Admiral Ozzel: Difference between revisions
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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | |sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008) | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Admiral Ozzel, Hoth, R1 | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Dark Character: Admiral Ozzel, Hoth, R1 | ||
|strategy=By [mailto:gwaltney@feist.com Ryan Gwaltney]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/dark/small/admiralozzel.html</ref> | |||
In my Star Wars CCG playing experiences, very few people 'react'. Thus, the chances of losing Ozzel are slim. Furthermore, if a person doesn't have [[Darth Vader{{!}}Vader]] in their deck, then Ozzel is perfect. He is a good Imperial character, despite the fact that his destiny is zero and he can possibly be lost. He is very nice to get in you first draw, when your opponent is low on force to deploy top notch characters like Obi, [[Luke Skywalker{{!}}Luke]], and [[Han Solo{{!}}Han]]. | |||
One can even wait until second turn and smack him down for free while at the same time deploying a couple of trappers at the same site your opponent has deployed to and be able to draw battle destiny. Furthermore, he has the bonus of subtracting 1 from the deploy cost of capital starships, which is especially useful in a low force production game, or with the new, big, beefy, scary [[Executor]]. So, all in all, Ozzel is one of the better Imperial cards, especially for those players who can't afford to get ahold of a [[Darth Vader{{!}}Vader]] or [[Grand Moff Tarkin{{!}}Tarkin]]. | |||
opponent will be unable to react to the same site as Ozzel, and therefore, Ozzel cannot be lost due to your opponent reacting to Ozzel's site when [[Darth Vader{{!}}Vader]] is on the table! | |||
|combos=* [[Admiral Ozzel]] + [[Commander Nemet]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Admiral%20Ozzel</ref> | |combos=* [[Admiral Ozzel]] + [[Commander Nemet]]<ref name="scomp">https://scomp.starwarsccg.org/?s=Admiral%20Ozzel</ref> | ||
|rulings=* If the react is canceled, Ozzel is not lost. Ozzel going lost is a response to the react resolving and 'coming off the stack' which does not happen for canceled actions.<ref name="scomp" /> | |rulings=* If the react is canceled, Ozzel is not lost. Ozzel going lost is a response to the react resolving and 'coming off the stack' which does not happen for canceled actions.<ref name="scomp" /> | ||
Latest revision as of 19:13, 22 September 2026
| Title | Admiral Ozzel |
|---|---|
| Side | Dark |
| Type | Character — Imperial |
| Set | Hoth |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 0 |
| Power | 3 |
| Ability | 2 |
| Deploy | 0 |
| Forfeit | 4 |
| Icons | Pilot |
| card_uid | 3_82 |
| Version | printed |
| Printings | Hoth — this page |
Admiral Ozzel is a Dark Character (Imperial) from Hoth.
Card Text
Adds 2 to the power of anything he pilots. Subtracts 1 from deploy cost of each of your capital starships at same system. Lost if Vader on table and opponent 'reacts' to same location as Ozzel.
Lore
Leader of the Emperor's Death Squadron assigned to hunt down and crush the Rebellion. As clumsy as he is stupid. Has just failed Darth Vader for the next-to-last time.
Strategy
In my Star Wars CCG playing experiences, very few people 'react'. Thus, the chances of losing Ozzel are slim. Furthermore, if a person doesn't have Vader in their deck, then Ozzel is perfect. He is a good Imperial character, despite the fact that his destiny is zero and he can possibly be lost. He is very nice to get in you first draw, when your opponent is low on force to deploy top notch characters like Obi, Luke, and Han.
One can even wait until second turn and smack him down for free while at the same time deploying a couple of trappers at the same site your opponent has deployed to and be able to draw battle destiny. Furthermore, he has the bonus of subtracting 1 from the deploy cost of capital starships, which is especially useful in a low force production game, or with the new, big, beefy, scary Executor. So, all in all, Ozzel is one of the better Imperial cards, especially for those players who can't afford to get ahold of a Vader or Tarkin.
opponent will be unable to react to the same site as Ozzel, and therefore, Ozzel cannot be lost due to your opponent reacting to Ozzel's site when Vader is on the table!
Combos
Rulings
- If the react is canceled, Ozzel is not lost. Ozzel going lost is a response to the react resolving and 'coming off the stack' which does not happen for canceled actions.[2]
Pulled by
Persona
- Ozzel
Characteristics
- ISB agent
- admiral
- leader
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Character: Admiral Ozzel, Hoth, R1
References