Enhanced Cloud City: Difference between revisions
Jump to navigation
Jump to search
| [checked revision] | [checked revision] |
unique card list thumbs |
restore infobox; month+year date |
||
| (4 intermediate revisions by the same user not shown) | |||
| Line 17: | Line 17: | ||
|- | |- | ||
! Date | ! Date | ||
| 1999 | | 8 December 1999 | ||
|- | |- | ||
! Language | ! Language | ||
| Line 30: | Line 30: | ||
'''Enhanced Cloud City''' is the 21st expansion of Star Wars CCG. | '''Enhanced Cloud City''' is the 21st expansion of Star Wars CCG. | ||
It is published by Decipher in 1999 and consists of 12 cards. | It is published by Decipher in December 1999 and consists of 12 premium cards. | ||
There are '''four''' die-cut packs, not one undifferentiated product. Each pack shows a face card through the window, contains two more fixed premiums, and also contains four [[Cloud City]] Limited boosters. | |||
* [[Boba Fett In Slave I]] pack — also [[4-LOM With Concussion Rifle]] and [[Any Methods Necessary]] | |||
* [[Lando With Blaster Pistol]] pack — also [[Z-95 Bespin Defense Fighter]] and [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further]] | |||
* [[IG-88 With Riot Gun]] pack — also [[Dengar In Punishing One]] and [[Crush The Rebellion]] | |||
* [[Chewie With Blaster Rifle]] pack — also [[Lando In Millennium Falcon]] and [[Quiet Mining Colony / Independent Operation]] | |||
== Sources == | == Sources == | ||
| Line 38: | Line 43: | ||
* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists] at Decipher.com (archive, 25 December 2008) | * [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | ||
* [https://res.starwarsccg.org/Resources/SWCCG+Collecting+Encyclopedia+2.0.pdf SWCCG Collecting Encyclopedia 2.0] (pack contents) | |||
* [https://starwars.fandom.com/wiki/Enhanced_Cloud_City Enhanced Cloud City] at Wookieepedia | * [https://starwars.fandom.com/wiki/Enhanced_Cloud_City Enhanced Cloud City] at Wookieepedia | ||
== Card list == | == Card list == | ||
Four die-cut packs. Each pack contains '''three''' premium cards (the face card is visible through the window) plus four [[Cloud City]] Limited boosters. The boosters are not listed. | |||
=== Boba Fett In Slave I pack === | |||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-D-bobafettinslavei.gif|200px|link=Boba Fett In Slave I]] || [[Boba Fett In Slave I]] || [[Starship|Starship]] || PM || 1 || May add 3 passengers. Permanent pilot is •Boba Fett, who provides ability of 3, adds 3 to power, adds 2 to maneuver and draws one battle destiny if not able to otherwise. Immune to attrition < 5. | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-D-4lomwithconcussionrifle.gif|200px|link=4-LOM With Concussion Rifle]] || [[4-LOM With Concussion Rifle]] || [[Character|Character]] || PM || 3 || Adds one battle destiny if with Jabba or Zuckuss. Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target may not use its game text for remainder of turn). | ||
|- | |||
| [[File:ECC-D-anymethodsnecessary.gif|200px|link=Any Methods Necessary]] || [[Any Methods Necessary]] || [[Interrupt|Interrupt]] || PM || 4 || USED: Activate 1 Force. STARTING: Take into hand from Reserve Deck one prison and one bounty hunter (may also take a matching weapon and/or starship). When you draw your starting hand, draw six more cards instead of eight. Place Interrupt in Reserve Deck. | |||
|} | |} | ||
=== | === Lando With Blaster Pistol pack === | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:ECC-L- | | [[File:ECC-L-landowithblasterpistol.gif|200px|link=Lando With Blaster Pistol]] || [[Lando With Blaster Pistol]] || [[Character|Character]] || PM || 1 || Adds 2 to power of anything he pilots. Adds one battle destiny if with your other alien on Cloud City. Permanent weapon is blaster pistol (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). | ||
|- | |- | ||
| [[File:ECC-L-z95bespindefensefighter.gif|200px|link=Z-95 Bespin Defense Fighter]] || [[Z-95 Bespin Defense Fighter]] || [[Starship]] || PM || 2 || Permanent pilot provides ability of 1 and adds 1 to power. May add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations. May be carried aboard starships like a vehicle. | | [[File:ECC-L-z95bespindefensefighter.gif|200px|link=Z-95 Bespin Defense Fighter]] || [[Z-95 Bespin Defense Fighter]] || [[Starship|Starship]] || PM || 2 || Permanent pilot provides ability of 1 and adds 1 to power. May add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations. May be carried aboard starships like a vehicle. | ||
| | |- | ||
| [[File:ECC-D-thisdealisgettingworseallthetime.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further]] || [[Objective|Objective]] || PM || 0 || Deploy one Cloud City battleground site. May deploy Secret Plans and/or All Wrapped Up. {While} this side up, once during each of your deploy phases, may take Bespin system, Bespin: Cloud City, Dark Deal or Cloud City Occupation into hand from Reserve Deck; reshuffle. Your [Cloud City], [Jabba's Palace] and [Special Edition] characters are immune to Goo Nee Tay when deploying to Bespin Locations. {Flip} this card if Dark Deal on table and you occupy Bespin System and Bespin: Cloud City. | |||
= | |||
{ | |||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-D-prayidontalteritanyfurther.gif|200px|link=This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further]] || [[This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further|This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further]] || [[Objective|Objective]] || PM || 7 || {While} this side up, Surreptitious Glance may not cancel Dark Deal, The Planet That It's Farthest From is suspended if targeting Bespin. Opponent loses 8 Force when you play All Too Easy. At each Bespin location you control with an Imperial, your Force drains may not be modified by opponent. If you have an alien/imperial pair in battle, your total battle destiny is +2 (+4 if alien is an Ugnaught). {Flip} this card if Dark Deal is canceled, if opponent controls Bespin or if Bespin is 'blown away'. | ||
|} | |} | ||
=== | === IG-88 With Riot Gun pack === | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:ECC-D- | | [[File:ECC-D-ig88withriotgun.gif|200px|link=IG-88 With Riot Gun]] || [[IG-88 With Riot Gun]] || [[Character|Character]] || PM || 1 || May initiate battle. Permanent weapon is riot gun (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Adds one battle destiny if alone or with your other bounty hunter. Immune to Restraining Bolt and purchase. | ||
|- | |- | ||
| [[File:ECC-D- | | [[File:ECC-D-dengarinpunishingone.gif|200px|link=Dengar In Punishing One]] || [[Dengar In Punishing One]] || [[Starship|Starship]] || PM || 1 || Permanent pilot is •Dengar, who provides ability of 2 and adds 2 to power. When in battle, adds 1 to total battle destiny for each opponent's starship present. Cancels opponent's immunity to attrition here. | ||
|- | |- | ||
| [[File:ECC-D-crushtherebellion.gif|200px|link=Crush The Rebellion]] || [[Crush The Rebellion]] || [[Effect]] || PM || 4 || Deploy on table. Once per turn, may take I Have You Now or Evader into hand from Reserve Deck; reshuffle. At mobile sites, opponent draws no more than two battle destiny per battle. Evader is immune to Sense. May lose 1 Force to cancel Clash of Sabers. (Immune to Alter.) | | [[File:ECC-D-crushtherebellion.gif|200px|link=Crush The Rebellion]] || [[Crush The Rebellion]] || [[Effect|Effect]] || PM || 4 || Deploy on table. Once per turn, may take I Have You Now or Evader into hand from Reserve Deck; reshuffle. At mobile sites, opponent draws no more than two battle destiny per battle. Evader is immune to Sense. May lose 1 Force to cancel Clash of Sabers. (Immune to Alter.) | ||
|} | |} | ||
=== | === Chewie With Blaster Rifle pack === | ||
{| class="wikitable card-thumbs" | {| class="wikitable card-thumbs" | ||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ! Image !! Card !! Type !! Rarity !! Destiny !! Game text | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-L-chewiewithblasterrifle.gif|200px|link=Chewie With Blaster Rifle]] || [[Chewie With Blaster Rifle]] || [[Character|Character]] || PM || 1 || Adds 3 to power of any freighter he pilots. Adds one battle destiny if with C-3PO. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny > defense value). | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-L-landoinmillenniumfalcon.gif|200px|link=Lando In Millennium Falcon]] || [[Lando In Millennium Falcon]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot and 2 passengers. Permanent pilot is •Lando, who provides ability of 3 and adds 3 to power. May not be piloted by Han unless he won a hand of sabacc this game. Immune to attrition < 5. | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-L-quietminingcolony.gif|200px|link=Quiet Mining Colony / Independent Operation]] || [[Quiet Mining Colony / Independent Operation|Quiet Mining Colony/Independent Operation]] || [[Objective|Objective]] || PM || 0 || Deploy Bespin system and one Cloud City battleground site. {While} this side up, once during each of your deploy phases, may use 1 Force to deploy a site (or cloud sector) to Bespin from Reserve Deck; reshuffle. Opponent loses no more than 1 Force from each of your Force drains at Bespin locations. {Flip} this card if opponent controls no Bespin locations and you control Bespin: Cloud City and at least two Cloud City sites (one if Lando or Lobot on Cloud City). {Place} out of play if Bespin is 'blown away'. | ||
|- | |- | ||
| [[File:ECC- | | [[File:ECC-L-independentoperation.gif|200px|link=Quiet Mining Colony / Independent Operation]] || [[Quiet Mining Colony / Independent Operation|Quiet Mining Colony/Independent Operation]] || [[Objective|Objective]] || PM || 7 || {While} this side up, your aliens, cloud cars and [Independent Starship] starships are immune to attrition < 4. At each Bespin location you control with an alien, your Force drains may not be modified or canceled by opponent. Your [Independent Starship] starships are deploy -1. Once during each of your deploy phases, you may deploy one docking bay from Reserve Deck; reshuffle. {Flip} this card if opponent controls Bespin system (or three Cloud City sites and/or Bespin cloud sectors). {Place} out of play if Bespin is 'blown away'. | ||
|} | |} | ||
[[Category:Decipher sets]] | [[Category:Decipher sets]] | ||
Latest revision as of 13:55, 23 September 2026
| Enhanced Cloud City | |
|---|---|
| |
| Game/Set | Star Wars CCG |
| Expansion | Enhanced Cloud City |
| Publisher | Decipher |
| Country | USA |
| Date | 8 December 1999 |
| Language | English |
| Cards Total | 12 |
| Card Size | 63x88mm |
Enhanced Cloud City is the 21st expansion of Star Wars CCG. It is published by Decipher in December 1999 and consists of 12 premium cards.
There are four die-cut packs, not one undifferentiated product. Each pack shows a face card through the window, contains two more fixed premiums, and also contains four Cloud City Limited boosters.
- Boba Fett In Slave I pack — also 4-LOM With Concussion Rifle and Any Methods Necessary
- Lando With Blaster Pistol pack — also Z-95 Bespin Defense Fighter and This Deal Is Getting Worse All The Time / Pray I Don't Alter It Any Further
- IG-88 With Riot Gun pack — also Dengar In Punishing One and Crush The Rebellion
- Chewie With Blaster Rifle pack — also Lando In Millennium Falcon and Quiet Mining Colony / Independent Operation
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- SWCCG Collecting Encyclopedia 2.0 (pack contents)
- Enhanced Cloud City at Wookieepedia
Card list
Four die-cut packs. Each pack contains three premium cards (the face card is visible through the window) plus four Cloud City Limited boosters. The boosters are not listed.
Boba Fett In Slave I pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Boba Fett In Slave I | Starship | PM | 1 | May add 3 passengers. Permanent pilot is •Boba Fett, who provides ability of 3, adds 3 to power, adds 2 to maneuver and draws one battle destiny if not able to otherwise. Immune to attrition < 5. | |
| 4-LOM With Concussion Rifle | Character | PM | 3 | Adds one battle destiny if with Jabba or Zuckuss. Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target may not use its game text for remainder of turn). | |
| Any Methods Necessary | Interrupt | PM | 4 | USED: Activate 1 Force. STARTING: Take into hand from Reserve Deck one prison and one bounty hunter (may also take a matching weapon and/or starship). When you draw your starting hand, draw six more cards instead of eight. Place Interrupt in Reserve Deck. |
Lando With Blaster Pistol pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Lando With Blaster Pistol | Character | PM | 1 | Adds 2 to power of anything he pilots. Adds one battle destiny if with your other alien on Cloud City. Permanent weapon is blaster pistol (may target a character for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value). | |
| Z-95 Bespin Defense Fighter | Starship | PM | 2 | Permanent pilot provides ability of 1 and adds 1 to power. May add one alien pilot (suspends permanent pilot). Power +2 at Bespin locations. May be carried aboard starships like a vehicle. | |
| This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further | Objective | PM | 0 | Deploy one Cloud City battleground site. May deploy Secret Plans and/or All Wrapped Up. {While} this side up, once during each of your deploy phases, may take Bespin system, Bespin: Cloud City, Dark Deal or Cloud City Occupation into hand from Reserve Deck; reshuffle. Your [Cloud City], [Jabba's Palace] and [Special Edition] characters are immune to Goo Nee Tay when deploying to Bespin Locations. {Flip} this card if Dark Deal on table and you occupy Bespin System and Bespin: Cloud City. | |
| This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further | Objective | PM | 7 | {While} this side up, Surreptitious Glance may not cancel Dark Deal, The Planet That It's Farthest From is suspended if targeting Bespin. Opponent loses 8 Force when you play All Too Easy. At each Bespin location you control with an Imperial, your Force drains may not be modified by opponent. If you have an alien/imperial pair in battle, your total battle destiny is +2 (+4 if alien is an Ugnaught). {Flip} this card if Dark Deal is canceled, if opponent controls Bespin or if Bespin is 'blown away'. |
IG-88 With Riot Gun pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| IG-88 With Riot Gun | Character | PM | 1 | May initiate battle. Permanent weapon is riot gun (may target a character for free; draw destiny; target captured if destiny +1 > defense value). Adds one battle destiny if alone or with your other bounty hunter. Immune to Restraining Bolt and purchase. | |
| Dengar In Punishing One | Starship | PM | 1 | Permanent pilot is •Dengar, who provides ability of 2 and adds 2 to power. When in battle, adds 1 to total battle destiny for each opponent's starship present. Cancels opponent's immunity to attrition here. | |
| Crush The Rebellion | Effect | PM | 4 | Deploy on table. Once per turn, may take I Have You Now or Evader into hand from Reserve Deck; reshuffle. At mobile sites, opponent draws no more than two battle destiny per battle. Evader is immune to Sense. May lose 1 Force to cancel Clash of Sabers. (Immune to Alter.) |
Chewie With Blaster Rifle pack
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Chewie With Blaster Rifle | Character | PM | 1 | Adds 3 to power of any freighter he pilots. Adds one battle destiny if with C-3PO. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny > defense value). | |
| Lando In Millennium Falcon | Starship | PM | 2 | May add 1 pilot and 2 passengers. Permanent pilot is •Lando, who provides ability of 3 and adds 3 to power. May not be piloted by Han unless he won a hand of sabacc this game. Immune to attrition < 5. | |
| Quiet Mining Colony/Independent Operation | Objective | PM | 0 | Deploy Bespin system and one Cloud City battleground site. {While} this side up, once during each of your deploy phases, may use 1 Force to deploy a site (or cloud sector) to Bespin from Reserve Deck; reshuffle. Opponent loses no more than 1 Force from each of your Force drains at Bespin locations. {Flip} this card if opponent controls no Bespin locations and you control Bespin: Cloud City and at least two Cloud City sites (one if Lando or Lobot on Cloud City). {Place} out of play if Bespin is 'blown away'. | |
| Quiet Mining Colony/Independent Operation | Objective | PM | 7 | {While} this side up, your aliens, cloud cars and [Independent Starship] starships are immune to attrition < 4. At each Bespin location you control with an alien, your Force drains may not be modified or canceled by opponent. Your [Independent Starship] starships are deploy -1. Once during each of your deploy phases, you may deploy one docking bay from Reserve Deck; reshuffle. {Flip} this card if opponent controls Bespin system (or three Cloud City sites and/or Bespin cloud sectors). {Place} out of play if Bespin is 'blown away'. |
