A Jedi's Patience: Difference between revisions

From SWCCG Wiki
Jump to navigation Jump to search
[checked revision][checked revision]
imported>Unknown user
No edit summary
imported>Unknown user
No edit summary
 
(No difference)

Latest revision as of 19:13, 22 September 2026

Info
TitleA Jedi's Patience
SideLight
TypeInterruptUsed or Lost Interrupt
SetTatooine
RarityC
UniquenessUnique
Destiny5
card_uid11_28
Versionprinted
PrintingsTatooine — this page

A Jedi's Patience is a Light Interrupt (Used or Lost Interrupt) from Tatooine.

Card Text

USED: If your character armed with a lightsaber is defending a battle, adds 2 to your total power in that battle. LOST: During a duel, cancel one of your duel destiny draws to cause a re-draw.

Lore

Early on in his duel with Vader, Luke took his time in trying to sense his opponent's weaknesses.

Strategy

By Nick Zube[1]

Some Interrupts are just nice to have around – like this one, for instance. Regardless of whether you fear duels or fear battle, A Jedi's Patience is just what the doctor ordered for a case of the jitters.

The first use of A Jedi's Patience is great battle insurance for players who like to deploy their characters fast for early control of the board. If your opponent ambushes one of your lightsaber-wielding characters, A Jedi's Patience can even the odds by giving you a +2 bonus to your total power in the battle. And, since this bonus is added to your total, it doesn't matter if your character escapes, dies, or otherwise leaves the battle before it's resolved.

As a Lost Interrupt, though, A Jedi's Patience is a perfect way to fake out your opponent in a duel. If you know you've got a high-destiny card waiting at the top of your deck, just lose this Interrupt to trade in your current duel destiny draw for a sleek replacement. With cards like this, who needs to track their destiny draws?

Don't like your duel destiny draws? Qui-Gon can re-draw both of them!

Combos

See Also

Sources

References