Maul Strikes: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Maul Strikes, Coruscant, R | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Maul Strikes, Coruscant, R | ||
|strategy=By [mailto:joea@decipher.com Joe Alread, Decipher Game Designer]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/coruscant/dark/small/maulstrikes.html</ref> | |||
The biggest complaint about [[Darth Maul]] from [[Tatooine (Dark){{!}}Tatooine]] was that his support cards were a bit weak when compared to [[Darth Vader]] or [[Ben Kenobi]]. Some things just take time, and [[Maul]] can happily take a big step up the main character chain with [[Maul Strikes]]. | |||
The three uses this card has are all extremely powerful. When you draw this card, one of its uses will almost certainly be needed immediately. Light Side players have been able to pull Lightsabers out of their decks for years with [[Gift Of The Mentor]], and now [[Maul Strikes]] allows the Dark Side to finally have their turn at this great ability. | |||
Another minor weakness of the [[Tatooine (Dark){{!}}Tatooine]] persona of [[Darth Maul]] was that his ability to duel was a bit restricted, since he had to essentially survive an entire turn before he had the chance to duel anybody. With [[Maul Strikes]], however, the Sith Lord can bypass that restriction, and duel at any time by simply playing this interrupt. | |||
And finally, if you're looking for just some good old beatdown, [[Maul]] can add battle destiny with this card too. Instead of just dueling Qui-Gon and making him lost, why not battle him, cut him, and draw three battle destiny as well? The answer is simple. | |||
|pulls=* [[Dark Jedi Lightsaber]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Maul%20Strikes</ref> | |pulls=* [[Dark Jedi Lightsaber]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Maul%20Strikes</ref> | ||
* [[Darth Vader's Lightsaber]] | * [[Darth Vader's Lightsaber]] | ||
Latest revision as of 19:13, 22 September 2026
| Title | Maul Strikes |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Coruscant |
| Rarity | R |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| card_uid | 12_153 |
| Version | printed |
| Printings | Coruscant — this page |
Maul Strikes is a Dark Interrupt (Lost Interrupt) from Coruscant.
Card Text
If Maul in battle with a Jedi, add one battle destiny (two if Jedi is Qui- Gon). OR Use 1 Force to take any lightsaber into hand from Reserve Deck; reshuffle. OR Target a Jedi present with Maul; they duel: Both players draw 2 destiny. Loser (lowest total) is lost.
Lore
A Sith needs no introduction.
Strategy
By Joe Alread, Decipher Game Designer[1]
The biggest complaint about Darth Maul from Tatooine was that his support cards were a bit weak when compared to Darth Vader or Ben Kenobi. Some things just take time, and Maul can happily take a big step up the main character chain with Maul Strikes.
The three uses this card has are all extremely powerful. When you draw this card, one of its uses will almost certainly be needed immediately. Light Side players have been able to pull Lightsabers out of their decks for years with Gift Of The Mentor, and now Maul Strikes allows the Dark Side to finally have their turn at this great ability.
Another minor weakness of the Tatooine persona of Darth Maul was that his ability to duel was a bit restricted, since he had to essentially survive an entire turn before he had the chance to duel anybody. With Maul Strikes, however, the Sith Lord can bypass that restriction, and duel at any time by simply playing this interrupt.
And finally, if you're looking for just some good old beatdown, Maul can add battle destiny with this card too. Instead of just dueling Qui-Gon and making him lost, why not battle him, cut him, and draw three battle destiny as well? The answer is simple.
Pulls
- Dark Jedi Lightsaber[2]
- Darth Vader's Lightsaber
- Darth Vader's Lightsaber (V)
- Dooku's Lightsaber
- Kylo Ren's Lightsaber
- Mara Jade's Lightsaber
- Maul's Double-Bladed Lightsaber
- Maul's Lightsaber
- Vader's Lightsaber
Canceled by
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Maul Strikes, Coruscant, R
References