Don't Get Cocky: Difference between revisions

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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Don't Get Cocky, Premiere, R1
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Don't Get Cocky, Premiere, R1
|rulings=* Second function can only destroy a starship card with TIE/LN in the subtype box (e.g. it can destroy Black 2 or Obsidian 10 but not Saber 1).
* The second function can even remove any squadron that contains a TIE/ln, such as Death Star Assault Squadron, Emperor's Shield, Emperor's Sword, or TIE Assault Squadron.
''From [https://scomp.starwarsccg.org/?s=Don%27t%20Get%20Cocky Scomp Link Access] ([https://github.com/swccgpc/swccg-scomp swccg-scomp] / [https://github.com/swccgpc/swccg-card-json card JSON]). Players Committee card database, not Decipher printed text.''
}}
}}

Revision as of 19:01, 21 September 2026

Info
TitleDon't Get Cocky
SideLight
TypeInterruptLost Interrupt
SetPremiere Limited
RarityR1
UniquenessUnique
Destiny5
IconsInterrupt
card_uid1_76
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Don't Get Cocky is a Light Interrupt (Lost Interrupt) from Premiere Limited.

Card Text

If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost.

Lore

Luke and Han made an effective team when defending the Millennium Falcon with its quad laser cannons against attacking TIE fighters. 'Great kid! Don't get cocky.'

Rulings

  • Second function can only destroy a starship card with TIE/LN in the subtype box (e.g. it can destroy Black 2 or Obsidian 10 but not Saber 1).
  • The second function can even remove any squadron that contains a TIE/ln, such as Death Star Assault Squadron, Emperor's Shield, Emperor's Sword, or TIE Assault Squadron.

From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.

See Also

Sources