Narrow Escape: Difference between revisions
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Scomp sections; Decipher strategy; wiki-link card names |
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* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Narrow Escape, Premiere, C2 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Narrow Escape, Premiere, C2 | ||
|rulings=* This movement is not a 'react'.<ref name="scomp" /> | |||
|combos=* [[Narrow Escape]] + [[All My Urchins]] A good way to make your opponent lose 2 Force for nothing. (l000needles)<ref name="scomp">https://scomp.starwarsccg.org/?s=Narrow%20Escape</ref> | |||
|canceled_by=* [[Blast Door Controls]] | |||
|underlying_card_for=* [[Ezra Bridger]] | |||
|has_refs=1 | |||
}} | }} | ||
Latest revision as of 07:22, 22 September 2026
| Title | Narrow Escape |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Premiere Limited |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_98 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Narrow Escape is a Light Interrupt (Used Interrupt) from Premiere Limited.
Card Text
If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed).
Lore
Blast doors seal off compartments during battles, hull ruptures or as security measures. Thick doors repel blaster rifle shots.
Combos
- Narrow Escape + All My Urchins A good way to make your opponent lose 2 Force for nothing. (l000needles)[1]
Rulings
- This movement is not a 'react'.[1]
Canceled by
Underlying card for
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Narrow Escape, Premiere, C2