Houjix: Difference between revisions

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|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
|sources=* [https://web.archive.org/web/20081225225012/http://www.decipher.com/starwars/cardlists/index.html Star Wars CCG cardlists index] at Decipher.com (archive, 25 December 2008)
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Houjix, A New Hope, C2
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) — Light Interrupt: Houjix, A New Hope, C2
|strategy=By [mailto:RacingFan6@aol.com Mike Watkins : RacingFan6@aol.com 8/21/96]<ref name="decipher-strategy">https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/anewhope/light/small/houjix.html</ref>
>
These cards are extremely versatile and can almost always help add to your force drain or lessen your opponents.
Here's how.
If you're getting Force drained for 3 or more (the more the better) at any site, deploy a talz/stormtrooper/x-wing/tie or other similar low deploy card. You will then block the force drain on your opponents turn. He/she will then have to spend a Force to initiate (mabye more if he targets weapons, etc.). You merely lose the one card and the [[Houjix]]/[[Ghhhk]]. Thus, if he/she was going to Force drain for five you would instead lose only the [[Houjix]] and character.
Another great use for these cards is the following. Pick a remote spot (a site with no adjacent areas) where you can Force drain for one or, if possible, two. If you have a spy, look for a 2/0 Force site (war room). Deploy a character there. Your opponent will be forced to deploy characters to block the Force drain and then battle you. When he/she does, lose your two cards. He/she has used up a good deal of Force killing your character and has now stranded (barring a Nabrun/Elis) one or more characters on this remote site. If it is a 2/0 site then he/she can't force drain either.
These cards are also a must if you use undercover spies. If your opponent Alters your [[Undercover]] effect, you will most likely be caught with just one card defending against a rather large group. Without the [[Houjix]]/Ghhk cards you could lose a good deal of Force.
|combos=* [[Houjix]] + [[BG-J38]] Adds 2 to the destiny of each of your holograms and dejariks drawn for battle destiny or weapon destiny.<ref name="scomp">https://scomp.starwarsccg.org/?s=Houjix</ref>
|combos=* [[Houjix]] + [[BG-J38]] Adds 2 to the destiny of each of your holograms and dejariks drawn for battle destiny or weapon destiny.<ref name="scomp">https://scomp.starwarsccg.org/?s=Houjix</ref>
|rulings=* Cards that cannot be forfeited (such as a character not participating in battle, or a [[Vaporator]]) do not prevent a player from canceling all remaining battle damage.<ref name="scomp" />
|rulings=* Cards that cannot be forfeited (such as a character not participating in battle, or a [[Vaporator]]) do not prevent a player from canceling all remaining battle damage.<ref name="scomp" />

Latest revision as of 19:13, 22 September 2026

Info
TitleHoujix
SideLight
TypeInterruptLost Interrupt
SetA New Hope
RarityC2
UniquenessUnrestricted
Destiny1
card_uid2_50
Versionprinted
PrintingsA New Hope — this page

Houjix is a Light Interrupt (Lost Interrupt) from A New Hope.

Card Text

During the damage segment of a battle you lost, if you have no cards left that can be forfeited, cancel all remaining battle damage. (Immune to Sense.) OR Cancel Sunsdown.

Lore

Dejarik creature. These ferocious-looking beasts are gentle, loyal, and often domesticated as guard animals or pets on Kinyen, the Gran homeworld.

Strategy

By Mike Watkins : RacingFan6@aol.com 8/21/96[1]

>

These cards are extremely versatile and can almost always help add to your force drain or lessen your opponents.

Here's how.

If you're getting Force drained for 3 or more (the more the better) at any site, deploy a talz/stormtrooper/x-wing/tie or other similar low deploy card. You will then block the force drain on your opponents turn. He/she will then have to spend a Force to initiate (mabye more if he targets weapons, etc.). You merely lose the one card and the Houjix/Ghhhk. Thus, if he/she was going to Force drain for five you would instead lose only the Houjix and character.

Another great use for these cards is the following. Pick a remote spot (a site with no adjacent areas) where you can Force drain for one or, if possible, two. If you have a spy, look for a 2/0 Force site (war room). Deploy a character there. Your opponent will be forced to deploy characters to block the Force drain and then battle you. When he/she does, lose your two cards. He/she has used up a good deal of Force killing your character and has now stranded (barring a Nabrun/Elis) one or more characters on this remote site. If it is a 2/0 site then he/she can't force drain either.

These cards are also a must if you use undercover spies. If your opponent Alters your Undercover effect, you will most likely be caught with just one card defending against a rather large group. Without the Houjix/Ghhk cards you could lose a good deal of Force.

Combos

  • Houjix + BG-J38 Adds 2 to the destiny of each of your holograms and dejariks drawn for battle destiny or weapon destiny.[2]

Rulings

  • Cards that cannot be forfeited (such as a character not participating in battle, or a Vaporator) do not prevent a player from canceling all remaining battle damage.[2]

Pulled by

Cancels

Characteristics

  • dejarik

Counterpart

See Also

Sources

References