Spaceport Speeders: Difference between revisions

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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Spaceport Speeders, Premiere, U2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Spaceport Speeders, Premiere, U2
|strategy=Used Interrupt (6 Destiny)
[[Spaceport Speeders]] buys, trades and sells floater. [[Wioslea]] is known as a shrewd bargainer. [[Luke Skywalker{{!}}Luke]] got 2,000 credits for his X-34 speeder.
Sell one of your vehicles or droids at Mos Eisley or same site as [[Wioslea]]. Draw two destiny (three destiny if vehicle is [[Luke's X-34 Landspeeder]]). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost.
[[Spaceport Speeders]] is one of those interrupts which definately doesn't fit in every deck, but on the other hand it can offer an opportunity to make one of those 'wow look at the expression on my opponents face' surprise force activations. And in a high destiny deck this averages around 10-12 force per use.
If used in numbers it also can speed up your deck considerably. A few R2X2's deployed for 1 force on your first turn at Mos Eisely and then two [[Spaceport Speeders]] means big deployment on your first turn.
Also the fact that it is used and has 6 destiny means that it's matches the high destiny theme. :)
Negative side: You need to be playing Mos Eisely (what game DOESN'T usually have it in play?) or [[Wioslea]], and have vehicles or droids there. It also means that the droids and vehicles you're losing must be 'throwaways'. The best way I can see getting around this is to stack your deck with mining droids, which also are good forfeit-meat.
Best Combo: [[Spaceport Speeders]] and It could be worse. You can avoid MASSIVE amounts of damage this way. Or, use a CZ3 or some other react ability to surprise your opponent with a mittful of rebel troopers, or weapons they think you can't use.
Greg's Rating ...6 (useful to some)
Derek's Rating ...5.8
Richard's Rating ...6, 8 with [[Luke Skywalker{{!}}Luke]]'s speeder in the deck
Josh's Rating ...4, 6 with [[Luke Skywalker{{!}}Luke]]'s speeder<ref name="decipher-strategy">https://web.archive.org/web/20020619222356/http://www.decipher.com/starwars/cardlists/premiere/light/small/spaceportspeeders.html</ref>
|has_refs=1
}}
}}

Latest revision as of 07:22, 22 September 2026

Info
TitleSpaceport Speeders
SideLight
TypeInterruptUsed Interrupt
SetPremiere Limited
RarityU2
UniquenessRestricted (•••)
Destiny6
IconsInterrupt
card_uid1_112
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Spaceport Speeders is a Light Interrupt (Used Interrupt) from Premiere Limited.

Card Text

Sell one of your vehicles or droids at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost.

Lore

Spaceport Speeders buys, trades and sells floaters. Wioslea is known as a shrewd bargainer. Luke got 2,000 credits for his X-24 speeder.

Strategy

Used Interrupt (6 Destiny)

Spaceport Speeders buys, trades and sells floater. Wioslea is known as a shrewd bargainer. Luke got 2,000 credits for his X-34 speeder.

Sell one of your vehicles or droids at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost.

Spaceport Speeders is one of those interrupts which definately doesn't fit in every deck, but on the other hand it can offer an opportunity to make one of those 'wow look at the expression on my opponents face' surprise force activations. And in a high destiny deck this averages around 10-12 force per use.

If used in numbers it also can speed up your deck considerably. A few R2X2's deployed for 1 force on your first turn at Mos Eisely and then two Spaceport Speeders means big deployment on your first turn.

Also the fact that it is used and has 6 destiny means that it's matches the high destiny theme. :)

Negative side: You need to be playing Mos Eisely (what game DOESN'T usually have it in play?) or Wioslea, and have vehicles or droids there. It also means that the droids and vehicles you're losing must be 'throwaways'. The best way I can see getting around this is to stack your deck with mining droids, which also are good forfeit-meat.

Best Combo: Spaceport Speeders and It could be worse. You can avoid MASSIVE amounts of damage this way. Or, use a CZ3 or some other react ability to surprise your opponent with a mittful of rebel troopers, or weapons they think you can't use.

Greg's Rating ...6 (useful to some)

Derek's Rating ...5.8

Richard's Rating ...6, 8 with Luke's speeder in the deck

Josh's Rating ...4, 6 with Luke's speeder[1]

See Also

Sources

References