Walter Cowart Some Serious Abuse

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Walter Cowart Some Serious Abuse is the Light constructed list Walter Cowart posted on DeckTech.[1]

Deck info

  • Player: Walter Cowart
  • Published: 27 December 1999 (DeckTech)
  • Published title: Some Serious Abuse
  • Format: Premiere - Endor
  • Side: Light
  • Starting Card: Quiet Mining Colony
  • GEMP Importable deck: Download
  • Strategy: This deck utilizes gas miners for mass setup and immense force retrieval.Could this be the rumored almost-infinate broken loop?

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt


Original post

Some Serious Abuse

  • Author: Walter "Walter" Cowart
  • Published: December 27, 1999
  • Rating: 4.5
  • Description: This deck utilizes gas miners for mass setup and immense force retrieval.Could this be the rumored almost-infinate broken loop?

Strategy

First I'll start with the deck as a whole. The idea is to achieve maximum activation through the use of gas miners. The mission in the early game therefore is to control BespinCC and to pull out all those clouds. You can't use the activation skill of the gas miner until you control the CC sector. With the release of ECC there is now a predominant use of starfighters in the DS. With that I came to the conclusion that the X-Wing cannon would be most effective. Whatch ot for the bus though. Just about every effect is key. That is why we almost always start Wise Advice. It's also why there are 4 Signals. The only Effect that needs to be out ASAP is Beldons Eye. That is,if you want to double your activation.

The combos that make this deck(or,What do I do w/ all that force?)

On the Edge x2+Flash of insight+Descent into Dark +A Few Maneuvers or OOComission+(obviously a Rebel of ability>2)This combo essentially lets you retrieve your whole deck. WarningThis is to be done as late game as possible(like your last 5-10 force). (Scenario)You play the used 6 (or 5), recycle it,play on the edge,(call 5,recycle the 1 force),draw 6, retrieve 5 cards,activate till the 6 is on top(if there are more cards under the 6 draw it<Flash of Insight>and activate what left of the reserve deck,play the 6 again,recycle it, play On the Edge(again),call 5 ,draw 6,retrieve 5, recycle,activate till the used 6 or On the Edge is on top then draw it w/Flash of Insight(you need them both),activate the rest of deck and repeat. So whats wrong w/ this? Too card intensive,not really because once you activate your deck you can search for the appropriate cards w/ hiding in the garbage. Besides,this is meant for late game therefore you have time to accumulate the right cards. Secret Plans only means that you need that much more miners.

Out of Comission+Descent into Dark+ Hiding in the garbage Activate your whole deck,play OOC, recycle it,activate OOC ,call interrupt,draw it, Play it, repeat until lost pile empty. One way to use this effectively is to watch for a Vader to Go to the lost pile,OOC the lost pile to death =no more playing Vader, no more flipped Hunt Down. But what about grabbers? They sould already of been used or lost by the time these combos are used.(I was gonna try to use radar scanners and those devices that go on vehicles<cloud car> to enhance radar scanner e.g.move an additional Effect<grabber> or interrupt to used pile but I decided not.

Besides the above the deck is fully capable of making a maelstrom type beatdown and draining largely on CC.

vs.Hunt Downsee Out of Comission strategy. Watch as Visage hurts them more than you.

vs.Ops(any)Get Battle plan out Quick or start w/it if you don't fear SAC. The big beatdown should end this. Romas'lock'Navander is a god.

vs.any DS CCtough game? Not Really,just hide in the 1/0 site,run away in early game and control CC.

vs.TIE's(sienar)Out of Comission Hahahahahahaha

vs.Big BlueDrain Drain Drain

vs. anything elseNot much else I can think of that would be a problem.

In conclusion,this deck takes some practice to play(alot)but for the time being will be suprising.I welcome any comments and Ideas and will continue to modify this deck.

Walter Cowart

Original card list

As posted on DeckTech
Objective Quiet Mining Colony/ Independant Operation Locations9 Bespin BespinCC Clouds x3 CCWest Gallery (start) CCLower Corridor CCCarbonite Chamber CCUpper Plaza Corridor Device1 Landing Claw Weapons2 X-Wing Laser Cannon Ships8 RL in R1 x2 Red Squadron X-Wing x3 Z-95 Bespin Defense Fighter x3 Characters23 Gas Miner x9 Obi w/Saber Luke w/Saber x2 Han w/Gun x2 Leia w/Gun Chewie w/Gun Wedge Antillies Romas'lock'Navander Lando w/Gun Pucimer Thryss Melas Harc Seff Effects8 Battle Plan Descent into Dark Traffic Control Hiding in the Garbage Goo Nee Tay Wise Advice Flash of Insight Beldons Eye Interrupts8 The Signal x4 On the Edge x2 Out of Comission A Few Maneuvers


See also

Sources

References

  1. ↑ Some Serious Abuse, DeckTech (Walter "Walter" Cowart, 27 December 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.