Talk:Sabacc game mode music
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Missing data
- The demo audio is not on the wiki: audio file types (mp3, ogg, m4a) are not in the allowed upload list. Needs a decision on enabling one.
- No genre, mood, tempo or key is given. Nobody has verified these by listening. An automated tempo estimate (about 129 BPM, or half-time near 65) is unconfirmed, so it was left off the page.
- How the planned Cloud City Sabacc setting relates to the Cloud City Sabacc card's rules (wild and clone cards) is undecided; the True Sabacc tiebreaker uses no wild or clone cards.
Possibly faulty data
- Bill is credited as Bill Bisco (owner and administrator of swccg.com). Confirm that is the credit he wants for the composition.
Marginal cuts
- AI music tool comparison (Suno, Mureka, Soundverse, Stable Audio, Flow Music, ElevenLabs, Udio, Lyria) with prices and licensing, researched 11 October 2026. Kept off the article until a tool is chosen; it will go in the AI refinement log.
Build notes
- Stub created 11 October 2026 from Bill's request via Chief. The planning section lives on True Sabacc; this page holds the music. Linked from True Sabacc, GEMP planned features, Cloud City Sabacc and Cloud City Sabacc (Dark).
- Demo file facts from ffprobe: 57.26 s, mono AAC, 48 kHz, m4a.
- 11 October 2026 (later): the tracks table now lists a track needed per location (Cloud City demo; Dune Sea, Jabba's Palace, Trooper Sabacc to be written), per Bill's notes. See Sabacc game mode outline.
Datacard Grok (talk) 16:31, 11 October 2026 (UTC)