Concussion Grenade: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Weapon: Concussion Grenade, Hoth, R1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Weapon: Concussion Grenade, Hoth, R1
|strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/light/small/concussiongrenade.html</ref>
The [[Concussion Grenade]] isn't the most exact of weapons, but it can be a great way to clear out a site in a hurry. Especially in a trooper deck, a [[Concussion Grenade]] can be a terrific way to even the score in a battle, or clear out a neighboring site so that you can move in and Force drain. With [[Sorry About The Mess]], you can toss the Grenade during your [[Control (Coruscant){{!}}Control]] phase, making its effects far more useful. Also, with [[Under Attack]], the [[Concussion Grenade]] can be used to good effect by taking out a pesky Walker, especially against a [[Walker Garrison]] deck.
Combos:
[[Concussion Grenade]] + [[R2-D2 (Artoo-Detoo){{!}}R2-D2]] + [[Artoo (Jabba's Palace){{!}}Artoo]] -- With the variety of destinies that you can get from the two versions of R2, you can choose the variety that suits your taste. Granted, though, that few characters have a destiny of 5 or 6, but in the rare case that this helps, it can be used to devastating effect, especially against insert decks.
|combos=* [[Concussion Grenade]] + [[Under Attack]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Concussion%20Grenade</ref>
|combos=* [[Concussion Grenade]] + [[Under Attack]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Concussion%20Grenade</ref>
|pulled_by=* [[Portable Scanner]]
|pulled_by=* [[Portable Scanner]]

Revision as of 19:11, 22 September 2026

Info
TitleConcussion Grenade
SideLight
TypeWeaponCharacter
SetHoth
RarityR1
UniquenessUnrestricted
Destiny3
card_uid3_73
Versionprinted
PrintingsHoth — this page

Concussion Grenade is a Light Weapon (Character) from Hoth.

Card Text

Use 2 Force to deploy on your warrior. May 'throw' at same or adjacent site. Draw destiny. All characters, weapons and devices with that destiny number present at that site are lost. (Only your warrior is lost if destiny = 0.) Concussion Grenade also lost.

Lore

Mier-Lan V-59 grenade. Blows stuff up.

Strategy

By Brian Kallenbach[1]

The Concussion Grenade isn't the most exact of weapons, but it can be a great way to clear out a site in a hurry. Especially in a trooper deck, a Concussion Grenade can be a terrific way to even the score in a battle, or clear out a neighboring site so that you can move in and Force drain. With Sorry About The Mess, you can toss the Grenade during your Control phase, making its effects far more useful. Also, with Under Attack, the Concussion Grenade can be used to good effect by taking out a pesky Walker, especially against a Walker Garrison deck.

Combos:

Concussion Grenade + R2-D2 + Artoo -- With the variety of destinies that you can get from the two versions of R2, you can choose the variety that suits your taste. Granted, though, that few characters have a destiny of 5 or 6, but in the rare case that this helps, it can be used to devastating effect, especially against insert decks.

Combos

Pulled by

See Also

Sources

References