Coruscant Rulesheet: Difference between revisions
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'''Coruscant''' (August 2001) introduced the Galactic Senate, [[Political Effect]]s, [[Presence]] droids, and [[Episode I]] constructed play. | |||
== Rule card 1A of 3 == | |||
=== Galactic Senate === | |||
The seat of political power in the Republic, this enormous establishment provides a place for senators of all the member systems, as well as lobby and special interest groups to have their issues raised and debated in the hope of action. [[Coruscant: Galactic Senate]] is not a battleground. | |||
=== Senators === | |||
“Senator” is a new characteristic of [[Character|character]] cards, and follows all normal characteristic rules. | |||
=== Politics === | |||
Many new characters have a numerical value entitled Politics, indicating their relative political power. A character whose politics = 0 (even if temporarily reduced) is a character without politics. A character without politics can have his politics added to by other game actions. If one player’s total politics at the Galactic Senate is greater than their opponent’s total politics there, that player has a senate majority. All that player’s characters at the Galactic Senate are then “in a senate majority.” | |||
== Rule card 1B of 3 == | |||
=== Political Effects === | |||
This is a new type of [[Effect]] card in this set. A [[Political Effect]] is deployed just like a normal Effect, and can be canceled by any game text that would cancel Political Effects or an Effect of any kind. Cards placed on a Political Effect (as described in their game text) are not on table. | |||
=== Agenda === | |||
Many figures involved in the political process are trying to further their own causes or beliefs, referred to as their agendas. A character’s agenda(s) is listed in a sentence of their game text, immediately following the bolded keyword “Agenda(s).” For example, [[Queen Amidala, Ruler Of Naboo]] has the agendas of ‘justice’ and ‘peace.’ Other game text can then provide a benefit or disadvantage based on a condition relating to that agenda. When referring to two characters, a matching agenda exists if either of them has one agenda that the other character also possesses. | |||
== Rule card 2A of 3 == | |||
=== Droids With Presence === | |||
[[File:Icon-Presence.png|40px|Presence icon]] A new icon is used to indicate a unit (such as a battle droid or droid starfighter) that is optimized for terrain acquisition and control. A card with this [[Presence]] icon has presence at its location for all purposes, even though it does not have ability. Thus, a [[Destroyer Droid]] may occupy and control a location, Force drain, block an opponent’s Force drain, battle, be battled, etc. Additionally, a card with this icon may not be the target of a [[Restraining Bolt]] and may not be ‘purchased’ by [[Wioslea]]. | |||
=== Starships With ◊ Uniqueness === | |||
The [[Trade Federation Droid Control Ship]] is the first starship with a [[Uniqueness|uniqueness]] of ◊, which indicates that it has a deployment restriction. A ◊ starship may not be deployed to a location where another copy of that ◊ starship already exists. Similarly, a ◊ starship may not move to the same location as another copy of that ◊ starship. | |||
== Rule card 2B of 3 == | |||
=== Palpatine & The Emperor === | |||
These two characters are represented by two completely separate [[Persona|personas]], and as such there is no relationship between the two in gameplay. Any rule or game text reference to the persona name Palpatine refers purely to any character cards representing Senator or Chancellor Palpatine only. Any rule or game text reference to Emperor (for example, [[Sim Aloo]]) applies only to cards representing the Emperor as seen during the classic movie trilogy. Thus both characters can be on table at once, and no persona replacement is permitted between the two personas. | |||
=== Jedi Master Icon — altered rule === | |||
[[File:Icon-character-Jedi-Master-Light.png|40px|Jedi Master (Light)]] [[File:Icon-character-Jedi-Master-Dark.png|40px|Jedi Master (Dark)]] The round [[Light Force|Light]] or [[Dark Force|Dark]] Force icon depicted on any [[Jedi Master]] character card adds 1 to the Force generation a player activates for him or herself. It does not count as an icon at a location for any purpose. Thus, for example, this Force icon cannot be canceled by a [[Sleen]], does not add to an [[Ewok]]’s power or forfeit, and will not make a non-battleground into a battleground. | |||
== Rule card 3A of 3 == | |||
=== Naboo Location Deployment === | |||
The peaceful planet of [[Naboo]] includes the locations of Naboo, as well as those of the Royal [[Theed Palace]]. The layout of Naboo locations is depicted here: | |||
[[File:Naboo-location-layout.png|800px|Naboo location deployment]] | |||
Left to right: [[Naboo: Theed Palace Throne Room]] (interior), interior Theed Palace sites, interior/exterior Theed Palace sites (for example [[Naboo: Theed Palace Courtyard]]), [[Naboo: Theed Palace Docking Bay]], Naboo exterior sites, underwater Naboo sites, [[Naboo]] system. | |||
== Rule card 3B of 3 == | |||
=== Episode I Environment === | |||
[[File:Icon-set-Tatooine.png|40px|Tatooine icon]] [[File:Icon-Episode-I.png|40px|Episode I icon]] [[Tatooine]] and [[Coruscant]] (as well as the upcoming [[Theed Palace]]) expansions designate many cards with an [[Episode I]] icon. These cards are compatible with the entire ''Star Wars'' Customizable Card Game universe, but they may also be combined together to form a stand-alone Episode I only environment designed especially for exciting constructed play. | |||
=== Trade Federation Icon === | |||
[[File:Icon-Trade-Federation.png|40px|Trade Federation icon]] This icon on a [[Starship|starship]] or [[Vehicle|vehicle]] card indicates an allegiance to the [[Trade Federation]]. Such a starship or vehicle is not [[Rebel]], [[Imperial]], or [[Independent Starship|independent]]. Characters aligned with the Trade Federation say so in their lore. | |||
== Sources == | |||
* [https://web.archive.org/web/20081221001241/http://www.decipher.com/starwars/rules/pdf/coruscantrules.pdf coruscantrules.pdf] (Decipher archive) | |||
* [https://res.starwarsccg.org/rules/coruscantrules.pdf coruscantrules.pdf] (working copy) | |||
{{#if:1|<nowiki /> | |||
<h2>References</h2> | |||
<references />}} | |||
[[Category:Rules]] | [[Category:Rules]] | ||
[[Category:Decipher]] | [[Category:Decipher]] | ||
[[Category:Coruscant]] | [[Category:Coruscant]] | ||
Latest revision as of 11:00, 23 September 2026
Coruscant (August 2001) introduced the Galactic Senate, Political Effects, Presence droids, and Episode I constructed play.
Rule card 1A of 3
Galactic Senate
The seat of political power in the Republic, this enormous establishment provides a place for senators of all the member systems, as well as lobby and special interest groups to have their issues raised and debated in the hope of action. Coruscant: Galactic Senate is not a battleground.
Senators
“Senator” is a new characteristic of character cards, and follows all normal characteristic rules.
Politics
Many new characters have a numerical value entitled Politics, indicating their relative political power. A character whose politics = 0 (even if temporarily reduced) is a character without politics. A character without politics can have his politics added to by other game actions. If one player’s total politics at the Galactic Senate is greater than their opponent’s total politics there, that player has a senate majority. All that player’s characters at the Galactic Senate are then “in a senate majority.”
Rule card 1B of 3
Political Effects
This is a new type of Effect card in this set. A Political Effect is deployed just like a normal Effect, and can be canceled by any game text that would cancel Political Effects or an Effect of any kind. Cards placed on a Political Effect (as described in their game text) are not on table.
Agenda
Many figures involved in the political process are trying to further their own causes or beliefs, referred to as their agendas. A character’s agenda(s) is listed in a sentence of their game text, immediately following the bolded keyword “Agenda(s).” For example, Queen Amidala, Ruler Of Naboo has the agendas of ‘justice’ and ‘peace.’ Other game text can then provide a benefit or disadvantage based on a condition relating to that agenda. When referring to two characters, a matching agenda exists if either of them has one agenda that the other character also possesses.
Rule card 2A of 3
Droids With Presence
A new icon is used to indicate a unit (such as a battle droid or droid starfighter) that is optimized for terrain acquisition and control. A card with this Presence icon has presence at its location for all purposes, even though it does not have ability. Thus, a Destroyer Droid may occupy and control a location, Force drain, block an opponent’s Force drain, battle, be battled, etc. Additionally, a card with this icon may not be the target of a Restraining Bolt and may not be ‘purchased’ by Wioslea.
Starships With ◊ Uniqueness
The Trade Federation Droid Control Ship is the first starship with a uniqueness of ◊, which indicates that it has a deployment restriction. A ◊ starship may not be deployed to a location where another copy of that ◊ starship already exists. Similarly, a ◊ starship may not move to the same location as another copy of that ◊ starship.
Rule card 2B of 3
Palpatine & The Emperor
These two characters are represented by two completely separate personas, and as such there is no relationship between the two in gameplay. Any rule or game text reference to the persona name Palpatine refers purely to any character cards representing Senator or Chancellor Palpatine only. Any rule or game text reference to Emperor (for example, Sim Aloo) applies only to cards representing the Emperor as seen during the classic movie trilogy. Thus both characters can be on table at once, and no persona replacement is permitted between the two personas.
Jedi Master Icon — altered rule
The round Light or Dark Force icon depicted on any Jedi Master character card adds 1 to the Force generation a player activates for him or herself. It does not count as an icon at a location for any purpose. Thus, for example, this Force icon cannot be canceled by a Sleen, does not add to an Ewok’s power or forfeit, and will not make a non-battleground into a battleground.
Rule card 3A of 3
Naboo Location Deployment
The peaceful planet of Naboo includes the locations of Naboo, as well as those of the Royal Theed Palace. The layout of Naboo locations is depicted here:
Left to right: Naboo: Theed Palace Throne Room (interior), interior Theed Palace sites, interior/exterior Theed Palace sites (for example Naboo: Theed Palace Courtyard), Naboo: Theed Palace Docking Bay, Naboo exterior sites, underwater Naboo sites, Naboo system.
Rule card 3B of 3
Episode I Environment
Tatooine and Coruscant (as well as the upcoming Theed Palace) expansions designate many cards with an Episode I icon. These cards are compatible with the entire Star Wars Customizable Card Game universe, but they may also be combined together to form a stand-alone Episode I only environment designed especially for exciting constructed play.
Trade Federation Icon
This icon on a starship or vehicle card indicates an allegiance to the Trade Federation. Such a starship or vehicle is not Rebel, Imperial, or independent. Characters aligned with the Trade Federation say so in their lore.
Sources
- coruscantrules.pdf (Decipher archive)
- coruscantrules.pdf (working copy)