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'''Theed Palace''' (December | {| class="wikitable expansion-infobox" | ||
! colspan="2" | Theed Palace | |||
|- | |||
| colspan="2" style="text-align:center;" | [[File:Set-theed-palace.jpg|260px]] | |||
|- | |||
! Game/Set | |||
| Star Wars CCG | |||
|- | |||
! Expansion | |||
| Theed Palace | |||
|- | |||
! Publisher | |||
| Decipher | |||
|- | |||
! Country | |||
| USA | |||
|- | |||
! Date | |||
| 12 December 2001 | |||
|- | |||
! Language | |||
| English | |||
|- | |||
! Cards Total | |||
| 129 | |||
|- | |||
! Card Size | |||
| 63x88mm | |||
|} | |||
'''Theed Palace''' is the 32nd expansion of Star Wars CCG. | |||
It is published by Decipher in 2001 and consists of 129 cards. | |||
This was the last set produced for Star Wars CCG. The most popular and notable card in this set is Darth Sidious who was, at that time, not considered by Decipher to be the same person as Emperor Palpatine or Senator Palpatine in the "game universe". CardGuide lists 129 cards. | |||
== Sources == | |||
* [https://web.archive.org/web/19990504174938/http://www.decipher.com/starwars/productlibrary/thecollection/index.html Star Wars CCG: The Expansions] at Decipher.com (archive, 4 May 1999) | |||
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists] at Decipher.com (archive, 25 December 2008) | |||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | |||
* [https://web.archive.org/web/20020124020706/http://www.decipher.com/starwars/expansions/theedpalace/index.html Theed Palace expansion] at Decipher.com (archive, 24 January 2002) | |||
* [https://starwars.fandom.com/wiki/Theed_Palace_Limited Theed Palace Limited] at Wookieepedia | |||
== Card list == | |||
=== [[Light|Light Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-artoobravelittledroid.gif|200px|link=Artoo, Brave Little Droid]] || [[Artoo, Brave Little Droid]] || [[Character|Character]] || R || 6 || While aboard any starfighter, adds 2 to its power and hyperspeed. While in battle at a system, may place Artoo in Used Pile to cancel a just-drawn battle destiny. Cancels Lateral Damage targeting a starship at same system. | |||
|- | |||
| [[File:Theed-L-artoobravelittledroid_ai.gif|200px|link=Artoo, Brave Little Droid (AI)]] || [[Artoo, Brave Little Droid (AI)]] || [[Character|Character]] || R || 6 || While aboard any starfighter, adds 2 to its power and hyperspeed. While in battle at a system, may place Artoo in Used Pile to cancel a just-drawn battle destiny. Cancels Lateral Damage targeting a starship at same system. | |||
|- | |||
| [[File:Theed-L-bossnass.gif|200px|link=Boss Nass]] || [[Boss Nass]] || [[Character|Character]] || R || 1 || While at an underwater site and all of your characters on Naboo are Gungans: add one battle destiny in battles at Naboo sites and once during your deploy phase may deploy a Gungan or Steady, Steady from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-L-bossnass_ai.gif|200px|link=Boss Nass (AI)]] || [[Boss Nass (AI)]] || [[Character|Character]] || R || 1 || While at an underwater site and all of your characters on Naboo are Gungans: add one battle destiny in battles at Naboo sites and once during your deploy phase may deploy a Gungan or Steady, Steady from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-L-captaintarpals.gif|200px|link=Captain Tarpals]] || [[Captain Tarpals]] || [[Character|Character]] || R || 2 || Adds 1 to power of your other Gungans at same site. Opponent's characters may not move to underwater sites. Once per turn, if you just drew a Gungan for battle destiny, may deploy that Gungan for free to cancel that destiny and re-draw. | |||
|- | |||
| [[File:Theed-L-corporalrushing.gif|200px|link=Corporal Rushing]] || [[Corporal Rushing]] || [[Character|Character]] || U || 3 || Deploys -1 to Naboo. While firing a blaster, adds one to total weapon destiny. Once per battle, if a battle droid was just hit by a blaster here, battle droid is lost and opponent loses 1 Force. | |||
|- | |||
| [[File:Theed-L-damsdenna.gif|200px|link=Dams Denna]] || [[Dams Denna]] || [[Character|Character]] || U || 3 || Once during your deploy phase, you may deploy a Kaadu, Fambaa or Eopie to same site from Reserve Deck; reshuffle. If you just lost a creature vehicle from same site, you may place that creature in your Used Pile. | |||
|- | |||
| [[File:Theed-L-generaljarjar.gif|200px|link=General Jar Jar]] || [[General Jar Jar]] || [[Character|Character]] || R || 2 || Once per game may take Brisky Morning Munchen into hand from Reserve Deck; reshuffle. Once per battle, may use 1 Force to target an opponent's droid present. Both players draw destiny. If your destiny + 1 > opponent's destiny, target lost. | |||
|- | |||
| [[File:Theed-L-generaljarjar_ai.gif|200px|link=General Jar Jar (AI)]] || [[General Jar Jar (AI)]] || [[Character|Character]] || R || 2 || Once per game may take Brisky Morning Munchen into hand from Reserve Deck; reshuffle. Once per battle, may use 1 Force to target an opponent's droid present. Both players draw destiny. If your destiny + 1 > opponent's destiny, target lost. | |||
|- | |||
| [[File:Theed-L-gungangeneral.gif|200px|link=Gungan General]] || [[Gungan General]] || [[Character|Character]] || C || 2 || Deploys -1 to Naboo. Your Gungans at same site are forfeit +2. While in a battle, if you just drew a Gungan for battle destiny you may take that card into hand. | |||
|- | |||
| [[File:Theed-L-gunganguard.gif|200px|link=Gungan Guard]] || [[Gungan Guard]] || [[Character|Character]] || C || 2 || Your Gungan leaders present may not be targeted by weapons. While defending a battle on Naboo, Power +4 and, whenever you draw a Gungan for battle destiny, add 3 to that destiny. Requires +2 Force to use landspeed. | |||
|- | |||
| [[File:Theed-L-jerusjannick.gif|200px|link=Jerus Jannick]] || [[Jerus Jannick]] || [[Character|Character]] || U || 2 || Deploys - 2 to same site as Amidala. While in a battle with Amidala or Leia, your leaders present may not be targeted by weapons, and Jerus may be forfeited to satisfy all battle damage and attrition against you. | |||
|- | |||
| [[File:Theed-L-lieutenantarvenwendik.gif|200px|link=Lieutenant Arven Wendik]] || [[Lieutenant Arven Wendik]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots. While piloting Bravo 3 at same system as a battleship, adds one destiny to attrition only. | |||
|- | |||
| [[File:Theed-L-lieutenantchamberlyn.gif|200px|link=Lieutenant Chamberlyn]] || [[Lieutenant Chamberlyn]] || [[Character|Character]] || U || 2 || Deploys -1 to Naboo. Once per game may deploy a blaster on Chamberlyn from Reserve Deck; reshuffle. Once during your control phase, may target a battle droid present and draw destiny. If destiny > 3, target lost. | |||
|- | |||
| [[File:Theed-L-lieutenantryakirsch.gif|200px|link=Lieutenant Rya Kirsch]] || [[Lieutenant Rya Kirsch]] || [[Character|Character]] || U || 3 || Adds 2 to power of anything he pilots. While aboard Bravo 4, draws one battle destiny if not able to otherwise, and opponent's droid starfighters are deploy +2 at same system. | |||
|- | |||
| [[File:Theed-L-macewindujedimaster.gif|200px|link=Mace Windu, Jedi Master]] || [[Mace Windu, Jedi Master]] || [[Character|Character]] || R || 1 || Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). | |||
|- | |||
| [[File:Theed-L-macewindujedimaster_ai.gif|200px|link=Mace Windu, Jedi Master (AI)]] || [[Mace Windu, Jedi Master (AI)]] || [[Character|Character]] || R || 1 || Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). | |||
|- | |||
| [[File:Theed-L-officerdolphe.gif|200px|link=Officer Dolphe]] || [[Officer Dolphe]] || [[Character|Character]] || U || 3 || Adds 2 to power of anything he pilots. While aboard Bravo 2, draws one battle destiny if not able to otherwise, and opponent's battle destiny draws are -2 at same system. | |||
|- | |||
| [[File:Theed-L-officerellberger.gif|200px|link=Officer Ellberger]] || [[Officer Ellberger]] || [[Character|Character]] || U || 2 || Adds 2 to power of anythings she pilots. While piloting Bravo 5 and at same system as a droid starfighter, adds one destiny to attrition only. | |||
|- | |||
| [[File:Theed-L-officerperosei.gif|200px|link=Officer Perosei]] || [[Officer Perosei]] || [[Character|Character]] || U || 2 || Once during your deploy phase, may use 1 Force to relocate Perosei to an adjacent Naboo site. While with a Republic character during battle, may place Perosei out of play to add 5 to your total power this battle. | |||
|- | |||
| [[File:Theed-L-panakaprotectorofthequeen.gif|200px|link=Panaka, Protector Of The Queen]] || [[Panaka, Protector Of The Queen]] || [[Character|Character]] || R || 2 || Deploys for free to a Naboo site. While with Amidala at a Naboo site, opponent may not target Amidala with weapons. While on Naboo, immune to attrition < 5. | |||
|- | |||
| [[File:Theed-L-panakaprotectorofthequeen_ai.gif|200px|link=Panaka, Protector Of The Queen (AI)]] || [[Panaka, Protector Of The Queen (AI)]] || [[Character|Character]] || R || 2 || Deploys for free to a Naboo site. While with Amidala at a Naboo site, opponent may not target Amidala with weapons. While on Naboo, immune to attrition < 5. | |||
|- | |||
| [[File:Theed-L-queenamidala.gif|200px|link=Queen Amidala]] || [[Queen Amidala]] || [[Character|Character]] || R || 2 || Deploys -1 to Naboo. Amidala and your other Republic characters present are defense value +2, and immune to You Are Beaten, Sniper, and attrition < 3. | |||
|- | |||
| [[File:Theed-L-queenamidala_ai.gif|200px|link=Queen Amidala (AI)]] || [[Queen Amidala (AI)]] || [[Character|Character]] || R || 2 || Deploys -1 to Naboo. Amidala and your other Republic characters present are defense value +2, and immune to You Are Beaten, Sniper, and attrition < 3. | |||
|- | |||
| [[File:Theed-L-quigonjinnwithlightsaber.gif|200px|link=Qui-Gon Jinn With Lightsaber]] || [[Qui-Gon Jinn With Lightsaber]] || [[Character|Character]] || R || 1 || Adds one battle destiny if with Maul. Permanent weapon is •Qui-Gon Jinn's Lightsaber (may target a character or creature for free; draw two destiny; target 'hit,' and its forfeit = 0, if total destiny > defense value). | |||
|- | |||
| [[File:Theed-L-repbeen.gif|200px|link=Rep Been]] || [[Rep Been]] || [[Character|Character]] || U || 2 || Deploys -1 to an underwater site. While at Boss Nass' Chamber: your Force generation here is +1 for each Gungan present, and once per game, may take an underwater site into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-L-ricoliebravoleader.gif|200px|link=Ric Olie, Bravo Leader]] || [[Ric Olie, Bravo Leader]] || [[Character|Character]] || R || 2 || Adds 3 to power of anything he pilots. While piloting during a battle at a system where you have two piloted Bravo Squadron starfighters, adds two battle destiny. | |||
|- | |||
| [[File:Theed-L-royalnaboosecurityofficer.gif|200px|link=Royal Naboo Security Officer]] || [[Royal Naboo Security Officer]] || [[Character|Character]] || C || 3 || Power -1 while not on Naboo. While you have at least three other non-unique Royal Naboo Security Officers at related Naboo sites, draws one battle destiny if unable to otherwise. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-gettoyourships.gif|200px|link=Get To Your Ships!]] || [[Get To Your Ships!]] || [[Effect|Effect]] || C || 5 || Deploy on table. Once during your deploy phase, may reveal an unpiloted starfighter from hand to take its matching pilot character from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. (Immune to Alter.) | |||
|- | |||
| [[File:Theed-L-gunganenergyshield.gif|200px|link=Gungan Energy Shield]] || [[Gungan Energy Shield]] || [[Effect|Effect]] || C || 5 || Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed. | |||
|- | |||
| [[File:Theed-L-itsonautomaticpilot.gif|200px|link=It's On Automatic Pilot!]] || [[It's On Automatic Pilot!]] || [[Effect|Effect]] || C || 3 || Deploy on table. Your N-1 starfighters are forfeit +2. During every draw phase, opponent loses 1 Force unless they occupy a battleground system. Effect lost if you do not occupy two battleground systems with [Republic] starships. | |||
|- | |||
| [[File:Theed-L-naboocelebration.gif|200px|link=Naboo Celebration]] || [[Naboo Celebration]] || [[Effect|Effect]] || R || 5 || Deploy on table. If Amidala at a Theed Palace site (or Boss Nass at an exterior Naboo site), opponent's cards with ability deploy +2 there. Once during battle at a Naboo site, if you just drew a Gungan or Royal Naboo Security for battle destiny, opponent loses 1 Force. | |||
|- | |||
| [[File:Theed-L-senatehovercam.gif|200px|link=Senate Hovercam]] || [[Senate Hovercam]] || [[Effect|Effect]] || R || 3 || Deploy on Galactic Senate. Amidala is politics +1 here. While you have a senate majority, your Force generation here is +3. Place Effect in Lost Pile if opponent controls this location. | |||
|- | |||
| [[File:Theed-L-steadysteady.gif|200px|link=Steady, Steady]] || [[Steady, Steady]] || [[Effect|Effect]] || C || 4 || Deploy on table. If you have two Gungans with different card titles at Battle Plains, your Force drains are +2 there. While two underwater sites on table, your Gungans and creature vehicles are immune to attrition < 4 where your Fambaa is present. (Immune to Alter.) | |||
|- | |||
| [[File:Theed-L-theywinthisround.gif|200px|link=They Win This Round]] || [[They Win This Round]] || [[Effect|Effect]] || R || 5 || If opponent just Force drained you at a location, deploy on that location. Opponent's Force drains here are +1. Your battle destiny draws here are +1 If you control this location, may place Immediate Effect in Used Pile to retrieve 4 Force. (Immune to Control.) | |||
|- | |||
| [[File:Theed-L-wedidnthitit.gif|200px|link=We Didn't Hit It]] || [[We Didn't Hit It]] || [[Effect|Effect]] || C || 5 || Deploy on table. Your Force generation is +1 at systems you control. Opponent's non-unique starfighters are deploy +1 (or +2 to a system you occupy). (Immune to Alter.) | |||
|- | |||
| [[File:Theed-L-wesareadytodooursapart.gif|200px|link=Wesa Ready To Do Our-sa Part]] || [[Wesa Ready To Do Our-sa Part]] || [[Effect|Effect]] || C || 5 || Deploy on table. If your Gungan was just lost from a site, may place him here. Once per battle, may place one of your Gungans here out of play to add 4 to your total power during that battle. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-ascensionguns.gif|200px|link=Ascension Guns]] || [[Ascension Guns]] || [[Interrupt|Interrupt]] || U || 5 || During your move phase, target any number of your characters at Theed Palace Hallway. Draw destiny. If destiny +2 > number of characters targeted, relocate those characters to one other interior Naboo site. Otherwise targets are lost. | |||
|- | |||
| [[File:Theed-L-bigboomers.gif|200px|link=Big Boomers!]] || [[Big Boomers!]] || [[Interrupt|Interrupt]] || C || 4 || If there is more than 1 card in opponent's Force Pile, opponent must use 1 Force. OR Take a Fambaa or Booma into hand from Reserve Deck; reshuffle. OR If you just drew weapon destiny for your Booma, cancel that destiny to cause a re-draw. | |||
|- | |||
| [[File:Theed-L-gimmealift.gif|200px|link=Gimme A Lift!]] || [[Gimme A Lift!]] || [[Interrupt|Interrupt]] || R || 5 || Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him into hand. | |||
|- | |||
| [[File:Theed-L-nogibenupgeneraljarjar.gif|200px|link=No Giben Up, General Jar Jar!]] || [[No Giben Up, General Jar Jar!]] || [[Interrupt|Interrupt]] || R || 5 || If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. | |||
|- | |||
| [[File:Theed-L-takethis.gif|200px|link=Take This!]] || [[Take This!]] || [[Interrupt|Interrupt]] || C || 5 || If you are about to draw weapon destiny for Proton Torpedoes, instead draw 3 and choose 1. OR For rest of turn, add 2 to any attempt to 'blow away' Blockade Flagship. OR Take Proton Torpedoes or Bravo Fighter into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-L-wedonthavetimeforthis.gif|200px|link=We Don't Have Time For This]] || [[We Don't Have Time For This]] || [[Interrupt|Interrupt]] || R || 5 || If Amidala and Panaka are in a battle together, add two battle destiny. OR Target an interior Naboo site where opponent has a battle droid. Draw destiny. If destiny > number of battle droids at that site, one of them is lost (opponent's choice). | |||
|- | |||
| [[File:Theed-L-wesagottagrandarmy.gif|200px|link=Wesa Gotta Grand Army]] || [[Wesa Gotta Grand Army]] || [[Interrupt|Interrupt]] || C || 5 || USED: Take a Fambaa, Battle Plains, or Boss Nass' Chambers into hand from Reserve Deck; reshuffle. OR Subtract one from any just drawn weapon destiny. LOST: Target an opponent's undercover spy with your Gungan. Target is lost. | |||
|- | |||
| [[File:Theed-L-whoooo.gif|200px|link=Whoooo!]] || [[Whoooo!]] || [[Interrupt|Interrupt]] || C || 4 || Take a unique (•) N-1 starfighter into hand from Reserve Deck; reshuffle. OR If a battle was just initiated at a system where opponent has a droid starfighter, all droid starfighters at that system are power -1 for remainder of turn. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-blockadeflagshipdockingbay.gif|200px|link=Blockade Flagship: Docking Bay]] || [[Blockade Flagship: Docking Bay]] || [[Location|Location]] || U || 0 || Light: This site may not be converted. Dark: Your Docking Bay transit from here requires 1 Force. If just 'blown away', lose 4 Force. | |||
|- | |||
| [[File:Theed-L-naboobossnassschambers.gif|200px|link=Naboo: Boss Nass' Chambers]] || [[Naboo: Boss Nass' Chambers]] || [[Location|Location]] || U || 0 || Light: Once per game may take Boss Nass into hand from Reserve Deck; reshuffle. Dark: Opponent may not Force drain here. Immune to Revolution. | |||
|- | |||
| [[File:Theed-L-naboootohgungaentrance.gif|200px|link=Naboo: Otoh Gunga Entrance]] || [[Naboo: Otoh Gunga Entrance]] || [[Location|Location]] || U || 0 || Light: Your Gungans deploy -1 here and move from here for free. You may not Force drain here. Dark: Cards with ability (except Gungans) deploy +4 to underwater sites. Immune to Revolution. | |||
|- | |||
| [[File:Theed-L-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway]] || [[Naboo: Theed Palace Hallway]] || [[Location|Location]] || U || 0 || Light: Once per game may take Ascension Guns into hand from Reserve Deck; reshuffle. Dark: If your battle droid present, Force drain +1 here. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-bravo1.gif|200px|link=Bravo 1]] || [[Bravo 1]] || [[Starship|Starship]] || R || 3 || Deploys -1 to Naboo. May add 1 pilot. While Ric piloting, immune to attrition < 4 and draws one battle destiny if unable to otherwise. | |||
|- | |||
| [[File:Theed-L-bravo2.gif|200px|link=Bravo 2]] || [[Bravo 2]] || [[Starship|Starship]] || U || 2 || Deploys -1 to Naboo. May add 1 pilot. While Dolphe piloting, immune to attrition < 4. While at Naboo system, your Bravo Squadron pilots at same system are forfeit +2. | |||
|- | |||
| [[File:Theed-L-bravo3.gif|200px|link=Bravo 3]] || [[Bravo 3]] || [[Starship|Starship]] || U || 2 || Deploys - 1 to Naboo. May add one pilot. While Arven piloting, immune to attrition < 4. While at Naboo system, opponent's battle destiny draws are - 1 here. | |||
|- | |||
| [[File:Theed-L-bravo4.gif|200px|link=Bravo 4]] || [[Bravo 4]] || [[Starship|Starship]] || U || 2 || Deploys -1 to Naboo. May add 1 pilot. While Rya piloting, immune to attrition < 4. While at Naboo system, adds 1 to each of your Force drains there. | |||
|- | |||
| [[File:Theed-L-bravo5.gif|200px|link=Bravo 5]] || [[Bravo 5]] || [[Starship|Starship]] || U || 2 || Deploys -1 to Naboo. May add 1 pilot. While Ellberger piloting, immune to attrition < 3. While at Naboo, opponent's battleships present are power -1. | |||
|- | |||
| [[File:Theed-L-bravofighter.gif|200px|link=Bravo Fighter]] || [[Bravo Fighter]] || [[Starship|Starship]] || R || 3 || Permanent pilot provides ability of 3. During your control phase, if landed aboard Blockade Flagship, may draw one destiny. If destiny > 6, place Bravo Fighter in your Used Pile; Flagship 'blown away.' | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-fambaa.gif|200px|link=Fambaa]] || [[Fambaa]] || [[Vehicle|Vehicle]] || C || 5 || May add 2 'riders' (passengers). Ability = ½. Requires +1 Force to use landspeed. May not be attacked by creatures. | |||
|- | |||
| [[File:Theed-L-gianspeeder.gif|200px|link=Gian Speeder]] || [[Gian Speeder]] || [[Vehicle|Vehicle]] || C || 2 || May add 1 driver and 3 passengers. May move as a 'react' to Naboo sites. Your battle destiny draws are +1 for each of your Royal Naboo Security present. (Limit +3.) | |||
|- | |||
| [[File:Theed-L-kaadu.gif|200px|link=Kaadu]] || [[Kaadu]] || [[Vehicle|Vehicle]] || C || 4 || May add 1 'rider' (passenger). Ability = ½. Moves for free. While 'ridden' by a Gungan, may move as a 'react.' While at a swamp, adds 1 to your Force drains there. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-amidalasblaster.gif|200px|link=Amidala's Blaster]] || [[Amidala's Blaster]] || [[Weapon|Weapon]] || R || 6 || Deploy on Amidala. May target a character or creature for free. Draw destiny. Character is power and forfeit = 0 if destiny > defense value. Creature lost if destiny +2 > defense value. | |||
|- | |||
| [[File:Theed-L-booma.gif|200px|link=Booma]] || [[Booma]] || [[Weapon|Weapon]] || C || 4 || Deploy on your Fambaa. Twice per battle may draw destiny. If destiny < total number of opponent's characters and vehicles present, one of them is lost (opponent's choice). | |||
|- | |||
| [[File:Theed-L-captaintarpalselectropole.gif|200px|link=Captain Tarpals' Electropole]] || [[Captain Tarpals' Electropole]] || [[Weapon|Weapon]] || C || 6 || Deploys on Captain Tarpals. May 'throw' (place in Used Pile) to target a character, creature or vehicle for free. Draw destiny. If destiny +3 > defense value, target is landspeed = 0 and power - 3 for remainder of turn. | |||
|- | |||
| [[File:Theed-L-electropole.gif|200px|link=Electropole]] || [[Electropole]] || [[Weapon|Weapon]] || C || 5 || Deploy on your Gungan. May target a character for free. Draw destiny. If destiny > defense value, character is power -4 for remainder of turn. At the end of battle here, may place this electropole on top of Reserve Deck. | |||
|- | |||
| [[File:Theed-L-protontorpedoes.gif|200px|link=Proton Torpedoes (Theed Palace)]] || [[Proton Torpedoes (Theed Palace)|Proton Torpedoes]] || [[Weapon|Weapon]] || C || 4 || Use 1 Force to deploy on your N-1 starfighter. May target a starship using 1 Force. Draw Destiny. Target hit if destiny > defense value. While on Bravo Fighter and you are attempting to 'blow away' Blockade Flagship, adds 2 to your total. | |||
|} | |||
==== [[Objective]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-wehaveaplan.gif|200px|link=We Have A Plan / They Will Be Lost And Confused]] || [[We Have A Plan / They Will Be Lost And Confused|We Have A Plan/They Will Be Lost And Confused]] || [[Objective|Objective]] || U || 0 || Deploy Theed Palace Throne Room, Theed Palace Hallway, and Theed Palace Courtyard. {For} remainder of game, you may not deploy cards with ability except [Episode I] Jedi, aliens, [Episode I] vehicles, Republic characters and [Republic] starships. Your Destiny is suspended. You lose no Force to Vengeance Of The Dark Prince. {While} this side up, you may not deploy characters to interior Naboo sites. Once per turn, may activate 1 Force. {Flip} this card if you control Theed Palace Throne Room (with Amidala there). | |||
|- | |||
| [[File:Theed-L-theywillbelostandconfused.gif|200px|link=We Have A Plan / They Will Be Lost And Confused]] || [[We Have A Plan / They Will Be Lost And Confused|We Have A Plan/They Will Be Lost And Confused]] || [[Objective|Objective]] || U || 7 || {While} this side up, you lose no more than 2 Force to any Force drain. Your [Republic] starships are power +2 and immunity to attrition of [Trade Federation] starships is canceled. If opponent just drew a battle destiny greater than three, you may use 1 Force to cancel that battle destiny. During your control phase, opponent loses 2 Force for each battleground site you control with Amidala or Panaka. {Flip} this card if opponent controls Theed Palace Throne Room. | |||
|} | |||
==== [[Admiral's Order]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-L-illtryspinning.gif|200px|link=I'll Try Spinning]] || [[I'll Try Spinning]] || [[Admiral's Order|Admiral's Order]] || R || 6 || Landed starfighters and vehicles aboard starships are forfeit = 0. Once during your control phase may target your N-1 starfighter and opponent's starfighter present at same system. Both players draw destiny. You add your starfighter's power and maneuver. Opponent adds starfighter's power. Starship with lowest total is lost. | |||
|- | |||
| [[File:Theed-L-letsgoleft.gif|200px|link=Let's Go Left]] || [[Let's Go Left]] || [[Admiral's Order|Admiral's Order]] || R || 6 || Non-pilot characters aboard starships are forfeit -4. Whenever a player's starship is 'hit', that player loses 1 Force (2 if starship was hit by Proton Torpedoes). At systems where you have only [Republic] starships, all of those starships are immune to attrition < 4. At sites related to a system you occupy, your battle destinies may not be canceled by opponent. | |||
|} | |||
=== [[Dark|Dark Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-3b310.gif|200px|link=3B3-10]] || [[3B3-10]] || [[Character|Character]] || U || 2 || While at Theed Palace Hallway, opponent's characters may not move from here. Once per game may take Halt! Into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-3b31204.gif|200px|link=3B3-1204]] || [[3B3-1204]] || [[Character|Character]] || U || 2 || While with two other battle droids, may use 1 Force to target an opponent's Jedi present. Target's immunity to attrition is canceled for remainder of turn. | |||
|- | |||
| [[File:Theed-D-3b321.gif|200px|link=3B3-21]] || [[3B3-21]] || [[Character|Character]] || U || 2 || If opponent just initiated a battle at same site, may use X Force to reveal the top X cards of your Reserve Deck. (maximum 4). Any battle droids revealed this way may deploy for free; all other cards are lost. | |||
|- | |||
| [[File:Theed-D-3b3888.gif|200px|link=3B3-888]] || [[3B3-888]] || [[Character|Character]] || U || 2 || Once per turn may use 1 Force to target an opponent's character present; target is defense value -3 for remainder of turn. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |||
|- | |||
| [[File:Theed-D-battledroidofficer.gif|200px|link=Battle Droid Officer]] || [[Battle Droid Officer]] || [[Character|Character]] || C || 2 || Your infantry battle droids deploy -1 to same site. While with another battle droid, adds 1 to your total battle destiny here. Your battle droids may move to this site for free. | |||
|- | |||
| [[File:Theed-D-battledroidpilot.gif|200px|link=Battle Droid Pilot]] || [[Battle Droid Pilot]] || [[Character|Character]] || C || 3 || Adds 2 to power of anything he pilots (3 while piloting a battleship). While piloting a battleship, draws one battle destiny if unable to otherwise. | |||
|- | |||
| [[File:Theed-D-bokaskol.gif|200px|link=Bok Askol]] || [[Bok Askol]] || [[Character|Character]] || U || 3 || Once during your deploy phase, may draw destiny: (0-2) no result; (3-4) Askol draws one battle destiny if unable to otherwise for remainder of turn; (5+) Askol is power +4 for remainder of turn. | |||
|- | |||
| [[File:Theed-D-captaindaultaydofine.gif|200px|link=Captain Daultay Dofine]] || [[Captain Daultay Dofine]] || [[Character|Character]] || R || 1 || Adds 3 to power of any capital starship he pilots. Once per game may take Activate The Droids into hand from Reserve Deck; reshuffle. While aboard Blockade Flagship, it is immune to attrition < 5 and Activate The Droids is immune to Alter. | |||
|- | |||
| [[File:Theed-D-darthmaulwithlightsaber.gif|200px|link=Darth Maul With Lightsaber]] || [[Darth Maul With Lightsaber]] || [[Character|Character]] || R || 1 || Permanent weapon is •Maul's Double-Bladed Lightsaber (twice per battle, may target a character for free; draw two destiny; target 'hit,' and its forfeit = 0, if total destiny > defense value). | |||
|- | |||
| [[File:Theed-D-darthsidious.gif|200px|link=Darth Sidious]] || [[Darth Sidious]] || [[Character|Character]] || R || 1 || While no other characters present, if opponent just lost a Jedi from table, may lose 1 Force to place that Jedi out of play. While on Coruscant, may use 1 Force to add one battle destiny in a battle your Neimoidian is in. Immune to attrition. | |||
|- | |||
| [[File:Theed-D-darthsidious_ai.gif|200px|link=Darth Sidious (AI)]] || [[Darth Sidious (AI)]] || [[Character|Character]] || R || 1 || While no other characters present, if opponent just lost a Jedi from table, may lose 1 Force to place that Jedi out of play. While on Coruscant, may use 1 Force to add one battle destiny in a battle your Neimoidian is in. Immune to attrition. | |||
|- | |||
| [[File:Theed-D-infantrybattledroid.gif|200px|link=Infantry Battle Droid]] || [[Infantry Battle Droid]] || [[Character|Character]] || C || 3 || Power +1 in battles you initiate. Once per turn, if this droid just fired a blaster and 'hit' an opponent's character, opponent loses 1 Force. Opponent's Gungans and Republic characters present are forfeit -1. | |||
|- | |||
| [[File:Theed-D-nutegunrayneimoidianviceroy.gif|200px|link=Nute Gunray, Neimoidian Viceroy]] || [[Nute Gunray, Neimoidian Viceroy]] || [[Character|Character]] || R || 1 || Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present. | |||
|- | |||
| [[File:Theed-D-nutegunrayneimoidianviceroy_ai.gif|200px|link=Nute Gunray, Neimoidian Viceroy (AI)]] || [[Nute Gunray, Neimoidian Viceroy (AI)]] || [[Character|Character]] || R || 1 || Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present. | |||
|- | |||
| [[File:Theed-D-oom9.gif|200px|link=OOM-9]] || [[OOM-9]] || [[Character|Character]] || U || 3 || Adds 2 to power of anything he pilots. May add or subtract one from a just drawn Energy Shell weapon destiny draw here. While at Battle Plains, twice per game may take Open Fire! or Cease Fire! into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-owo1withbackup.gif|200px|link=OWO-1 With Backup]] || [[OWO-1 With Backup]] || [[Character|Character]] || R || 1 || Requires +2 Force to use Landspeed. Power +1 for each of opponent's Jedi present. While with a battledroid at a site, draws two battle destiny if unable to otherwise. Opponent's Force drains are -1 at adjacent sites. | |||
|- | |||
| [[File:Theed-D-raynovaca.gif|200px|link=Rayno Vaca]] || [[Rayno Vaca]] || [[Character|Character]] || U || 3 || Your characters may move from here using their landspeed for free. During your control phase, may place Vaca in Used Pile to take Lana Dobreed into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-runehaakolegalcounsel.gif|200px|link=Rune Haako, Legal Counsel]] || [[Rune Haako, Legal Counsel]] || [[Character|Character]] || R || 2 || While at Theed Palce Throne Room, your attrition against opponent in battles at same and related Naboo sites is +X, where X = number of battle droids present at that site. While with a battle droid, Haako is power and defense value +2. | |||
|- | |||
| [[File:Theed-D-runehaakolegalcounsel_ai.gif|200px|link=Rune Haako, Legal Counsel (AI)]] || [[Rune Haako, Legal Counsel (AI)]] || [[Character|Character]] || R || 2 || While at Theed Palce Throne Room, your attrition against opponent in battles at same and related Naboo sites is +X, where X = number of battle droids present at that site. While with a battle droid, Haako is power and defense value +2. | |||
|- | |||
| [[File:Theed-D-silunch.gif|200px|link=Sil Unch]] || [[Sil Unch]] || [[Character|Character]] || U || 2 || Adds 3 to power of anything he pilots. While aboard a battleship, that battleship is immune to attrition < 4 and draws a battle destiny if not able to otherwise. | |||
|- | |||
| [[File:Theed-D-ssa1015.gif|200px|link=SSA-1015]] || [[SSA-1015]] || [[Character|Character]] || U || 2 || While with an opponent's Jedi, your other battle droids present are power +1. Opponent's Jedi are deploy +4 to same site. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |||
|- | |||
| [[File:Theed-D-ssa306.gif|200px|link=SSA-306]] || [[SSA-306]] || [[Character|Character]] || U || 2 || At same site, opponent's spies and smugglers are deploy +4 and may not apply their ability toward drawing battle destiny. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |||
|- | |||
| [[File:Theed-D-ssa719.gif|200px|link=SSA-719]] || [[SSA-719]] || [[Character|Character]] || R || 2 || While with another battle droid, power +3. If with a battle droid on Naboo and you just verified opponent's Reserve Deck, may lose 2 Force to search that Reserve Deck and place one card you find there out of play. | |||
|- | |||
| [[File:Theed-D-tankcommander.gif|200px|link=Tank Commander]] || [[Tank Commander]] || [[Character|Character]] || C || 3 || Adds 3 to power of any AAT he pilots. While piloting an AAT, forfeit +2, draws one battle destiny if unable to otherwise, and your other [Presence] droids at this site are immune to attrition < 4. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-activatethedroids.gif|200px|link=Activate The Droids]] || [[Activate The Droids]] || [[Effect|Effect]] || C || 4 || Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate a battle at a related planet site where youhave a battle droid, you may activate 2 Force or retrieve 1 Force. | |||
|- | |||
| [[File:Theed-D-afterher.gif|200px|link=After Her!]] || [[After Her!]] || [[Effect|Effect]] || R || 5 || If opponent just Force drained you at a location, deploy on that location. Opponent's Force drains here are +1. Your battle destiny draws here are +1. If you control this location, may place Immediate Effect in Used Pile to retrieve 4 Force. (Immune to Control.) | |||
|- | |||
| [[File:Theed-D-atlastwearegettingresults.gif|200px|link=At Last We Are Getting Results]] || [[At Last We Are Getting Results]] || [[Effect|Effect]] || C || 4 || Deploy on table. Your [Trade Federation] starfighters are forfeit +2. During every draw phase, opponent loses 1 Force unless they occupy a battleground system. Effect lost if you do not occupy two battleground systems with [Trade Federation] starships. | |||
|- | |||
| [[File:Theed-D-droidracks.gif|200px|link=Droid Racks]] || [[Droid Racks]] || [[Effect|Effect]] || R || 1 || Use 4 Force to deploy on table. If your battle droid was just lost, may place it here. During your control phase, may use 2 Force (1 Force if your piloted MTT on table) to take any battle droid from here into hand. (Immune to Alter.) | |||
|- | |||
| [[File:Theed-D-fightersstraightahead.gif|200px|link=Fighters Straight Ahead]] || [[Fighters Straight Ahead]] || [[Effect|Effect]] || U || 3 || Deploy on table. Your Force generation is +1 at systems you control. Opponent's non-unique starfighters are deploy +1 (or +2 to a system you occupy). (Immune to Alter.) | |||
|- | |||
| [[File:Theed-D-naboooccupation.gif|200px|link=Naboo Occupation]] || [[Naboo Occupation]] || [[Effect|Effect]] || R || 5 || Deploy on table. During your draw phase, may use 3 Force: until end of next turn, opponent generates no Force at Naboo sites you control with a battle droid. Place Effect in Lost Pile if you have no battle droids on Naboo. (Immune to Alter.) | |||
|- | |||
| [[File:Theed-D-openfire.gif|200px|link=Open Fire!]] || [[Open Fire!]] || [[Effect|Effect]] || C || 5 || Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free. | |||
|- | |||
| [[File:Theed-D-senatehovercam.gif|200px|link=Senate Hovercam (Dark)]] || [[Senate Hovercam (Dark)|Senate Hovercam]] || [[Effect|Effect]] || R || 3 || Deploy on Galactic Senate. While you have a senate majority, your Force generation here is +3, and your Force generation at Coruscant locations is immune to This Place Can Be A Little Rough. Place Effect in Lost Pile if opponent controls this location. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-ceasefire.gif|200px|link=Cease Fire!]] || [[Cease Fire!]] || [[Interrupt|Interrupt]] || C || 4 || If a battle was just initiated, lose 2 Force to prevent all weapons from being fired for remainder of battle. OR Target all your battle droids at a site. Targets may not have their forfeit value reduced for remainder of turn. OR Cancel Blaster Proficiency. | |||
|- | |||
| [[File:Theed-D-dropyourweapons.gif|200px|link=Drop Your Weapons]] || [[Drop Your Weapons]] || [[Interrupt|Interrupt]] || C || 5 || Target an opponent's weapon at same site as your battle droid. Each of that weapon's destiny draws are -1 for remainder of turn. OR If your battle droid just fired a blaster and hit a character, all opponent's weapons at same site are lost. | |||
|- | |||
| [[File:Theed-D-halt.gif|200px|link=Halt!]] || [[Halt!]] || [[Interrupt|Interrupt]] || C || 6 || During any deploy phase, target a character at same site as your battle droid. Target is landspeed = 0 for remainder of turn. OR If opponent just deployed a character to same site as your battle droid, opponent must use 1 Force or place that character in hand. | |||
|- | |||
| [[File:Theed-D-masterdestroyers.gif|200px|link=Master, Destroyers!]] || [[Master, Destroyers!]] || [[Interrupt|Interrupt]] || R || 5 || USED: Target a character at same site as two of your destroyer droids. For remainder or turn, target may not fire weapons and is power -2. LOST: Lose 1 Force to take up to three non-unique destroyer droids into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-rollingrollingrolling.gif|200px|link=Rolling, Rolling, Rolling]] || [[Rolling, Rolling, Rolling]] || [[Interrupt|Interrupt]] || R || 5 || Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. | |||
|- | |||
| [[File:Theed-D-takethemaway.gif|200px|link=Take Them Away]] || [[Take Them Away]] || [[Interrupt|Interrupt]] || C || 4 || USED: Subtract one from a just drawn battle destiny. LOST: During opponent's control phase, use X Force to 'break cover' of an opponent's undercover spy at same site as your battle droid or Neimoidian, where X = spy's deploy cost. | |||
|- | |||
| [[File:Theed-D-theretheyare.gif|200px|link=There They Are!]] || [[There They Are!]] || [[Interrupt|Interrupt]] || U || 5 || If a battle was just initiated, your non-unique battle droids are each power +1 for remainder of battle. (Immune to Sense if battle at a Naboo site.) OR Take a non-unique battle droid or non-unique droid starfighter into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-thisisnotgood.gif|200px|link=This Is Not Good]] || [[This Is Not Good]] || [[Interrupt|Interrupt]] || C || 4 || USED: For remainder of turn, subtract 2 from any attempt to 'blow away' Blockade Flagship. LOST: During any deploy phase, use 3 Force to target any starship at same system as your battleship. Target is hyperspeed = 0 until end of turn. | |||
|- | |||
| [[File:Theed-D-tradefederationtactics.gif|200px|link=Trade Federation Tactics]] || [[Trade Federation Tactics]] || [[Interrupt|Interrupt]] || U || 6 || Use 2 Force to target a starship at same system as your [Trade Federation] starship armed with a weapon. Target is forfeit = 0 until end of turn. OR During battle, add X to your total power, where X = armor of one of your [Trade Federation] starships in that battle. | |||
|- | |||
| [[File:Theed-D-werehitartoo.gif|200px|link=We're Hit, Artoo]] || [[We're Hit, Artoo]] || [[Interrupt|Interrupt]] || C || 5 || Once during battle, target a participating starfighter present with your droid starfighter. Draw destiny. If destiny > target's defense value, target 'hit.' OR If opponent's starfighter was just 'hit' where your droid starfighter is present, activate up to 4 Force. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-blockadeflagshipdockingbay.gif|200px|link=Blockade Flagship: Docking Bay (Dark)]] || [[Blockade Flagship: Docking Bay (Dark)|Blockade Flagship: Docking Bay]] || [[Location|Location]] || U || 0 || Dark: Your Docking Bay transit from here is free. Light: Your Docking Bay transit to and from here requires +8 Force. | |||
|- | |||
| [[File:Theed-D-nabootheedpalacehallway.gif|200px|link=Naboo: Theed Palace Hallway (Dark)]] || [[Naboo: Theed Palace Hallway (Dark)|Naboo: Theed Palace Hallway]] || [[Location|Location]] || U || 0 || Dark: Once per game, may deploy a battle droid here from Reserve Deck; reshuffle. Light: Force drain -1 here. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-blockadeflagship.gif|200px|link=Blockade Flagship]] || [[Blockade Flagship]] || [[Starship|Starship]] || R || 1 || May add 4 pilots, 4 passengers, 2 vehicles and 4 droid starfighters. Permanent pilot provides ability of 2. Once per game, may deploy a Neimoidian pilot aboard from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-dfssquadronstarfighter.gif|200px|link=DFS Squadron Starfighter]] || [[DFS Squadron Starfighter]] || [[Starship|Starship]] || C || 2 || Deploys -1 to Naboo or same system as your battleship. While at same system as your battleship, may deploy Droid Starfighter Laser Cannons aboard from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Theed-D-dfs1015.gif|200px|link=DFS-1015]] || [[DFS-1015]] || [[Starship|Starship]] || U || 2 || Deploys -1 to same location as your battleship. While with another droid starfighter at a system, once per battle if about to draw a battle destiny here, may instead draw two and choose one. | |||
|- | |||
| [[File:Theed-D-dfs1308.gif|200px|link=DFS-1308]] || [[DFS-1308]] || [[Starship|Starship]] || R || 2 || Deploys -1 to same location as your battleship. While with another droid starfighter at a system, opponent may not draw more than one battle destiny here. | |||
|- | |||
| [[File:Theed-D-dfs327.gif|200px|link=DFS-327]] || [[DFS-327]] || [[Starship|Starship]] || C || 2 || While at same system as your battleship, DFS-327 is power +3, and opponent's pilots deploy +2 to starfighters at this system. | |||
|- | |||
| [[File:Theed-D-tradefederationlandingcraft.gif|200px|link=Trade Federation Landing Craft]] || [[Trade Federation Landing Craft]] || [[Starship|Starship]] || C || 2 || May add 2 pilots and 6 vehicles. Deploys and moves like a starfighter. While at a site, once during your deploy phase may take an MTT into hand from Reserve Deck; reshuffle. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-aatassaultleader.gif|200px|link=AAT Assault Leader]] || [[AAT Assault Leader]] || [[Vehicle|Vehicle]] || R || 3 || May add 1 pilot and 3 passengers. While piloted at same site as another AAT, adds two battle destiny. May deploy Energy Shell Launchers aboard from Reserve Deck; reshuffle. Immune to attrition < 5. | |||
|- | |||
| [[File:Theed-D-armoredattacktank.gif|200px|link=Armored Attack Tank]] || [[Armored Attack Tank]] || [[Vehicle|Vehicle]] || U || 2 || May add 1 pilot and 3 passengers. While piloted at same site as a battle droid, adds two battle destiny. Landspeed may not be increased. Immune to attrition < 4. | |||
|- | |||
| [[File:Theed-D-multitrooptransport.gif|200px|link=Multi Troop Transport]] || [[Multi Troop Transport]] || [[Vehicle|Vehicle]] || U || 3 || May add 1 pilot and 7 passengers. Your battle droids may move from this site for free. Immune to attrition < 3. | |||
|- | |||
| [[File:Theed-D-singletrooperaerialplatform.gif|200px|link=Single Trooper Aerial Platform]] || [[Single Trooper Aerial Platform]] || [[Vehicle|Vehicle]] || C || 3 || May add 1 pilot. May move as a 'react'. When piloted by a battle droid, vehicle and pilot are immune to attrition < 4. Pilot's power = 0. If lost, character aboard may 'jump off' (disembark). | |||
|- | |||
| [[File:Theed-D-tt6.gif|200px|link=TT-6]] || [[TT-6]] || [[Vehicle|Vehicle]] || R || 4 || May add 7 passengers. Once per turn, may deploy a battle droid leader to same site from Reserve Deck; reshuffle. Immune to attrition < 3 (< 5 if your AAT or STAP present). | |||
|- | |||
| [[File:Theed-D-tt9.gif|200px|link=TT-9]] || [[TT-9]] || [[Vehicle|Vehicle]] || R || 4 || May add 4 passengers and 3 STAPs. Once per turn, may deploy a STAP to same site from Reserve Deck; reshuffle. Immune to attrition < 3 (< 5 if your AAT or STAP present). | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-aatlasercannon.gif|200px|link=AAT Laser Cannon]] || [[AAT Laser Cannon]] || [[Weapon|Weapon]] || U || 4 || Deploy on your AAT. May target a character (use 1 Force) or vehicle (for free) at same or adjacent site. Draw destiny. Character lost if destiny +1 > defense value. Vehicle lost if destiny +3 > defense value. May target a creature for free. Creature is lost. | |||
|- | |||
| [[File:Theed-D-droidstarfighterlasercannons.gif|200px|link=Droid Starfighter Laser Cannons]] || [[Droid Starfighter Laser Cannons]] || [[Weapon|Weapon]] || C || 6 || Deploy on your droid starfighter. May target a starship using 2 Force. Draw destiny. Target hit if destiny > defense value. If destiny +1 = defense value, target is power = 0 until end of turn. | |||
|- | |||
| [[File:Theed-D-energyshelllaunchers.gif|200px|link=Energy Shell Launchers]] || [[Energy Shell Launchers]] || [[Weapon|Weapon]] || C || 2 || Deploy on your AAT. May target a character or vehicle using 1 Force. Draw destiny. May subtract 1. If destiny = target's destiny number, target is hit. | |||
|- | |||
| [[File:Theed-D-stapblastercannons.gif|200px|link=STAP Blaster Cannons]] || [[STAP Blaster Cannons]] || [[Weapon|Weapon]] || C || 2 || Deploy on your STAP. Vehicle is power +3. May target a character, creature or vehicle for free. Draw two destiny and choose one. Target hit if destiny +2 > defense value. | |||
|} | |||
==== [[Objective]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-invasion.gif|200px|link=Invasion / In Complete Control]] || [[Invasion / In Complete Control|Invasion/In Complete Control]] || [[Objective|Objective]] || U || 0 || Deploy Naboo system with Blockade Flagship there, swamp, and Droid Racks. {For} remainder of game, you may not deploy cards with ability except [Trade Federation] starships and characters with 'Trade Federation' in lore. Civil Disorder is canceled. {While} this side up, once during your deploy phase may deploy a Naboo site from Reserve Deck; reshuffle. Opponent's Force icons at Naboo system are canceled. {Flip} this card if you control Theed Palace Throne Room (with a Neimoidian there) and Naboo system. | |||
|- | |||
| [[File:Theed-D-incompletecontrol.gif|200px|link=Invasion / In Complete Control]] || [[Invasion / In Complete Control|Invasion/In Complete Control]] || [[Objective|Objective]] || U || 7 || {While} this side up, you lose no more than 2 Force to any Force drain. Your battle droids deploy -1. If you have two [Presence] droids with different card titles (or a [Presence] droid and a Neimoidian) in battle at a site, draw two battle destiny if unable to otherwise. Your droid starfighters are immune to attrition < 3. If opponent just drew an Interrupt for battle destiny, once per battle you may place that card out of play. {Flip} this card if opponent controls Naboo system or Theed Palace Throne Room. | |||
|} | |||
==== [[Admiral's Order]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Theed-D-nothingcangetthroughourshield.gif|200px|link=Nothing Can Get Through Our Shield]] || [[Nothing Can Get Through Our Shield]] || [[Admiral's Order|Admiral's Order]] || R || 6 || Non-pilot characters aboard starships are forfeit -4. Whenever a player's starship is 'hit', that player loses 1 Force (2 if starship was hit by Droid Starfighter Laser Cannons). At systems where you have only [Trade Federation] starships, all of those starships are immune to attrition < 4. At sites related to a system you occupy, your battle destinies may not be canceled by opponent. | |||
|- | |||
| [[File:Theed-D-thedeflectorshieldistoostrong.gif|200px|link=The Deflector Shield Is Too Strong]] || [[The Deflector Shield Is Too Strong]] || [[Admiral's Order|Admiral's Order]] || R || 6 || Landed starfighters and vehicles aboard starships are forfeit = 0. Once during your control phase may target your droid starfighter and opponent's starfighter present at same system. Both players draw destiny. You add your starfighter's power and maneuver. Opponent adds starfighter's power. Starship with lowest total is lost. | |||
|} | |||
[[Category:Decipher sets]] | [[Category:Decipher sets]] | ||
Latest revision as of 13:55, 23 September 2026
| Theed Palace | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Theed Palace |
| Publisher | Decipher |
| Country | USA |
| Date | 12 December 2001 |
| Language | English |
| Cards Total | 129 |
| Card Size | 63x88mm |
Theed Palace is the 32nd expansion of Star Wars CCG. It is published by Decipher in 2001 and consists of 129 cards.
This was the last set produced for Star Wars CCG. The most popular and notable card in this set is Darth Sidious who was, at that time, not considered by Decipher to be the same person as Emperor Palpatine or Senator Palpatine in the "game universe". CardGuide lists 129 cards.
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Theed Palace expansion at Decipher.com (archive, 24 January 2002)
- Theed Palace Limited at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Artoo, Brave Little Droid | Character | R | 6 | While aboard any starfighter, adds 2 to its power and hyperspeed. While in battle at a system, may place Artoo in Used Pile to cancel a just-drawn battle destiny. Cancels Lateral Damage targeting a starship at same system. | |
| Artoo, Brave Little Droid (AI) | Character | R | 6 | While aboard any starfighter, adds 2 to its power and hyperspeed. While in battle at a system, may place Artoo in Used Pile to cancel a just-drawn battle destiny. Cancels Lateral Damage targeting a starship at same system. | |
| Boss Nass | Character | R | 1 | While at an underwater site and all of your characters on Naboo are Gungans: add one battle destiny in battles at Naboo sites and once during your deploy phase may deploy a Gungan or Steady, Steady from Reserve Deck; reshuffle. | |
| Boss Nass (AI) | Character | R | 1 | While at an underwater site and all of your characters on Naboo are Gungans: add one battle destiny in battles at Naboo sites and once during your deploy phase may deploy a Gungan or Steady, Steady from Reserve Deck; reshuffle. | |
| Captain Tarpals | Character | R | 2 | Adds 1 to power of your other Gungans at same site. Opponent's characters may not move to underwater sites. Once per turn, if you just drew a Gungan for battle destiny, may deploy that Gungan for free to cancel that destiny and re-draw. | |
| Corporal Rushing | Character | U | 3 | Deploys -1 to Naboo. While firing a blaster, adds one to total weapon destiny. Once per battle, if a battle droid was just hit by a blaster here, battle droid is lost and opponent loses 1 Force. | |
| Dams Denna | Character | U | 3 | Once during your deploy phase, you may deploy a Kaadu, Fambaa or Eopie to same site from Reserve Deck; reshuffle. If you just lost a creature vehicle from same site, you may place that creature in your Used Pile. | |
| General Jar Jar | Character | R | 2 | Once per game may take Brisky Morning Munchen into hand from Reserve Deck; reshuffle. Once per battle, may use 1 Force to target an opponent's droid present. Both players draw destiny. If your destiny + 1 > opponent's destiny, target lost. | |
| General Jar Jar (AI) | Character | R | 2 | Once per game may take Brisky Morning Munchen into hand from Reserve Deck; reshuffle. Once per battle, may use 1 Force to target an opponent's droid present. Both players draw destiny. If your destiny + 1 > opponent's destiny, target lost. | |
| Gungan General | Character | C | 2 | Deploys -1 to Naboo. Your Gungans at same site are forfeit +2. While in a battle, if you just drew a Gungan for battle destiny you may take that card into hand. | |
| Gungan Guard | Character | C | 2 | Your Gungan leaders present may not be targeted by weapons. While defending a battle on Naboo, Power +4 and, whenever you draw a Gungan for battle destiny, add 3 to that destiny. Requires +2 Force to use landspeed. | |
| Jerus Jannick | Character | U | 2 | Deploys - 2 to same site as Amidala. While in a battle with Amidala or Leia, your leaders present may not be targeted by weapons, and Jerus may be forfeited to satisfy all battle damage and attrition against you. | |
| Lieutenant Arven Wendik | Character | U | 2 | Adds 2 to power of anything he pilots. While piloting Bravo 3 at same system as a battleship, adds one destiny to attrition only. | |
| Lieutenant Chamberlyn | Character | U | 2 | Deploys -1 to Naboo. Once per game may deploy a blaster on Chamberlyn from Reserve Deck; reshuffle. Once during your control phase, may target a battle droid present and draw destiny. If destiny > 3, target lost. | |
| Lieutenant Rya Kirsch | Character | U | 3 | Adds 2 to power of anything he pilots. While aboard Bravo 4, draws one battle destiny if not able to otherwise, and opponent's droid starfighters are deploy +2 at same system. | |
| Mace Windu, Jedi Master | Character | R | 1 | Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). | |
| Mace Windu, Jedi Master (AI) | Character | R | 1 | Deploys -2 on Naboo. While on Naboo, once during your control phase may use 1 Force to cancel Maul's immunity to attrition for remainder of turn. Immune to attrition < 3 (< 5 while on Naboo). | |
| Officer Dolphe | Character | U | 3 | Adds 2 to power of anything he pilots. While aboard Bravo 2, draws one battle destiny if not able to otherwise, and opponent's battle destiny draws are -2 at same system. | |
| Officer Ellberger | Character | U | 2 | Adds 2 to power of anythings she pilots. While piloting Bravo 5 and at same system as a droid starfighter, adds one destiny to attrition only. | |
| Officer Perosei | Character | U | 2 | Once during your deploy phase, may use 1 Force to relocate Perosei to an adjacent Naboo site. While with a Republic character during battle, may place Perosei out of play to add 5 to your total power this battle. | |
| Panaka, Protector Of The Queen | Character | R | 2 | Deploys for free to a Naboo site. While with Amidala at a Naboo site, opponent may not target Amidala with weapons. While on Naboo, immune to attrition < 5. | |
| Panaka, Protector Of The Queen (AI) | Character | R | 2 | Deploys for free to a Naboo site. While with Amidala at a Naboo site, opponent may not target Amidala with weapons. While on Naboo, immune to attrition < 5. | |
| Queen Amidala | Character | R | 2 | Deploys -1 to Naboo. Amidala and your other Republic characters present are defense value +2, and immune to You Are Beaten, Sniper, and attrition < 3. | |
| Queen Amidala (AI) | Character | R | 2 | Deploys -1 to Naboo. Amidala and your other Republic characters present are defense value +2, and immune to You Are Beaten, Sniper, and attrition < 3. | |
| Qui-Gon Jinn With Lightsaber | Character | R | 1 | Adds one battle destiny if with Maul. Permanent weapon is •Qui-Gon Jinn's Lightsaber (may target a character or creature for free; draw two destiny; target 'hit,' and its forfeit = 0, if total destiny > defense value). | |
| Rep Been | Character | U | 2 | Deploys -1 to an underwater site. While at Boss Nass' Chamber: your Force generation here is +1 for each Gungan present, and once per game, may take an underwater site into hand from Reserve Deck; reshuffle. | |
| Ric Olie, Bravo Leader | Character | R | 2 | Adds 3 to power of anything he pilots. While piloting during a battle at a system where you have two piloted Bravo Squadron starfighters, adds two battle destiny. | |
| Royal Naboo Security Officer | Character | C | 3 | Power -1 while not on Naboo. While you have at least three other non-unique Royal Naboo Security Officers at related Naboo sites, draws one battle destiny if unable to otherwise. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Get To Your Ships! | Effect | C | 5 | Deploy on table. Once during your deploy phase, may reveal an unpiloted starfighter from hand to take its matching pilot character from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. (Immune to Alter.) | |
| Gungan Energy Shield | Effect | C | 5 | Deploy on an exterior site. While your Fambaa here: your characters here may not be targeted by weapons, opponent's battle destiny draws here are -1, and characters must use +1 Force when moving to or from here using their landspeed. | |
| It's On Automatic Pilot! | Effect | C | 3 | Deploy on table. Your N-1 starfighters are forfeit +2. During every draw phase, opponent loses 1 Force unless they occupy a battleground system. Effect lost if you do not occupy two battleground systems with [Republic] starships. | |
| Naboo Celebration | Effect | R | 5 | Deploy on table. If Amidala at a Theed Palace site (or Boss Nass at an exterior Naboo site), opponent's cards with ability deploy +2 there. Once during battle at a Naboo site, if you just drew a Gungan or Royal Naboo Security for battle destiny, opponent loses 1 Force. | |
| Senate Hovercam | Effect | R | 3 | Deploy on Galactic Senate. Amidala is politics +1 here. While you have a senate majority, your Force generation here is +3. Place Effect in Lost Pile if opponent controls this location. | |
| Steady, Steady | Effect | C | 4 | Deploy on table. If you have two Gungans with different card titles at Battle Plains, your Force drains are +2 there. While two underwater sites on table, your Gungans and creature vehicles are immune to attrition < 4 where your Fambaa is present. (Immune to Alter.) | |
| They Win This Round | Effect | R | 5 | If opponent just Force drained you at a location, deploy on that location. Opponent's Force drains here are +1. Your battle destiny draws here are +1 If you control this location, may place Immediate Effect in Used Pile to retrieve 4 Force. (Immune to Control.) | |
| We Didn't Hit It | Effect | C | 5 | Deploy on table. Your Force generation is +1 at systems you control. Opponent's non-unique starfighters are deploy +1 (or +2 to a system you occupy). (Immune to Alter.) | |
| Wesa Ready To Do Our-sa Part | Effect | C | 5 | Deploy on table. If your Gungan was just lost from a site, may place him here. Once per battle, may place one of your Gungans here out of play to add 4 to your total power during that battle. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Ascension Guns | Interrupt | U | 5 | During your move phase, target any number of your characters at Theed Palace Hallway. Draw destiny. If destiny +2 > number of characters targeted, relocate those characters to one other interior Naboo site. Otherwise targets are lost. | |
| Big Boomers! | Interrupt | C | 4 | If there is more than 1 card in opponent's Force Pile, opponent must use 1 Force. OR Take a Fambaa or Booma into hand from Reserve Deck; reshuffle. OR If you just drew weapon destiny for your Booma, cancel that destiny to cause a re-draw. | |
| Gimme A Lift! | Interrupt | R | 5 | Relocate Jar Jar to a battle just initiated at an adjacent site. OR Increase Jar Jar's landspeed by 1 for remainder of turn. OR If Jar Jar on Brisky Morning Munchen, take him into hand. | |
| No Giben Up, General Jar Jar! | Interrupt | R | 5 | If you just lost a Gungan from table, place him in your hand. OR If Jar Jar and Tarpals are in a battle together, add two battle destiny. | |
| Take This! | Interrupt | C | 5 | If you are about to draw weapon destiny for Proton Torpedoes, instead draw 3 and choose 1. OR For rest of turn, add 2 to any attempt to 'blow away' Blockade Flagship. OR Take Proton Torpedoes or Bravo Fighter into hand from Reserve Deck; reshuffle. | |
| We Don't Have Time For This | Interrupt | R | 5 | If Amidala and Panaka are in a battle together, add two battle destiny. OR Target an interior Naboo site where opponent has a battle droid. Draw destiny. If destiny > number of battle droids at that site, one of them is lost (opponent's choice). | |
| Wesa Gotta Grand Army | Interrupt | C | 5 | USED: Take a Fambaa, Battle Plains, or Boss Nass' Chambers into hand from Reserve Deck; reshuffle. OR Subtract one from any just drawn weapon destiny. LOST: Target an opponent's undercover spy with your Gungan. Target is lost. | |
| Whoooo! | Interrupt | C | 4 | Take a unique (•) N-1 starfighter into hand from Reserve Deck; reshuffle. OR If a battle was just initiated at a system where opponent has a droid starfighter, all droid starfighters at that system are power -1 for remainder of turn. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blockade Flagship: Docking Bay | Location | U | 0 | Light: This site may not be converted. Dark: Your Docking Bay transit from here requires 1 Force. If just 'blown away', lose 4 Force. | |
| Naboo: Boss Nass' Chambers | Location | U | 0 | Light: Once per game may take Boss Nass into hand from Reserve Deck; reshuffle. Dark: Opponent may not Force drain here. Immune to Revolution. | |
| Naboo: Otoh Gunga Entrance | Location | U | 0 | Light: Your Gungans deploy -1 here and move from here for free. You may not Force drain here. Dark: Cards with ability (except Gungans) deploy +4 to underwater sites. Immune to Revolution. | |
| Naboo: Theed Palace Hallway | Location | U | 0 | Light: Once per game may take Ascension Guns into hand from Reserve Deck; reshuffle. Dark: If your battle droid present, Force drain +1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bravo 1 | Starship | R | 3 | Deploys -1 to Naboo. May add 1 pilot. While Ric piloting, immune to attrition < 4 and draws one battle destiny if unable to otherwise. | |
| Bravo 2 | Starship | U | 2 | Deploys -1 to Naboo. May add 1 pilot. While Dolphe piloting, immune to attrition < 4. While at Naboo system, your Bravo Squadron pilots at same system are forfeit +2. | |
| Bravo 3 | Starship | U | 2 | Deploys - 1 to Naboo. May add one pilot. While Arven piloting, immune to attrition < 4. While at Naboo system, opponent's battle destiny draws are - 1 here. | |
| Bravo 4 | Starship | U | 2 | Deploys -1 to Naboo. May add 1 pilot. While Rya piloting, immune to attrition < 4. While at Naboo system, adds 1 to each of your Force drains there. | |
| Bravo 5 | Starship | U | 2 | Deploys -1 to Naboo. May add 1 pilot. While Ellberger piloting, immune to attrition < 3. While at Naboo, opponent's battleships present are power -1. | |
| Bravo Fighter | Starship | R | 3 | Permanent pilot provides ability of 3. During your control phase, if landed aboard Blockade Flagship, may draw one destiny. If destiny > 6, place Bravo Fighter in your Used Pile; Flagship 'blown away.' |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Fambaa | Vehicle | C | 5 | May add 2 'riders' (passengers). Ability = ½. Requires +1 Force to use landspeed. May not be attacked by creatures. | |
| Gian Speeder | Vehicle | C | 2 | May add 1 driver and 3 passengers. May move as a 'react' to Naboo sites. Your battle destiny draws are +1 for each of your Royal Naboo Security present. (Limit +3.) | |
| Kaadu | Vehicle | C | 4 | May add 1 'rider' (passenger). Ability = ½. Moves for free. While 'ridden' by a Gungan, may move as a 'react.' While at a swamp, adds 1 to your Force drains there. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Amidala's Blaster | Weapon | R | 6 | Deploy on Amidala. May target a character or creature for free. Draw destiny. Character is power and forfeit = 0 if destiny > defense value. Creature lost if destiny +2 > defense value. | |
| Booma | Weapon | C | 4 | Deploy on your Fambaa. Twice per battle may draw destiny. If destiny < total number of opponent's characters and vehicles present, one of them is lost (opponent's choice). | |
| Captain Tarpals' Electropole | Weapon | C | 6 | Deploys on Captain Tarpals. May 'throw' (place in Used Pile) to target a character, creature or vehicle for free. Draw destiny. If destiny +3 > defense value, target is landspeed = 0 and power - 3 for remainder of turn. | |
| Electropole | Weapon | C | 5 | Deploy on your Gungan. May target a character for free. Draw destiny. If destiny > defense value, character is power -4 for remainder of turn. At the end of battle here, may place this electropole on top of Reserve Deck. | |
| Proton Torpedoes | Weapon | C | 4 | Use 1 Force to deploy on your N-1 starfighter. May target a starship using 1 Force. Draw Destiny. Target hit if destiny > defense value. While on Bravo Fighter and you are attempting to 'blow away' Blockade Flagship, adds 2 to your total. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| We Have A Plan/They Will Be Lost And Confused | Objective | U | 0 | Deploy Theed Palace Throne Room, Theed Palace Hallway, and Theed Palace Courtyard. {For} remainder of game, you may not deploy cards with ability except [Episode I] Jedi, aliens, [Episode I] vehicles, Republic characters and [Republic] starships. Your Destiny is suspended. You lose no Force to Vengeance Of The Dark Prince. {While} this side up, you may not deploy characters to interior Naboo sites. Once per turn, may activate 1 Force. {Flip} this card if you control Theed Palace Throne Room (with Amidala there). | |
| We Have A Plan/They Will Be Lost And Confused | Objective | U | 7 | {While} this side up, you lose no more than 2 Force to any Force drain. Your [Republic] starships are power +2 and immunity to attrition of [Trade Federation] starships is canceled. If opponent just drew a battle destiny greater than three, you may use 1 Force to cancel that battle destiny. During your control phase, opponent loses 2 Force for each battleground site you control with Amidala or Panaka. {Flip} this card if opponent controls Theed Palace Throne Room. |
Admiral's Order
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| I'll Try Spinning | Admiral's Order | R | 6 | Landed starfighters and vehicles aboard starships are forfeit = 0. Once during your control phase may target your N-1 starfighter and opponent's starfighter present at same system. Both players draw destiny. You add your starfighter's power and maneuver. Opponent adds starfighter's power. Starship with lowest total is lost. | |
| Let's Go Left | Admiral's Order | R | 6 | Non-pilot characters aboard starships are forfeit -4. Whenever a player's starship is 'hit', that player loses 1 Force (2 if starship was hit by Proton Torpedoes). At systems where you have only [Republic] starships, all of those starships are immune to attrition < 4. At sites related to a system you occupy, your battle destinies may not be canceled by opponent. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 3B3-10 | Character | U | 2 | While at Theed Palace Hallway, opponent's characters may not move from here. Once per game may take Halt! Into hand from Reserve Deck; reshuffle. | |
| 3B3-1204 | Character | U | 2 | While with two other battle droids, may use 1 Force to target an opponent's Jedi present. Target's immunity to attrition is canceled for remainder of turn. | |
| 3B3-21 | Character | U | 2 | If opponent just initiated a battle at same site, may use X Force to reveal the top X cards of your Reserve Deck. (maximum 4). Any battle droids revealed this way may deploy for free; all other cards are lost. | |
| 3B3-888 | Character | U | 2 | Once per turn may use 1 Force to target an opponent's character present; target is defense value -3 for remainder of turn. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |
| Battle Droid Officer | Character | C | 2 | Your infantry battle droids deploy -1 to same site. While with another battle droid, adds 1 to your total battle destiny here. Your battle droids may move to this site for free. | |
| Battle Droid Pilot | Character | C | 3 | Adds 2 to power of anything he pilots (3 while piloting a battleship). While piloting a battleship, draws one battle destiny if unable to otherwise. | |
| Bok Askol | Character | U | 3 | Once during your deploy phase, may draw destiny: (0-2) no result; (3-4) Askol draws one battle destiny if unable to otherwise for remainder of turn; (5+) Askol is power +4 for remainder of turn. | |
| Captain Daultay Dofine | Character | R | 1 | Adds 3 to power of any capital starship he pilots. Once per game may take Activate The Droids into hand from Reserve Deck; reshuffle. While aboard Blockade Flagship, it is immune to attrition < 5 and Activate The Droids is immune to Alter. | |
| Darth Maul With Lightsaber | Character | R | 1 | Permanent weapon is •Maul's Double-Bladed Lightsaber (twice per battle, may target a character for free; draw two destiny; target 'hit,' and its forfeit = 0, if total destiny > defense value). | |
| Darth Sidious | Character | R | 1 | While no other characters present, if opponent just lost a Jedi from table, may lose 1 Force to place that Jedi out of play. While on Coruscant, may use 1 Force to add one battle destiny in a battle your Neimoidian is in. Immune to attrition. | |
| Darth Sidious (AI) | Character | R | 1 | While no other characters present, if opponent just lost a Jedi from table, may lose 1 Force to place that Jedi out of play. While on Coruscant, may use 1 Force to add one battle destiny in a battle your Neimoidian is in. Immune to attrition. | |
| Infantry Battle Droid | Character | C | 3 | Power +1 in battles you initiate. Once per turn, if this droid just fired a blaster and 'hit' an opponent's character, opponent loses 1 Force. Opponent's Gungans and Republic characters present are forfeit -1. | |
| Nute Gunray, Neimoidian Viceroy | Character | R | 1 | Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present. | |
| Nute Gunray, Neimoidian Viceroy (AI) | Character | R | 1 | Your [Presence] droids and AATs are destiny +1 if drawn for battle or weapon destiny. Once per turn, may take Take Them Away into hand from Reserve Deck; reshuffle. Immune to attrition < X, where X = twice the number of [Presence] droids present. | |
| OOM-9 | Character | U | 3 | Adds 2 to power of anything he pilots. May add or subtract one from a just drawn Energy Shell weapon destiny draw here. While at Battle Plains, twice per game may take Open Fire! or Cease Fire! into hand from Reserve Deck; reshuffle. | |
| OWO-1 With Backup | Character | R | 1 | Requires +2 Force to use Landspeed. Power +1 for each of opponent's Jedi present. While with a battledroid at a site, draws two battle destiny if unable to otherwise. Opponent's Force drains are -1 at adjacent sites. | |
| Rayno Vaca | Character | U | 3 | Your characters may move from here using their landspeed for free. During your control phase, may place Vaca in Used Pile to take Lana Dobreed into hand from Reserve Deck; reshuffle. | |
| Rune Haako, Legal Counsel | Character | R | 2 | While at Theed Palce Throne Room, your attrition against opponent in battles at same and related Naboo sites is +X, where X = number of battle droids present at that site. While with a battle droid, Haako is power and defense value +2. | |
| Rune Haako, Legal Counsel (AI) | Character | R | 2 | While at Theed Palce Throne Room, your attrition against opponent in battles at same and related Naboo sites is +X, where X = number of battle droids present at that site. While with a battle droid, Haako is power and defense value +2. | |
| Sil Unch | Character | U | 2 | Adds 3 to power of anything he pilots. While aboard a battleship, that battleship is immune to attrition < 4 and draws a battle destiny if not able to otherwise. | |
| SSA-1015 | Character | U | 2 | While with an opponent's Jedi, your other battle droids present are power +1. Opponent's Jedi are deploy +4 to same site. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |
| SSA-306 | Character | U | 2 | At same site, opponent's spies and smugglers are deploy +4 and may not apply their ability toward drawing battle destiny. While with another battle droid at a site, draws one battle destiny if unable to otherwise. | |
| SSA-719 | Character | R | 2 | While with another battle droid, power +3. If with a battle droid on Naboo and you just verified opponent's Reserve Deck, may lose 2 Force to search that Reserve Deck and place one card you find there out of play. | |
| Tank Commander | Character | C | 3 | Adds 3 to power of any AAT he pilots. While piloting an AAT, forfeit +2, draws one battle destiny if unable to otherwise, and your other [Presence] droids at this site are immune to attrition < 4. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Activate The Droids | Effect | C | 4 | Deploy on your Blockade Flagship (may not deploy on a site). Whenever you initiate a battle at a related planet site where youhave a battle droid, you may activate 2 Force or retrieve 1 Force. | |
| After Her! | Effect | R | 5 | If opponent just Force drained you at a location, deploy on that location. Opponent's Force drains here are +1. Your battle destiny draws here are +1. If you control this location, may place Immediate Effect in Used Pile to retrieve 4 Force. (Immune to Control.) | |
| At Last We Are Getting Results | Effect | C | 4 | Deploy on table. Your [Trade Federation] starfighters are forfeit +2. During every draw phase, opponent loses 1 Force unless they occupy a battleground system. Effect lost if you do not occupy two battleground systems with [Trade Federation] starships. | |
| Droid Racks | Effect | R | 1 | Use 4 Force to deploy on table. If your battle droid was just lost, may place it here. During your control phase, may use 2 Force (1 Force if your piloted MTT on table) to take any battle droid from here into hand. (Immune to Alter.) | |
| Fighters Straight Ahead | Effect | U | 3 | Deploy on table. Your Force generation is +1 at systems you control. Opponent's non-unique starfighters are deploy +1 (or +2 to a system you occupy). (Immune to Alter.) | |
| Naboo Occupation | Effect | R | 5 | Deploy on table. During your draw phase, may use 3 Force: until end of next turn, opponent generates no Force at Naboo sites you control with a battle droid. Place Effect in Lost Pile if you have no battle droids on Naboo. (Immune to Alter.) | |
| Open Fire! | Effect | C | 5 | Deploy on your AAT. Once during your control phase may use 3 Force to fire your AAT Laser Cannon on this AAT for free. | |
| Senate Hovercam | Effect | R | 3 | Deploy on Galactic Senate. While you have a senate majority, your Force generation here is +3, and your Force generation at Coruscant locations is immune to This Place Can Be A Little Rough. Place Effect in Lost Pile if opponent controls this location. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Cease Fire! | Interrupt | C | 4 | If a battle was just initiated, lose 2 Force to prevent all weapons from being fired for remainder of battle. OR Target all your battle droids at a site. Targets may not have their forfeit value reduced for remainder of turn. OR Cancel Blaster Proficiency. | |
| Drop Your Weapons | Interrupt | C | 5 | Target an opponent's weapon at same site as your battle droid. Each of that weapon's destiny draws are -1 for remainder of turn. OR If your battle droid just fired a blaster and hit a character, all opponent's weapons at same site are lost. | |
| Halt! | Interrupt | C | 6 | During any deploy phase, target a character at same site as your battle droid. Target is landspeed = 0 for remainder of turn. OR If opponent just deployed a character to same site as your battle droid, opponent must use 1 Force or place that character in hand. | |
| Master, Destroyers! | Interrupt | R | 5 | USED: Target a character at same site as two of your destroyer droids. For remainder or turn, target may not fire weapons and is power -2. LOST: Lose 1 Force to take up to three non-unique destroyer droids into hand from Reserve Deck; reshuffle. | |
| Rolling, Rolling, Rolling | Interrupt | R | 5 | Take any non-unique destroyer droid into hand from Reserve Deck; reshuffle. OR During your deploy phase, relocate your destroyer droid to an adjacent site. | |
| Take Them Away | Interrupt | C | 4 | USED: Subtract one from a just drawn battle destiny. LOST: During opponent's control phase, use X Force to 'break cover' of an opponent's undercover spy at same site as your battle droid or Neimoidian, where X = spy's deploy cost. | |
| There They Are! | Interrupt | U | 5 | If a battle was just initiated, your non-unique battle droids are each power +1 for remainder of battle. (Immune to Sense if battle at a Naboo site.) OR Take a non-unique battle droid or non-unique droid starfighter into hand from Reserve Deck; reshuffle. | |
| This Is Not Good | Interrupt | C | 4 | USED: For remainder of turn, subtract 2 from any attempt to 'blow away' Blockade Flagship. LOST: During any deploy phase, use 3 Force to target any starship at same system as your battleship. Target is hyperspeed = 0 until end of turn. | |
| Trade Federation Tactics | Interrupt | U | 6 | Use 2 Force to target a starship at same system as your [Trade Federation] starship armed with a weapon. Target is forfeit = 0 until end of turn. OR During battle, add X to your total power, where X = armor of one of your [Trade Federation] starships in that battle. | |
| We're Hit, Artoo | Interrupt | C | 5 | Once during battle, target a participating starfighter present with your droid starfighter. Draw destiny. If destiny > target's defense value, target 'hit.' OR If opponent's starfighter was just 'hit' where your droid starfighter is present, activate up to 4 Force. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blockade Flagship: Docking Bay | Location | U | 0 | Dark: Your Docking Bay transit from here is free. Light: Your Docking Bay transit to and from here requires +8 Force. | |
| Naboo: Theed Palace Hallway | Location | U | 0 | Dark: Once per game, may deploy a battle droid here from Reserve Deck; reshuffle. Light: Force drain -1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blockade Flagship | Starship | R | 1 | May add 4 pilots, 4 passengers, 2 vehicles and 4 droid starfighters. Permanent pilot provides ability of 2. Once per game, may deploy a Neimoidian pilot aboard from Reserve Deck; reshuffle. | |
| DFS Squadron Starfighter | Starship | C | 2 | Deploys -1 to Naboo or same system as your battleship. While at same system as your battleship, may deploy Droid Starfighter Laser Cannons aboard from Reserve Deck; reshuffle. | |
| DFS-1015 | Starship | U | 2 | Deploys -1 to same location as your battleship. While with another droid starfighter at a system, once per battle if about to draw a battle destiny here, may instead draw two and choose one. | |
| DFS-1308 | Starship | R | 2 | Deploys -1 to same location as your battleship. While with another droid starfighter at a system, opponent may not draw more than one battle destiny here. | |
| DFS-327 | Starship | C | 2 | While at same system as your battleship, DFS-327 is power +3, and opponent's pilots deploy +2 to starfighters at this system. | |
| Trade Federation Landing Craft | Starship | C | 2 | May add 2 pilots and 6 vehicles. Deploys and moves like a starfighter. While at a site, once during your deploy phase may take an MTT into hand from Reserve Deck; reshuffle. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AAT Assault Leader | Vehicle | R | 3 | May add 1 pilot and 3 passengers. While piloted at same site as another AAT, adds two battle destiny. May deploy Energy Shell Launchers aboard from Reserve Deck; reshuffle. Immune to attrition < 5. | |
| Armored Attack Tank | Vehicle | U | 2 | May add 1 pilot and 3 passengers. While piloted at same site as a battle droid, adds two battle destiny. Landspeed may not be increased. Immune to attrition < 4. | |
| Multi Troop Transport | Vehicle | U | 3 | May add 1 pilot and 7 passengers. Your battle droids may move from this site for free. Immune to attrition < 3. | |
| Single Trooper Aerial Platform | Vehicle | C | 3 | May add 1 pilot. May move as a 'react'. When piloted by a battle droid, vehicle and pilot are immune to attrition < 4. Pilot's power = 0. If lost, character aboard may 'jump off' (disembark). | |
| TT-6 | Vehicle | R | 4 | May add 7 passengers. Once per turn, may deploy a battle droid leader to same site from Reserve Deck; reshuffle. Immune to attrition < 3 (< 5 if your AAT or STAP present). | |
| TT-9 | Vehicle | R | 4 | May add 4 passengers and 3 STAPs. Once per turn, may deploy a STAP to same site from Reserve Deck; reshuffle. Immune to attrition < 3 (< 5 if your AAT or STAP present). |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AAT Laser Cannon | Weapon | U | 4 | Deploy on your AAT. May target a character (use 1 Force) or vehicle (for free) at same or adjacent site. Draw destiny. Character lost if destiny +1 > defense value. Vehicle lost if destiny +3 > defense value. May target a creature for free. Creature is lost. | |
| Droid Starfighter Laser Cannons | Weapon | C | 6 | Deploy on your droid starfighter. May target a starship using 2 Force. Draw destiny. Target hit if destiny > defense value. If destiny +1 = defense value, target is power = 0 until end of turn. | |
| Energy Shell Launchers | Weapon | C | 2 | Deploy on your AAT. May target a character or vehicle using 1 Force. Draw destiny. May subtract 1. If destiny = target's destiny number, target is hit. | |
| STAP Blaster Cannons | Weapon | C | 2 | Deploy on your STAP. Vehicle is power +3. May target a character, creature or vehicle for free. Draw two destiny and choose one. Target hit if destiny +2 > defense value. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Invasion/In Complete Control | Objective | U | 0 | Deploy Naboo system with Blockade Flagship there, swamp, and Droid Racks. {For} remainder of game, you may not deploy cards with ability except [Trade Federation] starships and characters with 'Trade Federation' in lore. Civil Disorder is canceled. {While} this side up, once during your deploy phase may deploy a Naboo site from Reserve Deck; reshuffle. Opponent's Force icons at Naboo system are canceled. {Flip} this card if you control Theed Palace Throne Room (with a Neimoidian there) and Naboo system. | |
| Invasion/In Complete Control | Objective | U | 7 | {While} this side up, you lose no more than 2 Force to any Force drain. Your battle droids deploy -1. If you have two [Presence] droids with different card titles (or a [Presence] droid and a Neimoidian) in battle at a site, draw two battle destiny if unable to otherwise. Your droid starfighters are immune to attrition < 3. If opponent just drew an Interrupt for battle destiny, once per battle you may place that card out of play. {Flip} this card if opponent controls Naboo system or Theed Palace Throne Room. |
Admiral's Order
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Nothing Can Get Through Our Shield | Admiral's Order | R | 6 | Non-pilot characters aboard starships are forfeit -4. Whenever a player's starship is 'hit', that player loses 1 Force (2 if starship was hit by Droid Starfighter Laser Cannons). At systems where you have only [Trade Federation] starships, all of those starships are immune to attrition < 4. At sites related to a system you occupy, your battle destinies may not be canceled by opponent. | |
| The Deflector Shield Is Too Strong | Admiral's Order | R | 6 | Landed starfighters and vehicles aboard starships are forfeit = 0. Once during your control phase may target your droid starfighter and opponent's starfighter present at same system. Both players draw destiny. You add your starfighter's power and maneuver. Opponent adds starfighter's power. Starship with lowest total is lost. |