Escape Pod: Difference between revisions
| [checked revision] | [checked revision] |
subtype_link |
Scomp rulings; Decipher strategy if starred |
||
| Line 24: | Line 24: | ||
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2 | ||
|strategy=''Decipher card strategy'' (starred on the Premiere Light card list). | |||
battles ensue below on the planet's surface. Both sides have been taking losses | |||
and it looks like Tatooine may soon be uninhabited. The Light Side player has | |||
been wise and there are quite a few Bacta Tank patients recovering on the Redemption. | |||
The Dark Side player realizes that if the Redemption isn't taken out, pretty soon | |||
there will be no chance of winning. The Dark Side player decides that its time | |||
to bring in the big guns and deploys the Death Star Assault Squadron to Tatooine. | |||
Bad luck for the Light Side, huh? Not really. If the Light Side player has learned | |||
anything from the wise Yoda, they would have been holding an Escape Pod in hand | |||
so characters aboard the lost Redemption can travel back down to the surface to | |||
do more battle. | |||
Although it appears the original intent of Escape Pod is to avoid a potential | |||
loss, it gives the Light Side yet another way to surprise the Dark Side. Also, | |||
keep in mind that Escape Pod has a destiny of 6 and is a Used Interrupt. | |||
Combos: | |||
Escape Pod + Bacta Tank + Redemption to give the Dark Side a big surprise! | |||
Source: [https://web.archive.org/web/20020611184117/http://www.decipher.com/starwars/cardlists/premiere/light/small/escapepod.html Escape Pod strategy] at Decipher.com (archive) | |||
|rulings=* May not relocate opponent's cards. | |||
* May not relocate weapons and devices deployed directly upon a starship or vehicle (e.g. Rectenna or Heavy Turbolaser Battery). | |||
''From [https://scomp.starwarsccg.org/?s=Escape%20Pod Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.'' | |||
}} | }} | ||
Revision as of 19:01, 21 September 2026
| Title | Escape Pod |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | U2 |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| Icons | Interrupt |
| card_uid | 1_79 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Escape Pod is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If your capital starship is about to be lost, relocate your characters aboard to any one planet site.
Lore
Capital starships have emergency escape pods. Equipped with food, water, flares, medpacs, hunting blaster and tracking beacon (R2-D2 deactivated this one's beacon).
Strategy
Decipher card strategy (starred on the Premiere Light card list).
battles ensue below on the planet's surface. Both sides have been taking losses and it looks like Tatooine may soon be uninhabited. The Light Side player has been wise and there are quite a few Bacta Tank patients recovering on the Redemption.
The Dark Side player realizes that if the Redemption isn't taken out, pretty soon there will be no chance of winning. The Dark Side player decides that its time to bring in the big guns and deploys the Death Star Assault Squadron to Tatooine.
Bad luck for the Light Side, huh? Not really. If the Light Side player has learned anything from the wise Yoda, they would have been holding an Escape Pod in hand so characters aboard the lost Redemption can travel back down to the surface to do more battle.
Although it appears the original intent of Escape Pod is to avoid a potential loss, it gives the Light Side yet another way to surprise the Dark Side. Also, keep in mind that Escape Pod has a destiny of 6 and is a Used Interrupt.
Combos:
Escape Pod + Bacta Tank + Redemption to give the Dark Side a big surprise!
Source: Escape Pod strategy at Decipher.com (archive)
Rulings
- May not relocate opponent's cards.
- May not relocate weapons and devices deployed directly upon a starship or vehicle (e.g. Rectenna or Heavy Turbolaser Battery).
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Escape Pod, Premiere, U2