Trample: Difference between revisions

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Restore Decipher print; archive face; link PC Errata
Bare default = Glossary Supplement Errata text
 
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{{Hatnote|Printed Decipher text (archive face). PC Errata (AR 2023 Appendix A): [[Trample (PC Errata)]].}}
{{Hatnote|Default = Glossary Supplement wording. Printed Decipher face: [[Trample (Original)]]. Errata face: [[Trample (Errata)]].}}
{{Card
{{Card
|title=Trample
|title=Trample
|card_uid=3_138o
|card_uid=3_138
|image=Hoth-D-trample-decipher-archive.gif
|image=Hoth-D-trample.gif
|side=Dark
|side=Dark
|type=Interrupt
|type=Interrupt
Line 13: Line 13:
|uniqueness=Unrestricted
|uniqueness=Unrestricted
|destiny=4
|destiny=4
|version_label=printed
|version_label=Decipher final (Glossary Supplement)
|set_band=Decipher
|set_band=Decipher
|prev=Too Cold For Speeders
|prev=Too Cold For Speeders
|next=Turn It Off! Turn It Off!
|next=Turn It Off! Turn It Off!
|lore=The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.
|lore=The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.
|game_text=Target a character, 'crashed' vehicle or unpiloted vehicle with maneuver at same exterior site as one of your piloted AT-ATs or AT-STs. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.
|game_text=If you have a piloted AT-AT or AT-ST present at a site, target opponent’s character, ‘crashed’ vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.
|printings='''Printed Decipher face''' — this page (archive)<br />
|printings=[[Trample (Original)]] — printed Decipher face<br />[[Trample (Errata)]] — Glossary Supplement<br />'''Trample''' / default — this page (same Supplement text)
[[Trample (Original)]] — same printed archive face<br />
|sources=* [[Media:Decipher_Glossary_Supplement.pdf|Glossary Supplement]] (Updated 29 January 2002)
[[Trample (PC Errata)]] — PC AR 2023 Appendix A (Holotable)
* Printed face: [[Trample (Original)]]
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Trample, Hoth, R1
|strategy=By [mailto:briank@decipher.com Brian Kallenbach]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/dark/small/trample.html</ref>
 
[[Trample]] is one of the most popular and effective ways of taking out a single character for a Walker deck, and for good reason. [[Trample]] can be played at almost any time, giving it a wide range of situations where it is extremely useful. Also, [[Trample]] can be used to clear out problem characters, such as Kal Fal'nl C'[[Kal'Falnl C'ndros{{!}}ndros]], before a crucial battle.
 
Combos:
 
[[Trample]] + [[Walker Garrison]] -- [[Trample]] is a truly and incredibly effective way to deal with [[Undercover (Dark){{!}}Undercover]] spies. Most spies have low to no ability, in the greater scheme of things. The likelyhood of [[Obi-Wan Kenobi{{!}}Obi-Wan]] donning [[Plastoid Armor]] and coming to [[Hoth (Dark){{!}}Hoth]] simply to go [[Undercover (Dark){{!}}Undercover]] is grim, so [[Trample]] can rid a site of those pesky spies, allowing the large Force drains from [[Walker Garrison]] to walk through unharmed.
|combos=* [[Trample]] + any piloted AT-AT or AT-ST present at a site<ref name="scomp">https://scomp.starwarsccg.org/?s=Trample</ref>
|combos=* [[Trample]] + any piloted AT-AT or AT-ST present at a site<ref name="scomp">https://scomp.starwarsccg.org/?s=Trample</ref>
* [[Trample]] + [[Walker Garrison]]
* [[Trample]] + [[Walker Garrison]]
|pulled_by=* [[Blizzard 2 (V)]]
|pulled_by=* [[Blizzard 2 (V)]]
|has_refs=1
|has_refs=1
|notes=* Decipher Glossary Supplement (Updated 29 January 2002) revised game text. Side-by-side faces: [[Errata]].
|see_also=* [[Errata]]
* [[Trample]]
* [[Trample (Original)]]
}}
}}

Latest revision as of 03:09, 26 September 2026

{{{1}}}
Info
TitleTrample
SideDark
TypeInterrupt — Used Interrupt
SetHoth
RarityR1
UniquenessUnrestricted
Destiny4
card_uid3_138
VersionDecipher final (Glossary Supplement)
PrintingsTrample (Original) — printed Decipher face
Trample (Errata) — Glossary Supplement
Trample / default — this page (same Supplement text)

Trample is a Dark Interrupt (Used Interrupt) from Hoth.

Card Text

If you have a piloted AT-AT or AT-ST present at a site, target opponent’s character, ‘crashed’ vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7.

Lore

The enormous feet of a walker are designed for mobility on many types of terrain. They also can be used by merciless pilots to crush the Rebellion.

Notes

  • Decipher Glossary Supplement (Updated 29 January 2002) revised game text. Side-by-side faces: Errata.

Combos

Pulled by

See Also

Sources

References