, Tatooine, R
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Effect: You May Start Your Landing, Tatooine, R
|strategy=By [mailto:webmaster@njkingdom.com From: Andrew Parks]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/tatooine/dark/small/youmaystartyourlanding.html</ref>
This card heralds the return of the almighty [[Walker Garrison]] deck. Being able to start this effect with [[Prepared Defenses]] is a great boost to this classic deck type. On your first turn, you can immediately go and grab the [[Hoth: Defensive Perimeter (3rd Marker) (Dark){{!}}3rd Marker]], which combined with the [[Hoth: Ice Plains (5th Marker){{!}}5th Marker]] gives you 4 red icons and a +1 Force Drain location, while the Light Side only gets one blue icon from you in the bargain. Plus, you are guaranteed to have a [[Walker Garrison]] in hand right from the get-go, so you are all set to drain like mad once you've got all your Walkers in position.
The best part of this card, however, is its ability to deal direct damage just by occupying [[Hoth (Dark){{!}}Hoth]] marker sites with AT-ATs, which any self-respecting [[Walker Garrison]] deck has in abundance. If you choose [[No Escape]] as one of your starting effects, this direct damage will not be cancelled by Honor of the Jedi, which is a good thing since your force drains at non-battlegrounds will be negated by that powerful Light Side card. Be sure to pack a couple Presence of the Force to help turn those Marker Sites into battlegrounds and add to your drains in the bargain.
For a third starting effect for this deck type, you probably want to start with [[Imperial Arrest Order]]. This will give a big boost to all your Walker pilots, and allow you to deploy the [[Hoth: Echo Docking Bay (Dark){{!}}Hoth: Echo Docking Bay]] right away, a great place to plop a Walker to help drain with [[Walker Garrison]]. Unfortunately, the [[Cloud City: East Platform (Docking Bay){{!}}Docking Bay]] isn't a Marker Site, but it's still a great battleground to drain at with your Walkers. An alternative starting effect is [[Imperial Decree]], which is pretty easy to keep active with this deck and which can really hurt those cowardly Rebels.
|pulled_by=* [[Twi'lek Advisor]]<ref name="scomp">https://scomp.starwarsccg.org/?s=You%20May%20Start%20Your%20Landing</ref>
|pulled_by=* [[Twi'lek Advisor]]<ref name="scomp">https://scomp.starwarsccg.org/?s=You%20May%20Start%20Your%20Landing</ref>
* [[We Must Accelerate Our Plans]]
* [[We Must Accelerate Our Plans]]

Revision as of 19:11, 22 September 2026

Info
TitleYou May Start Your Landing
SideDark
TypeEffect
SetTatooine
RarityR
UniquenessUnique
Destiny4
card_uid11_77
Versionprinted
PrintingsTatooine — this page

You May Start Your Landing is a Dark Effect from Tatooine.

Card Text

Deploy on table if 5th Marker also on table. During your control phase opponent loses 1 Force for each marker site you occupy with an AT-AT. Once per game, may take both Walker Garrison and 3rd Marker into hand from Reserve Deck; reshuffle. (Immune to Alter.)

Lore

Echo Base was no match for the Imperial war machine.

Strategy

By From: Andrew Parks[1]

This card heralds the return of the almighty Walker Garrison deck. Being able to start this effect with Prepared Defenses is a great boost to this classic deck type. On your first turn, you can immediately go and grab the 3rd Marker, which combined with the 5th Marker gives you 4 red icons and a +1 Force Drain location, while the Light Side only gets one blue icon from you in the bargain. Plus, you are guaranteed to have a Walker Garrison in hand right from the get-go, so you are all set to drain like mad once you've got all your Walkers in position.

The best part of this card, however, is its ability to deal direct damage just by occupying Hoth marker sites with AT-ATs, which any self-respecting Walker Garrison deck has in abundance. If you choose No Escape as one of your starting effects, this direct damage will not be cancelled by Honor of the Jedi, which is a good thing since your force drains at non-battlegrounds will be negated by that powerful Light Side card. Be sure to pack a couple Presence of the Force to help turn those Marker Sites into battlegrounds and add to your drains in the bargain.

For a third starting effect for this deck type, you probably want to start with Imperial Arrest Order. This will give a big boost to all your Walker pilots, and allow you to deploy the Hoth: Echo Docking Bay right away, a great place to plop a Walker to help drain with Walker Garrison. Unfortunately, the Docking Bay isn't a Marker Site, but it's still a great battleground to drain at with your Walkers. An alternative starting effect is Imperial Decree, which is pretty easy to keep active with this deck and which can really hurt those cowardly Rebels.

Pulled by

Pulls

Also known as

  • YMSYL

See Also

Sources

References