Sneak Attack: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Sneak Attack, Endor, C
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Sneak Attack, Endor, C
|strategy=By [mailto:jralrea@ilstu.edu Joe Alread]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/endor/dark/small/sneakattack.html</ref>
Biker Scouts tend to bunch up at sites when the time calls for it, and if they're all by themselves with nobody else, playing this card can cause your total battle destiny to skyrocket, thus killing that pesky Jedi or whatever else might be around. The limit you an get is +6, but who's complaining? Even with three scouts together, all you need at that point is a two to kill Ben, not a hard task at all.
|counterpart=* [[Take The Initiative]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Sneak%20Attack</ref>
|counterpart=* [[Take The Initiative]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Sneak%20Attack</ref>
|underlying_card_for=* [[Sneak Attack (V)]]
|underlying_card_for=* [[Sneak Attack (V)]]

Revision as of 19:11, 22 September 2026

Info
TitleSneak Attack
SideDark
TypeInterruptUsed or Lost Interrupt
SetEndor
RarityC
UniquenessUnique
Destiny4
card_uid8_153
Versionprinted
PrintingsEndor — this page

Sneak Attack is a Dark Interrupt (Used or Lost Interrupt) from Endor.

Card Text

USED: If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (•) scouts and unique (•) spies are each power +1 (or +2 while being attacked by a creature).

Lore

Imperial training allows scouts to use speed and stealth to their advantage. On Endor, they were also backed up by Commander Igar's AT-STs.

Strategy

By Joe Alread[1]

Biker Scouts tend to bunch up at sites when the time calls for it, and if they're all by themselves with nobody else, playing this card can cause your total battle destiny to skyrocket, thus killing that pesky Jedi or whatever else might be around. The limit you an get is +6, but who's complaining? Even with three scouts together, all you need at that point is a two to kill Ben, not a hard task at all.

Counterpart

Underlying card for

See Also

Sources

References