Virtual Set 19: Difference between revisions
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-artoo.gif|200px|link=Artoo (V | | [[File:V19-L-artoo.gif|200px|link=Artoo (V)]] || [[Artoo (V)]] || [[Character|Character]] || R || 1 or 6 || When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). Once per game, may use 1 Force to place opponent's just-played Interrupt out of play. While with Anakin, C-3PO, or Luke, attrition against you here is -2. | ||
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| [[File:V19-L-babufrik.gif|200px|link=Babu Frik | | [[File:V19-L-babufrik.gif|200px|link=Babu Frik]] || [[Babu Frik]] || [[Character|Character]] || U || 4 || When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). Once per game, may use 2 Force to target a droid here; for remainder of turn, target's game text is canceled. | ||
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| [[File:V19-L-caradunewithheavyblasterrifle.gif|200px|link=Cara Dune With Heavy Blaster Rifle | | [[File:V19-L-caradunewithheavyblasterrifle.gif|200px|link=Cara Dune With Heavy Blaster Rifle]] || [[Cara Dune With Heavy Blaster Rifle]] || [[Character|Character]] || C || 2 || If Alderaan has been 'blown away,' Force drain +1 here. Permanent weapon is Cara's Heavy Blaster Rifle (twice per battle, may target a character or vehicle; draw destiny; target hit, and its forfeit is cumulatively -3, if destiny +1 > defense value). | ||
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| [[File:V19-L-dexterjettster.gif|200px|link=Dexter Jettster | | [[File:V19-L-dexterjettster.gif|200px|link=Dexter Jettster]] || [[Dexter Jettster]] || [[Character|Character]] || C || 2 || Deploys -1 to (and power +1 at) a cantina, diner, or night club. When deployed, may take a Jedi here into hand (if a bounty hunter on table, may instead take Obi-Wan into hand from Reserve Deck; reshuffle). Your aliens here are immune to Stunning Leader. | ||
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| [[File:V19-L-ezraheroofphoenixsquadron.gif|200px|link=Ezra, Hero Of Phoenix Squadron | | [[File:V19-L-ezraheroofphoenixsquadron.gif|200px|link=Ezra, Hero Of Phoenix Squadron]] || [[Ezra, Hero Of Phoenix Squadron]] || [[Character|Character]] || U || 2 || Other Phoenix Squadron characters here are forfeit and defense value +2. Once per game, may retrieve a Phoenix Squadron character into hand. [Set 13] Maul may not modify destiny draws. Immune to attrition < 4. | ||
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| [[File:V19-L-fennrau.gif|200px|link=Fenn Rau | | [[File:V19-L-fennrau.gif|200px|link=Fenn Rau]] || [[Fenn Rau]] || [[Character|Character]] || U || 2 || Adds 3 to power of anything he pilots. During battle, if another Mandalorian here, opponent's total power is -2. Once per game, at the end of a battle here, may return Fenn Rau to hand to activate 2 Force (if Fenn Rau won a battle this turn, may also retrieve 1 Force). | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-phoenixsquadronoperations.gif|200px|link=Phoenix Squadron Operations | | [[File:V19-L-phoenixsquadronoperations.gif|200px|link=Phoenix Squadron Operations]] || [[Phoenix Squadron Operations]] || [[Effect|Effect]] || C || 4 || If Lothal on table, deploy on table. Chopper, Sabine, and Zeb are deploy -1. Once per turn, may deploy Malachor, Mandalore, or Seelos (or Chopper, Wedge, Zeb, or an A-wing to a Lothal location) from Reserve Deck; reshuffle. [Immune to Alter.] | ||
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| [[File:V19-L-steadysteadybargainingtable.gif|200px|link=Steady, Steady & •Bargaining Table | | [[File:V19-L-steadysteadybargainingtable.gif|200px|link=Steady, Steady & •Bargaining Table]] || [[Steady, Steady & •Bargaining Table]] || [[Effect|Effect]] || U || 3 || Deploy on table. At your battlegrounds, you initiate battles for free. At sites where you have two aliens of the same species, all immunity to attrition is canceled. Once per turn, if you have more battlegrounds on table than opponent, subtracts 1 from deploy cost of your alien being deployed. Opponent may use 3 Force to cancel Gungan Energy Shield. [Immune to Alter.] | ||
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| [[File:V19-L-weathervane.gif|200px|link=Weather Vane (V | | [[File:V19-L-weathervane.gif|200px|link=Weather Vane (V)]] || [[Weather Vane (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Unless this card upright, characters here are lost. If you just Force drained or initiated battle, rotate this card 90° clockwise; if now upright, retrieve any one card. If opponent just initiated battle, unless this card upright, rotate it 90° counterclockwise. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-thisisourrebellion.gif|200px|link=This Is Our Rebellion | | [[File:V19-L-thisisourrebellion.gif|200px|link=This Is Our Rebellion]] || [[This Is Our Rebellion]] || [[Interrupt|Interrupt]] || C || 5 || Peek at up to X cards from the top of your Reserve Deck, where X = number of your Lothal sites on table; take one into hand and shuffle your Reserve Deck. OR Cancel an attempt to target your starship with a weapon or tractor beam. | ||
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| [[File:V19-L-utinni.gif|200px|link=Utinni! (V | | [[File:V19-L-utinni.gif|200px|link=Utinni! (V)]] || [[Utinni! (V)]] || [[Interrupt|Interrupt]] || R1 || 4 || Deploy or move a Jawa as a 'react' (for -1 Force). OR If a battle was just initiated where you have three Jawas, choose: Use a magnetic suction tube. OR Each of your Jawas and sandcrawlers there are power and forfeit +1 and immune to attrition for remainder of turn. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-coruscantjeditemple.gif|200px|link=Coruscant: Jedi Temple | | [[File:V19-L-coruscantjeditemple.gif|200px|link=Coruscant: Jedi Temple]] || [[Coruscant: Jedi Temple]] || [[Location|Location]] || R1 || 0 || Light: During your move phase, [Episode I] Jedi may move between here and a battleground site. While a Jedi here, opponent's characters deploy +2 here and cancels Force drains at Jedi Council Chamber. Dark: | ||
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| [[File:V19-L-coruscantjeditemple_ai.gif|200px|link=Coruscant: Jedi Temple (ALT | | [[File:V19-L-coruscantjeditemple_ai.gif|200px|link=Coruscant: Jedi Temple (ALT)]] || [[Coruscant: Jedi Temple (ALT)]] || [[Location|Location]] || R1 || 0 || Light: During your move phase, [Episode I] Jedi may move between here and a battleground site. While a Jedi here, opponent's characters deploy +2 here and cancels Force drains at Jedi Council Chamber. Dark: | ||
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| [[File:V19-L-lothal.gif|200px|link=Lothal | | [[File:V19-L-lothal.gif|200px|link=Lothal]] || [[Lothal]] || [[Location|Location]] || U2 || 0 || Light: Once per game, may simultaneously deploy Ghost and Hera here from hand and/or Reserve Deck; reshuffle. Dark: Thrawn and Pryce deploy -1 (and shuttle for free) to here. While Lothal converted, gains one [Dark Side] icon. | ||
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| [[File:V19-L-lothalcapitalcity.gif|200px|link=Lothal: Capital City | | [[File:V19-L-lothalcapitalcity.gif|200px|link=Lothal: Capital City]] || [[Lothal: Capital City]] || [[Location|Location]] || F || 0 || Light: If a player controls, their total power is +2 at related locations. Dark: May deploy Thrawn here from Reserve Deck; reshuffle. | ||
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| [[File:V19-L-lothalcommtowere272ezrasroost.gif|200px|link=Lothal: Comm Tower E-272 (Ezra's Roost | | [[File:V19-L-lothalcommtowere272ezrasroost.gif|200px|link=Lothal: Comm Tower E-272 (Ezra's Roost)]] || [[Lothal: Comm Tower E-272 (Ezra's Roost)]] || [[Location|Location]] || C || 0 || Light: Ezra deploys -1 (and is immune to attrition) here. Dark: | ||
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| [[File:V19-L-lothaljeditemple.gif|200px|link=Lothal: Jedi Temple | | [[File:V19-L-lothaljeditemple.gif|200px|link=Lothal: Jedi Temple]] || [[Lothal: Jedi Temple]] || [[Location|Location]] || U1 || 0 || Light: Ezra and Kanan deploy -1 here. Unless you occupy, Vader may not deploy here and opponent's characters, vehicles, and starships deploy and move to here for +2 Force. Dark: | ||
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| [[File:V19-L-lothaltarkintown.gif|200px|link=Lothal: Tarkintown | | [[File:V19-L-lothaltarkintown.gif|200px|link=Lothal: Tarkintown]] || [[Lothal: Tarkintown]] || [[Location|Location]] || R2 || 0 || Light: During battle here, Sabine or Zeb may draw one battle destiny if unable to otherwise. Dark: Unless Tarkin here, Force drain -1 here. | ||
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| [[File:V19-L-malachor.gif|200px|link=Malachor | | [[File:V19-L-malachor.gif|200px|link=Malachor]] || [[Malachor]] || [[Location|Location]] || U || 0 || Light: While you control with a Phoenix Squadron character, Vader is power -2 and his weapon destiny draws are -1. Dark: While you control, Ezra is power -2 and may not apply ability toward drawing battle destiny. | ||
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| [[File:V19-L-mandalore.gif|200px|link=Mandalore | | [[File:V19-L-mandalore.gif|200px|link=Mandalore]] || [[Mandalore]] || [[Location|Location]] || U || 0 || Light: If your Mandalorian here, Force drain +1 here (+2 if armed with Darksaber). Dark: If your character armed with Darksaber on table, opponent may not deploy (or Force drain) here. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-ezrasblasterlightsaber.gif|200px|link=Ezra's Blaster Lightsaber | | [[File:V19-L-ezrasblasterlightsaber.gif|200px|link=Ezra's Blaster Lightsaber]] || [[Ezra's Blaster Lightsaber]] || [[Weapon|Weapon]] || C2 || 1 || Deploy on Ezra. Once per turn, may return to hand to cancel and redraw a destiny targeting a Rebel here. May target a character for free. Draw destiny. If destiny +3 > defense value, target hit, its forfeit = 0 and, if target's ability > 4, user is power +2 until end of turn. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-L-zerohour.gif|200px|link=Zero Hour / Liberation Of Lothal | | [[File:V19-L-zerohour.gif|200px|link=Zero Hour / Liberation Of Lothal]] || [[Zero Hour / Liberation Of Lothal|Zero Hour/Liberation Of Lothal]] || [[Objective|Objective]] || R || 0 || Deploy Lothal system and a Lothal site. For remainder of game, Menace Fades and Projection Of A Skywalker are canceled. Harc, Jedi (except Ahsoka and Kanan), and your [Episode I] (and [Episode VII]) cards with ability are deploy +2. Chopper, Ezra, Hera, Kanan, Sabine, and Zeb gain Phoenix Squadron. Once per turn, may deploy a Lothal site from Reserve Deck; reshuffle. Flip this card if Rebels control three Lothal locations (or you occupy three Lothal locations with Phoenix Squadron characters) and opponent controls no Lothal locations. | ||
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| [[File:V19-L-liberationoflothal.gif|200px|link=Zero Hour / Liberation Of Lothal | | [[File:V19-L-liberationoflothal.gif|200px|link=Zero Hour / Liberation Of Lothal]] || [[Zero Hour / Liberation Of Lothal|Zero Hour/Liberation Of Lothal]] || [[Objective|Objective]] || R || 7 || While this side up, if you Force drained at a battleground this turn, your other Force drains at battlegrounds are +1. Once per turn during battle, may add or subtract X from a just drawn battle destiny (or opponent's weapon destiny), where X = number of battlegrounds you occupy with Phoenix Squadron characters. At Lothal system, the number of battle destiny draws may not be limited for either player. Flip this card if opponent controls more Lothal locations than you. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-D-daultaydofine.gif|200px|link=Daultay Dofine (V | | [[File:V19-D-daultaydofine.gif|200px|link=Daultay Dofine (V)]] || [[Daultay Dofine (V)]] || [[Character|Character]] || R || 2 || [Pilot] 2. Your total battle destiny at sites is +1 for each of your participating [Presence] droids that has a [Permanent Weapon] weapon but did not fire it in that battle. Weapon destinies at same system are -1. | ||
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| [[File:V19-D-elansleazebaggano.gif|200px|link=Elan Sleazebaggano | | [[File:V19-D-elansleazebaggano.gif|200px|link=Elan Sleazebaggano]] || [[Elan Sleazebaggano]] || [[Character|Character]] || C || 5 || Power and forfeit +2 at a Coruscant location. At the beginning of opponent's control phase, if present with opponent's character, `sell death sticks' (opponent must use or lose 1 Force; if a Jedi present, also place Elan in Used Pile). | ||
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| [[File:V19-D-ensignelivanto.gif|200px|link=Ensign Eli Vanto | | [[File:V19-D-ensignelivanto.gif|200px|link=Ensign Eli Vanto]] || [[Ensign Eli Vanto]] || [[Character|Character]] || U || 2 || [Pilot] 2: any capital starship. While with Thrawn, your starships here are power and hyperspeed +1. During your control phase, may use 1 Force to take a card with 'artwork' or 'studied' in game text into hand from Reserve Deck; reshuffle. | ||
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| [[File:V19-D-fennecshand.gif|200px|link=Fennec Shand | | [[File:V19-D-fennecshand.gif|200px|link=Fennec Shand]] || [[Fennec Shand]] || [[Character|Character]] || U1 || 2 || While alone, draws one battle destiny if unable to otherwise. Once per game, during your control phase, may fire a weapon. During battle, while Quietly Observing on table, Fennec's weapon destiny draws are +2. | ||
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| [[File:V19-D-governorpryce.gif|200px|link=Governor Pryce | | [[File:V19-D-governorpryce.gif|200px|link=Governor Pryce]] || [[Governor Pryce]] || [[Character|Character]] || U || 2 || If an artwork card was just stacked (or a Rebel was just captured here), may take a card without ability into hand from Reserve Deck; reshuffle. While in a battle you lost, unless 'hit' (or no other Imperials present), Pryce may not be forfeited. Immune to attrition < 4. | ||
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| [[File:V19-D-magistratemorganelsbeth.gif|200px|link=Magistrate Morgan Elsbeth | | [[File:V19-D-magistratemorganelsbeth.gif|200px|link=Magistrate Morgan Elsbeth]] || [[Magistrate Morgan Elsbeth]] || [[Character|Character]] || U || 2 || While present at a battleground site and you control more systems than opponent, Force drain +1 here. Power and defense value +2 while Thrawn at a system with a parsec number > 5. Immune to attrition < 3. | ||
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| [[File:V19-D-theemperorrelentless.gif|200px|link=The Emperor, Relentless | | [[File:V19-D-theemperorrelentless.gif|200px|link=The Emperor, Relentless]] || [[The Emperor, Relentless]] || [[Character|Character]] || PM || 6 || Never deploys or moves (even if carried) to a site opponent occupies. Players do not retrieve Force for initiating a battle. While Agents Of Black Sun on table, your total battle destiny is +1 where you have a Black Sun agent. Immune to attrition. | ||
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| [[File:V19-D-tuskenraiderwithhuntingrifle.gif|200px|link=Tusken Raider With Hunting Rifle | | [[File:V19-D-tuskenraiderwithhuntingrifle.gif|200px|link=Tusken Raider With Hunting Rifle]] || [[Tusken Raider With Hunting Rifle]] || [[Character|Character]] || C || 2 || Permanent weapon is Hunting Rifle (may target a character or creature; draw destiny; target hit and forfeit -2 if destiny +1 > defense value. If firing from Dune Sea, Jundland Wastes, or a canyon, targets at an adjacent site or adds 1 to weapon destiny). | ||
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| [[File:V19-D-unkarplutt.gif|200px|link=Unkar Plutt | | [[File:V19-D-unkarplutt.gif|200px|link=Unkar Plutt]] || [[Unkar Plutt]] || [[Character|Character]] || U2 || 4 || Your battle destiny draws here are +¼ for each device, droid, starship, vehicle, or weapon card here. During battle with an opponent's droid, adds one destiny to total power. Once per game, may retrieve a device or character weapon. | ||
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| [[File:V19-D-vader.gif|200px|link=Vader (V | | [[File:V19-D-vader.gif|200px|link=Vader (V)]] || [[Vader (V)]] || [[Character|Character]] || PM || 1 || [Pilot] 3. If alone and a battle was just initiated here, may take Lightsaber Parry, Physical Choke, or Vader's Anger into hand from Reserve Deck; reshuffle. Opponent's non-Jedi characters here are power and forfeit -1. Immune to attrition < 5 (< 7 if with a Jedi). | ||
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| [[File:V19-D-observationholocam.gif|200px|link=Observation Holocam (V | | [[File:V19-D-observationholocam.gif|200px|link=Observation Holocam (V)]] || [[Observation Holocam (V)]] || [[Device|Device]] || U2 || 3 || Deploy on your interior site. If opponent just deployed a character or vehicle here, may lose 1 Force to move your character to here using landspeed (at normal use of the Force). Opponent may not 'react' to here. May place out of play to draw top card of Reserve Deck. | ||
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| [[File:V19-D-noescape.gif|200px|link=No Escape (V | | [[File:V19-D-noescape.gif|200px|link=No Escape (V)]] || [[No Escape (V)]] || [[Effect|Effect]] || PM || 4 || Deploy on table. When deployed, may take the top card of Lost Pile into hand. During your move phase, may cancel Landing Claw. If Landing Claw was just lost, place it out of play. Elis Helrot and Nabrun Leids are unique (•) and are Lost Interrupts. [Immune to Alter.] | ||
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| [[File:V19-D-thrawnsartcollection.gif|200px|link=Thrawn's Art Collection | | [[File:V19-D-thrawnsartcollection.gif|200px|link=Thrawn's Art Collection]] || [[Thrawn's Art Collection]] || [[Effect|Effect]] || C || 4 || Use 4 Force to deploy on table. If you just initiated a Force drain (or won a battle) at same battleground as Thrawn, opponent loses 1 Force (cannot be reduced) and stacks it here face up. (These stacked cards are artwork cards.) [Immune to Alter.] | ||
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| [[File:V19-D-grievousgambit.gif|200px|link=Grievous' Gambit | | [[File:V19-D-grievousgambit.gif|200px|link=Grievous' Gambit]] || [[Grievous' Gambit]] || [[Interrupt|Interrupt]] || C || 4 || LOST: Deploy [Episode I] Coruscant from Reserve Deck; reshuffle. STARTING: If A Stunning Move on table, deploy three Effects that deploy on your side of table, deploy for free, and are always immune to Alter. Place Interrupt in hand. | ||
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| [[File:V19-D-historyphilosophyandart.gif|200px|link=History, Philosophy, And Art | | [[File:V19-D-historyphilosophyandart.gif|200px|link=History, Philosophy, And Art]] || [[History, Philosophy, And Art]] || [[Interrupt|Interrupt]] || U || 5 || USED: During battle, add 1 to your total battle destiny for each artwork card on table. LOST: Once per game, if your [Set 19] objective just `studied' an Interrupt, you may take one Interrupt into hand from Lost Pile. | ||
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| [[File:V19-D-surelyyoucandobetter.gif|200px|link=Surely You Can Do Better | | [[File:V19-D-surelyyoucandobetter.gif|200px|link=Surely You Can Do Better]] || [[Surely You Can Do Better]] || [[Interrupt|Interrupt]] || U || 4 || USED: During battle, target a character present with [Set 13] Dooku. Target is power -3. LOST: If lightsaber combat was just initiated, add one destiny to your total. OR If [Set 13] Dooku on table, deploy Dooku's Lightsaber from Lost Pile. | ||
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| [[File:V19-D-thrawnpincer.gif|200px|link=Thrawn Pincer | | [[File:V19-D-thrawnpincer.gif|200px|link=Thrawn Pincer]] || [[Thrawn Pincer]] || [[Interrupt|Interrupt]] || C1 || 6 || USED: Add 1 to hyperspeed of a dreadnaught or Star Destroyer for each artwork card on table for remainder of turn. LOST: Once per game, if your [Set 19] objective just `studied' a vehicle or starship, relocate your Star Destroyer from anywhere on table to that battle. | ||
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| [[File:V19-D-understandartunderstandaspecies.gif|200px|link=Understand Art, Understand A Species | | [[File:V19-D-understandartunderstandaspecies.gif|200px|link=Understand Art, Understand A Species]] || [[Understand Art, Understand A Species]] || [[Interrupt|Interrupt]] || C || 4 || If an Imperial leader just won a battle, opponent loses 1 Force (and stacks it on Thrawn's Art Collection if possible). OR Suspend Ancient Watering Hole for remainder of turn. OR If you have 4 artwork cards, you retrieve 1 Force and opponent loses 1 Force. | ||
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| [[File:V19-D-lothal.gif|200px|link=Lothal ( | | [[File:V19-D-lothal.gif|200px|link=Lothal (Dark)]] || [[Lothal (Dark)|Lothal]] || [[Location|Location]] || U2 || 0 || Dark: While you occupy, gains one [Dark Side] icon. Light: Piloted Rebel starships here are power and forfeit +1 and immune to Gravity Shadow. | ||
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| [[File:V19-D-lothaladvancedprojectslaboratory.gif|200px|link=Lothal: Advanced Projects Laboratory | | [[File:V19-D-lothaladvancedprojectslaboratory.gif|200px|link=Lothal: Advanced Projects Laboratory]] || [[Lothal: Advanced Projects Laboratory]] || [[Location|Location]] || U || 0 || Dark: Once per game, may deploy TIE Defender Project, Pryce, or Thrawn here from Reserve Deck; reshuffle. Light: Opponent may not reduce or cancel your Force drains here. | ||
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| [[File:V19-D-lothalcapitalcity.gif|200px|link=Lothal: Capital City ( | | [[File:V19-D-lothalcapitalcity.gif|200px|link=Lothal: Capital City (Dark)]] || [[Lothal: Capital City (Dark)|Lothal: Capital City]] || [[Location|Location]] || F || 0 || Dark: Rukh, Imperials, AT-DPs, AT-STs, and speeder bikes are power and defense value +1 here. Light: While you occupy, your Imperial Complex game text is canceled. | ||
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| [[File:V19-D-lothalimperialcomplex.gif|200px|link=Lothal: Imperial Complex | | [[File:V19-D-lothalimperialcomplex.gif|200px|link=Lothal: Imperial Complex]] || [[Lothal: Imperial Complex]] || [[Location|Location]] || U || 0 || Dark: If you control with a leader, once per battle at a related site, you may deploy a card as a `react'. Light: Unless you occupy, your spies may not deploy here. | ||
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| [[File:V19-D-lothalimperialstripmines.gif|200px|link=Lothal: Imperial Strip Mines | | [[File:V19-D-lothalimperialstripmines.gif|200px|link=Lothal: Imperial Strip Mines]] || [[Lothal: Imperial Strip Mines]] || [[Location|Location]] || U || 0 || Dark: If your miner present, your Force generation is +2 here. Light: If you control, your Force generation is +1 here. | ||
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| [[File:V19-D-chimaera.gif|200px|link=Chimaera (V | | [[File:V19-D-chimaera.gif|200px|link=Chimaera (V)]] || [[Chimaera (V)]] || [[Starship|Starship]] || R || 1 || May add 6 pilots, 6 passengers, and 4 TIEs. Permanent pilot provides ability of 2. While Thrawn piloting, immune to attrition < 5 and game text of We're In Attack Position Now may not be canceled. | ||
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| [[File:V19-D-chimaera_ai.gif|200px|link=Chimaera (V) (AI | | [[File:V19-D-chimaera_ai.gif|200px|link=Chimaera (V) (AI)]] || [[Chimaera (V) (AI)]] || [[Starship|Starship]] || R || 1 || May add 6 pilots, 6 passengers, and 4 TIEs. Permanent pilot provides ability of 2. While Thrawn piloting, immune to attrition < 5 and game text of We're In Attack Position Now may not be canceled. | ||
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| [[File:V19-D-thunderflare.gif|200px|link=Thunderflare (V | | [[File:V19-D-thunderflare.gif|200px|link=Thunderflare (V)]] || [[Thunderflare (V)]] || [[Starship|Starship]] || R || 1 || May add 6 pilots, 8 passengers, and 4 TIEs. While Khurgee aboard, power, armor, and hyperspeed +2. While Death Star II on table, Thunderflare moves for free. Permanent pilot provides ability of 2. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-D-vaderslightsaber.gif|200px|link=Vader's Lightsaber (V | | [[File:V19-D-vaderslightsaber.gif|200px|link=Vader's Lightsaber (V)]] || [[Vader's Lightsaber (V)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on [Episode I] Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Subtract 1 if targeting Obi-Wan. Add 1 if targeting a Padawan. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
|- | |- | ||
| [[File:V19-D-vaderslightsaber_ai.gif|200px|link=Vader's Lightsaber (V) (ALT | | [[File:V19-D-vaderslightsaber_ai.gif|200px|link=Vader's Lightsaber (V) (ALT)]] || [[Vader's Lightsaber (V) (ALT)]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on [Episode I] Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Subtract 1 if targeting Obi-Wan. Add 1 if targeting a Padawan. Target hit, and its forfeit = 0, if total destiny > defense value. | ||
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
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| [[File:V19-D-agreattacticiancreatesplans.gif|200px|link=A Great Tactician Creates Plans / The Result Is Often Resentment | | [[File:V19-D-agreattacticiancreatesplans.gif|200px|link=A Great Tactician Creates Plans / The Result Is Often Resentment]] || [[A Great Tactician Creates Plans / The Result Is Often Resentment|A Great Tactician Creates Plans/The Result Is Often Resentment]] || [[Objective|Objective]] || U || 0 || Deploy Lothal system, Advanced Projects Laboratory, Imperial Complex, and Thrawn's Art Collection. For remainder of game, you may not deploy Chiraneau or [Episode I] (or [Episode VII]) cards with ability or [Presence]. Once per turn, may deploy a battleground system (or a site to Lothal) from Reserve Deck; reshuffle. While this side up, Imperial Star Destroyers deploy -1 (-3 if Chimaera deploying to Lothal). Flip this card during any deploy phase if Thrawn at a battleground and two artwork cards on table. | ||
|- | |- | ||
| [[File:V19-D-theresultisoftenresentment.gif|200px|link=A Great Tactician Creates Plans / The Result Is Often Resentment | | [[File:V19-D-theresultisoftenresentment.gif|200px|link=A Great Tactician Creates Plans / The Result Is Often Resentment]] || [[A Great Tactician Creates Plans / The Result Is Often Resentment|A Great Tactician Creates Plans/The Result Is Often Resentment]] || [[Objective|Objective]] || U || 7 || While this side up, if a battle was just initiated involving an Imperial leader or piloted TIE defender, may 'study' one artwork card. If possible, if its printed destiny number is: (0-2) opponent's immunity to attrition is canceled; (3-4) take a card with ability into hand from Reserve Deck; reshuffle; (5+) add 3 to your total power. Place artwork card in owner's Lost Pile. Flip this card if Thrawn not on table or (except during battle) if no artwork cards on table. | ||
|} | |} | ||
Latest revision as of 13:48, 23 September 2026
| Virtual Set 19 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 19 |
| Publisher | Star Wars CCG Players Committee |
| Date | 15 August 2022 |
| Cards Total | 51 |
| Card Size | 63x88mm |
Virtual Set 19 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 15 August 2022. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Artoo (V) | Character | R | 1 or 6 | When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). Once per game, may use 1 Force to place opponent's just-played Interrupt out of play. While with Anakin, C-3PO, or Luke, attrition against you here is -2. | |
| Babu Frik | Character | U | 4 | When deployed, may search your Lost Pile and move one card there to the top of that pile (if that card is a droid, may retrieve it into hand). Once per game, may use 2 Force to target a droid here; for remainder of turn, target's game text is canceled. | |
| Cara Dune With Heavy Blaster Rifle | Character | C | 2 | If Alderaan has been 'blown away,' Force drain +1 here. Permanent weapon is Cara's Heavy Blaster Rifle (twice per battle, may target a character or vehicle; draw destiny; target hit, and its forfeit is cumulatively -3, if destiny +1 > defense value). | |
| Dexter Jettster | Character | C | 2 | Deploys -1 to (and power +1 at) a cantina, diner, or night club. When deployed, may take a Jedi here into hand (if a bounty hunter on table, may instead take Obi-Wan into hand from Reserve Deck; reshuffle). Your aliens here are immune to Stunning Leader. | |
| Ezra, Hero Of Phoenix Squadron | Character | U | 2 | Other Phoenix Squadron characters here are forfeit and defense value +2. Once per game, may retrieve a Phoenix Squadron character into hand. [Set 13] Maul may not modify destiny draws. Immune to attrition < 4. | |
| Fenn Rau | Character | U | 2 | Adds 3 to power of anything he pilots. During battle, if another Mandalorian here, opponent's total power is -2. Once per game, at the end of a battle here, may return Fenn Rau to hand to activate 2 Force (if Fenn Rau won a battle this turn, may also retrieve 1 Force). |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Phoenix Squadron Operations | Effect | C | 4 | If Lothal on table, deploy on table. Chopper, Sabine, and Zeb are deploy -1. Once per turn, may deploy Malachor, Mandalore, or Seelos (or Chopper, Wedge, Zeb, or an A-wing to a Lothal location) from Reserve Deck; reshuffle. [Immune to Alter.] | |
| Steady, Steady & •Bargaining Table | Effect | U | 3 | Deploy on table. At your battlegrounds, you initiate battles for free. At sites where you have two aliens of the same species, all immunity to attrition is canceled. Once per turn, if you have more battlegrounds on table than opponent, subtracts 1 from deploy cost of your alien being deployed. Opponent may use 3 Force to cancel Gungan Energy Shield. [Immune to Alter.] | |
| Weather Vane (V) | Effect | U | 4 | Deploy on table. Unless this card upright, characters here are lost. If you just Force drained or initiated battle, rotate this card 90° clockwise; if now upright, retrieve any one card. If opponent just initiated battle, unless this card upright, rotate it 90° counterclockwise. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| This Is Our Rebellion | Interrupt | C | 5 | Peek at up to X cards from the top of your Reserve Deck, where X = number of your Lothal sites on table; take one into hand and shuffle your Reserve Deck. OR Cancel an attempt to target your starship with a weapon or tractor beam. | |
| Utinni! (V) | Interrupt | R1 | 4 | Deploy or move a Jawa as a 'react' (for -1 Force). OR If a battle was just initiated where you have three Jawas, choose: Use a magnetic suction tube. OR Each of your Jawas and sandcrawlers there are power and forfeit +1 and immune to attrition for remainder of turn. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Coruscant: Jedi Temple | Location | R1 | 0 | Light: During your move phase, [Episode I] Jedi may move between here and a battleground site. While a Jedi here, opponent's characters deploy +2 here and cancels Force drains at Jedi Council Chamber. Dark: | |
| Coruscant: Jedi Temple (ALT) | Location | R1 | 0 | Light: During your move phase, [Episode I] Jedi may move between here and a battleground site. While a Jedi here, opponent's characters deploy +2 here and cancels Force drains at Jedi Council Chamber. Dark: | |
| Lothal | Location | U2 | 0 | Light: Once per game, may simultaneously deploy Ghost and Hera here from hand and/or Reserve Deck; reshuffle. Dark: Thrawn and Pryce deploy -1 (and shuttle for free) to here. While Lothal converted, gains one [Dark Side] icon. | |
| Lothal: Capital City | Location | F | 0 | Light: If a player controls, their total power is +2 at related locations. Dark: May deploy Thrawn here from Reserve Deck; reshuffle. | |
| Lothal: Comm Tower E-272 (Ezra's Roost) | Location | C | 0 | Light: Ezra deploys -1 (and is immune to attrition) here. Dark: | |
| Lothal: Jedi Temple | Location | U1 | 0 | Light: Ezra and Kanan deploy -1 here. Unless you occupy, Vader may not deploy here and opponent's characters, vehicles, and starships deploy and move to here for +2 Force. Dark: | |
| Lothal: Tarkintown | Location | R2 | 0 | Light: During battle here, Sabine or Zeb may draw one battle destiny if unable to otherwise. Dark: Unless Tarkin here, Force drain -1 here. | |
| Malachor | Location | U | 0 | Light: While you control with a Phoenix Squadron character, Vader is power -2 and his weapon destiny draws are -1. Dark: While you control, Ezra is power -2 and may not apply ability toward drawing battle destiny. | |
| Mandalore | Location | U | 0 | Light: If your Mandalorian here, Force drain +1 here (+2 if armed with Darksaber). Dark: If your character armed with Darksaber on table, opponent may not deploy (or Force drain) here. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ezra's Blaster Lightsaber | Weapon | C2 | 1 | Deploy on Ezra. Once per turn, may return to hand to cancel and redraw a destiny targeting a Rebel here. May target a character for free. Draw destiny. If destiny +3 > defense value, target hit, its forfeit = 0 and, if target's ability > 4, user is power +2 until end of turn. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Zero Hour/Liberation Of Lothal | Objective | R | 0 | Deploy Lothal system and a Lothal site. For remainder of game, Menace Fades and Projection Of A Skywalker are canceled. Harc, Jedi (except Ahsoka and Kanan), and your [Episode I] (and [Episode VII]) cards with ability are deploy +2. Chopper, Ezra, Hera, Kanan, Sabine, and Zeb gain Phoenix Squadron. Once per turn, may deploy a Lothal site from Reserve Deck; reshuffle. Flip this card if Rebels control three Lothal locations (or you occupy three Lothal locations with Phoenix Squadron characters) and opponent controls no Lothal locations. | |
| Zero Hour/Liberation Of Lothal | Objective | R | 7 | While this side up, if you Force drained at a battleground this turn, your other Force drains at battlegrounds are +1. Once per turn during battle, may add or subtract X from a just drawn battle destiny (or opponent's weapon destiny), where X = number of battlegrounds you occupy with Phoenix Squadron characters. At Lothal system, the number of battle destiny draws may not be limited for either player. Flip this card if opponent controls more Lothal locations than you. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Daultay Dofine (V) | Character | R | 2 | [Pilot] 2. Your total battle destiny at sites is +1 for each of your participating [Presence] droids that has a [Permanent Weapon] weapon but did not fire it in that battle. Weapon destinies at same system are -1. | |
| Elan Sleazebaggano | Character | C | 5 | Power and forfeit +2 at a Coruscant location. At the beginning of opponent's control phase, if present with opponent's character, `sell death sticks' (opponent must use or lose 1 Force; if a Jedi present, also place Elan in Used Pile). | |
| Ensign Eli Vanto | Character | U | 2 | [Pilot] 2: any capital starship. While with Thrawn, your starships here are power and hyperspeed +1. During your control phase, may use 1 Force to take a card with 'artwork' or 'studied' in game text into hand from Reserve Deck; reshuffle. | |
| Fennec Shand | Character | U1 | 2 | While alone, draws one battle destiny if unable to otherwise. Once per game, during your control phase, may fire a weapon. During battle, while Quietly Observing on table, Fennec's weapon destiny draws are +2. | |
| Governor Pryce | Character | U | 2 | If an artwork card was just stacked (or a Rebel was just captured here), may take a card without ability into hand from Reserve Deck; reshuffle. While in a battle you lost, unless 'hit' (or no other Imperials present), Pryce may not be forfeited. Immune to attrition < 4. | |
| Magistrate Morgan Elsbeth | Character | U | 2 | While present at a battleground site and you control more systems than opponent, Force drain +1 here. Power and defense value +2 while Thrawn at a system with a parsec number > 5. Immune to attrition < 3. | |
| The Emperor, Relentless | Character | PM | 6 | Never deploys or moves (even if carried) to a site opponent occupies. Players do not retrieve Force for initiating a battle. While Agents Of Black Sun on table, your total battle destiny is +1 where you have a Black Sun agent. Immune to attrition. | |
| Tusken Raider With Hunting Rifle | Character | C | 2 | Permanent weapon is Hunting Rifle (may target a character or creature; draw destiny; target hit and forfeit -2 if destiny +1 > defense value. If firing from Dune Sea, Jundland Wastes, or a canyon, targets at an adjacent site or adds 1 to weapon destiny). | |
| Unkar Plutt | Character | U2 | 4 | Your battle destiny draws here are +¼ for each device, droid, starship, vehicle, or weapon card here. During battle with an opponent's droid, adds one destiny to total power. Once per game, may retrieve a device or character weapon. | |
| Vader (V) | Character | PM | 1 | [Pilot] 3. If alone and a battle was just initiated here, may take Lightsaber Parry, Physical Choke, or Vader's Anger into hand from Reserve Deck; reshuffle. Opponent's non-Jedi characters here are power and forfeit -1. Immune to attrition < 5 (< 7 if with a Jedi). |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Observation Holocam (V) | Device | U2 | 3 | Deploy on your interior site. If opponent just deployed a character or vehicle here, may lose 1 Force to move your character to here using landspeed (at normal use of the Force). Opponent may not 'react' to here. May place out of play to draw top card of Reserve Deck. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| No Escape (V) | Effect | PM | 4 | Deploy on table. When deployed, may take the top card of Lost Pile into hand. During your move phase, may cancel Landing Claw. If Landing Claw was just lost, place it out of play. Elis Helrot and Nabrun Leids are unique (•) and are Lost Interrupts. [Immune to Alter.] | |
| Thrawn's Art Collection | Effect | C | 4 | Use 4 Force to deploy on table. If you just initiated a Force drain (or won a battle) at same battleground as Thrawn, opponent loses 1 Force (cannot be reduced) and stacks it here face up. (These stacked cards are artwork cards.) [Immune to Alter.] |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Grievous' Gambit | Interrupt | C | 4 | LOST: Deploy [Episode I] Coruscant from Reserve Deck; reshuffle. STARTING: If A Stunning Move on table, deploy three Effects that deploy on your side of table, deploy for free, and are always immune to Alter. Place Interrupt in hand. | |
| History, Philosophy, And Art | Interrupt | U | 5 | USED: During battle, add 1 to your total battle destiny for each artwork card on table. LOST: Once per game, if your [Set 19] objective just `studied' an Interrupt, you may take one Interrupt into hand from Lost Pile. | |
| Surely You Can Do Better | Interrupt | U | 4 | USED: During battle, target a character present with [Set 13] Dooku. Target is power -3. LOST: If lightsaber combat was just initiated, add one destiny to your total. OR If [Set 13] Dooku on table, deploy Dooku's Lightsaber from Lost Pile. | |
| Thrawn Pincer | Interrupt | C1 | 6 | USED: Add 1 to hyperspeed of a dreadnaught or Star Destroyer for each artwork card on table for remainder of turn. LOST: Once per game, if your [Set 19] objective just `studied' a vehicle or starship, relocate your Star Destroyer from anywhere on table to that battle. | |
| Understand Art, Understand A Species | Interrupt | C | 4 | If an Imperial leader just won a battle, opponent loses 1 Force (and stacks it on Thrawn's Art Collection if possible). OR Suspend Ancient Watering Hole for remainder of turn. OR If you have 4 artwork cards, you retrieve 1 Force and opponent loses 1 Force. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lothal | Location | U2 | 0 | Dark: While you occupy, gains one [Dark Side] icon. Light: Piloted Rebel starships here are power and forfeit +1 and immune to Gravity Shadow. | |
| Lothal: Advanced Projects Laboratory | Location | U | 0 | Dark: Once per game, may deploy TIE Defender Project, Pryce, or Thrawn here from Reserve Deck; reshuffle. Light: Opponent may not reduce or cancel your Force drains here. | |
| Lothal: Capital City | Location | F | 0 | Dark: Rukh, Imperials, AT-DPs, AT-STs, and speeder bikes are power and defense value +1 here. Light: While you occupy, your Imperial Complex game text is canceled. | |
| Lothal: Imperial Complex | Location | U | 0 | Dark: If you control with a leader, once per battle at a related site, you may deploy a card as a `react'. Light: Unless you occupy, your spies may not deploy here. | |
| Lothal: Imperial Strip Mines | Location | U | 0 | Dark: If your miner present, your Force generation is +2 here. Light: If you control, your Force generation is +1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Chimaera (V) | Starship | R | 1 | May add 6 pilots, 6 passengers, and 4 TIEs. Permanent pilot provides ability of 2. While Thrawn piloting, immune to attrition < 5 and game text of We're In Attack Position Now may not be canceled. | |
| Chimaera (V) (AI) | Starship | R | 1 | May add 6 pilots, 6 passengers, and 4 TIEs. Permanent pilot provides ability of 2. While Thrawn piloting, immune to attrition < 5 and game text of We're In Attack Position Now may not be canceled. | |
| Thunderflare (V) | Starship | R | 1 | May add 6 pilots, 8 passengers, and 4 TIEs. While Khurgee aboard, power, armor, and hyperspeed +2. While Death Star II on table, Thunderflare moves for free. Permanent pilot provides ability of 2. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Vader's Lightsaber (V) | Weapon | R1 | 1 | Deploy on [Episode I] Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Subtract 1 if targeting Obi-Wan. Add 1 if targeting a Padawan. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Vader's Lightsaber (V) (ALT) | Weapon | R1 | 1 | Deploy on [Episode I] Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Subtract 1 if targeting Obi-Wan. Add 1 if targeting a Padawan. Target hit, and its forfeit = 0, if total destiny > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Great Tactician Creates Plans/The Result Is Often Resentment | Objective | U | 0 | Deploy Lothal system, Advanced Projects Laboratory, Imperial Complex, and Thrawn's Art Collection. For remainder of game, you may not deploy Chiraneau or [Episode I] (or [Episode VII]) cards with ability or [Presence]. Once per turn, may deploy a battleground system (or a site to Lothal) from Reserve Deck; reshuffle. While this side up, Imperial Star Destroyers deploy -1 (-3 if Chimaera deploying to Lothal). Flip this card during any deploy phase if Thrawn at a battleground and two artwork cards on table. | |
| A Great Tactician Creates Plans/The Result Is Often Resentment | Objective | U | 7 | While this side up, if a battle was just initiated involving an Imperial leader or piloted TIE defender, may 'study' one artwork card. If possible, if its printed destiny number is: (0-2) opponent's immunity to attrition is canceled; (3-4) take a card with ability into hand from Reserve Deck; reshuffle; (5+) add 3 to your total power. Place artwork card in owner's Lost Pile. Flip this card if Thrawn not on table or (except during battle) if no artwork cards on table. |
Sources
- Virtual Set 19 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org