Death Star Gunner: Difference between revisions
| [checked revision] | [checked revision] |
imported>Unknown user No edit summary |
imported>Unknown user No edit summary |
||
| Line 25: | Line 25: | ||
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Death Star Gunner, A New Hope, C1 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Death Star Gunner, A New Hope, C1 | ||
|strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/anewhope/dark/small/deathstargunner.html</ref> | |||
This Imperial is the best character in the game, but only if you are planning on blowing away systems. The [[Death Star Gunner]] adds tremendous amount to a [[Commence Primary Ignition]] destiny draw, especially when you get three on the table. Unfortunately, though, they really can't stand up to much punishment, so a few other Imperials are in order. [[Officer Evax]] and [[Grand Moff Tarkin]] are ideal, especially with the Conference Room on the table. Septoid droids also work well, providing their immense forfeit. | |||
Combos: | |||
[[Death Star Gunner]] + [[R3-T6 (Arthree-Teesix){{!}}R3-T6]] -- Get your [[Death Star]] moving faster than ever before. Use the Gunner to go and get your [[Superlaser]], and then deploy [[R3-T6 (Arthree-Teesix){{!}}R3-T6]] and head out for Yavin or [[Hoth (Dark){{!}}Hoth]]. [[Tatooine (Dark){{!}}Tatooine]], if you have a few turns, is also ideal, with the many decks focusing around that planet these days. | |||
|pulled_by=* [[Set Your Course For Alderaan / The Ultimate Power In The Universe{{!}}Set Your Course For Alderaan/The Ultimate Power In The Universe]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Death%20Star%20Gunner</ref> | |pulled_by=* [[Set Your Course For Alderaan / The Ultimate Power In The Universe{{!}}Set Your Course For Alderaan/The Ultimate Power In The Universe]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Death%20Star%20Gunner</ref> | ||
|pulls=* [[Superlaser]] | |pulls=* [[Superlaser]] | ||
Revision as of 19:11, 22 September 2026
| Title | Death Star Gunner |
|---|---|
| Side | Dark |
| Type | Character — Imperial |
| Set | A New Hope |
| Rarity | C1 |
| Uniqueness | Restricted (•••) |
| Destiny | 2 |
| Power | 1 |
| Ability | 1 |
| Deploy | 2 |
| Forfeit | 2 |
| card_uid | 2_86 |
| Version | printed |
| Printings | A New Hope — this page |
Death Star Gunner is a Dark Character (Imperial) from A New Hope.
Card Text
If on Death Star: Cumulatively adds 2 to total of Commence Primary Ignition. OR During your control phase, may send this gunner to your Used Pile and take Superlaser into hand from Reserve Deck; reshuffle.
Lore
Most gunners in the Imperial Navy once aspired to be TIE pilots, but lacked sufficient skills to fly starfighters. A few were assigned to the Death Star to man the main artillery.
Strategy
This Imperial is the best character in the game, but only if you are planning on blowing away systems. The Death Star Gunner adds tremendous amount to a Commence Primary Ignition destiny draw, especially when you get three on the table. Unfortunately, though, they really can't stand up to much punishment, so a few other Imperials are in order. Officer Evax and Grand Moff Tarkin are ideal, especially with the Conference Room on the table. Septoid droids also work well, providing their immense forfeit.
Combos:
Death Star Gunner + R3-T6 -- Get your Death Star moving faster than ever before. Use the Gunner to go and get your Superlaser, and then deploy R3-T6 and head out for Yavin or Hoth. Tatooine, if you have a few turns, is also ideal, with the many decks focusing around that planet these days.
Pulled by
Pulls
Characteristics
- gunner
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Death Star Gunner, A New Hope, C1
References