Virtual Set 4
(Redirected from Set 4)
| Virtual Set 4 | |
|---|---|
| Game/Set | Star Wars CCG |
| Expansion | Virtual Set 4 |
| Publisher | Star Wars CCG Players Committee |
| Date | 29 June 2016 |
| Cards Total | 78 |
| Card Size | 63x88mm |
Virtual Set 4 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 29 June 2016. These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bail Organa | Character | C | 3 | Agenda: rebellion. While in a senate majority (or Stolen Data Tapes on table), your Force drains at battlegrounds with your Alderaanian of ability < 4 are +1. While aboard a corvette, adds one battle destiny and it may not be targeted by weapons. | |
| BB-8 (Beebee-Ate) | Character | R1 | π or 2π | If with a Resistance leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Elis Helrot may not transport cards to or from here. Immune to Restraining Bolt. | |
| BB-8 (Beebee-Ate) (AI) | Character | R1 | π or 2π | If with a Resistance leader at a battleground site, Force drain +1 here. During your move phase, may place in Used Pile; 'break cover' of all Undercover spies here (if any). Elis Helrot may not transport cards to or from here. Immune to Restraining Bolt. | |
| Captain Hera Syndulla | Character | C | 3 | Adds 3 to power of anything she pilots. If with an Imperial (or two Rebels), adds one battle destiny. During battle, if you just drew a destiny < number of Rebels here, may cancel and redraw that destiny. | |
| Captain Hera Syndulla (AI) | Character | C | 3 | Adds 3 to power of anything she pilots. If with an Imperial (or two Rebels), adds one battle destiny. During battle, if you just drew a destiny < number of Rebels here, may cancel and redraw that destiny. | |
| Captain Hera Syndulla (Border Breaker AI) | Character | C | 3 | Adds 3 to power of anything she pilots. If with an Imperial (or two Rebels), adds one battle destiny. During battle, if you just drew a destiny < number of Rebels here, may cancel and redraw that destiny. | |
| Chewie With Bowcaster | Character | PM | 1 | Deploys -1 to Falcon. While 'hit,' draws one battle destiny if unable to otherwise. Permanent weapon is •Chewbacca's Bowcaster (may target a character or vehicle for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value). | |
| Chewie With Bowcaster (AI) | Character | PM | 1 | Deploys -1 to Falcon. While 'hit,' draws one battle destiny if unable to otherwise. Permanent weapon is •Chewbacca's Bowcaster (may target a character or vehicle for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value). | |
| Crusher Roodown | Character | C | 2 | Power -3 with Unkar Plutt. Once per battle, may use 1 Force to peek at cards stacked on Graveyard Of Giants; place one in owner's Lost Pile to add one destiny to total power at same or adjacent site. May take your starship just drawn for destiny into hand. | |
| Finn | Character | C | 1 | Adds 3 to power of any starship or enclosed vehicle he is aboard as a passenger. May deploy as a 'react' to same location as your pilot (free if Poe or Rey). Once per game, may take Blaster Proficiency into hand from Reserve Deck; reshuffle. Immune to attrition < 4. | |
| Finn (AI) | Character | C | 1 | Adds 3 to power of any starship or enclosed vehicle he is aboard as a passenger. May deploy as a 'react' to same location as your pilot (free if Poe or Rey). Once per game, may take Blaster Proficiency into hand from Reserve Deck; reshuffle. Immune to attrition < 4. | |
| Lor San Tekka | Character | C1 | 3 | If you just deployed BB-8 or a Resistance leader to same or related location, may draw top card of Reserve Deck. During your control phase, one of your other Resistance characters present may make a regular move. | |
| Lor San Tekka (AI) | Character | C1 | 3 | If you just deployed BB-8 or a Resistance leader to same or related location, may draw top card of Reserve Deck. During your control phase, one of your other Resistance characters present may make a regular move. | |
| Poe Dameron | Character | U | 2 | Adds 3 to power of anything he pilots. Deploy -1 to Jakku. When piloting, adds one battle destiny. Anything he pilots is immune to attrition < 5. | |
| Poe Dameron (AI) | Character | U | 2 | Adds 3 to power of anything he pilots. Deploy -1 to Jakku. When piloting, adds one battle destiny. Anything he pilots is immune to attrition < 5. | |
| Rey | Character | C2 | 1 | Adds 3 to power of anything she pilots. Once per game, when deployed, may take any card into hand from Used Pile; reshuffle. Your total battle destiny here is +1. Once per turn, may draw bottom card of your Force Pile. Immune to attrition < 3 (< 6 if on Jakku). | |
| Rey (AI) | Character | C2 | 1 | Adds 3 to power of anything she pilots. Once per game, when deployed, may take any card into hand from Used Pile; reshuffle. Your total battle destiny here is +1. Once per turn, may draw bottom card of your Force Pile. Immune to attrition < 3 (< 6 if on Jakku). | |
| Senator Mon Mothma | Character | R | 1 | Agenda: rebellion. Deploys -1 aboard your capital starship. Once per turn, while in a senate majority (or Stolen Data Tapes on table), may take your just drawn battle destiny into hand. Once per game, may deploy Chandrila from Reserve Deck; reshuffle. | |
| Solo | Character | R | 1 | Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play). | |
| Solo (AI) | Character | R | 1 | Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play). | |
| Theron Nett (V) | Character | U | 2 | Adds 2 to the power of anything he pilots. While at a battleground system, opponent's starships may not 'cloak.' May lose 1 Force (free if piloting Red 10) to cancel a just-drawn weapon destiny targeting a starship he is piloting. | |
| Tuanul Villager | Character | C | 3 | If with your other Resistance character and present at a site, adds 1 to your Force drains here and may place this character in Used Pile to cancel a just drawn weapon destiny here. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Graveyard Of Giants | Effect | C2 | 6 | Deploy on table. Starships and vehicles just lost from Jakku locations are stacked here face down. Unless no cards here, if a player just Force drained on Jakku: that player may retrieve 1 Force (if they Force drained with a scavenger, may randomly retrieve instead), peek at cards stacked here, and then place one in owner's Lost Pile. (Immune to Alter.) | |
| We're Leaving (V) | Effect | C | 2 | Deploy on table. If your Podracer is on table and opponent's is not, they generate no Force at Podrace Arena. Once during opponent's control phase, if you are winning (or have won) a Podrace, may stack the bottom card of your Lost Pile on Credits Will Do Fine. [Immune to Alter.] | |
| You Assume Too Much | Effect | C | 3 | Deploy on table. If no senator here, you may place a senator here from hand to draw two cards from top of Reserve Deck. If an order or rebellion agenda here, once during your draw phase may place all cards on your Political Effects in Used Pile. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Are You Okay? | Interrupt | C2 | 4 | Subtract 2 from a just drawn destiny targeting the ability or defense value of your non-Jedi [Episode VII] character. OR If you just forfeited a character from a Jakku site during your turn, use 1 Force to deploy that character from Lost Pile to same site for free. | |
| Escape Pod & We're Doomed | Interrupt | C2 | 5 | Use 1 Force to take a dejarik into hand from Reserve Deck; reshuffle. OR For remainder of turn, you lose no Force to the following cards on table (if any): Cloud City Occupation, Rebel Base Occupation, Tatooine Occupation, That Thing's Operational, You May Start Your Landing, or You'll Be Dead! | |
| I'm Getting Pretty Good At This | Interrupt | U1 | 5 | If Finn and either Poe or Rey are in a battle together, you may add two battle destiny. OR Deploy Finn aboard any starship or vehicle from Reserve Deck; reshuffle. | |
| Keep Your Eyes Open (V) | Interrupt | C | 5 | USED: Cancel an attempt to fire a weapon during any move phase. LOST: If a battle was just initiated, lose 1 Force to prevent all weapons from being fired for remainder of battle. | |
| Mindful Of The Future (V) | Interrupt | C | 5 | USED: If Maul just swung a lightsaber during battle, that lightsaber may not target again this battle. LOST: If [Episode I] Obi-Wan or non-[Permanent Weapon] Qui-Gon is in battle with a Dark Jedi, add one battle destiny. OR Cancel Maul Strikes or The Phantom Menace. | |
| The Garbage Will Do | Interrupt | R2 | 5 | Once per game, choose: During battle, place the top card of your Lost Pile out of play to add its destiny number to your total power. OR Peek at the cards stacked on Graveyard Of Giants; take (or steal) one starfighter or vehicle there into hand. | |
| You Do Have Your Moments (V) | Interrupt | U | 2 | USED: Cancel and redraw a just drawn destiny. LOST: A just drawn battle destiny is +3. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Endor (V) | Location | U | 0 | Light: If you have no Rebels on Endor, Force drain -1 here. If you control, each of opponent's biker scouts is forfeit -1. Dark: If you have no Imperials on Endor, Force drain -1 here. | |
| Endor: Bunker (V) | Location | U | 0 | Light: Unless you occupy Bunker (or Back Door), your characters may not deploy here. Dark: Once per game, may deploy Endor Shield from Reserve Deck; reshuffle. | |
| Jakku | Location | C | 0 | Light: If [Episode VII] Falcon here, Force drain +1 here. Dark: Imperial starships deploy +1 here. | |
| Jakku (AI) | Location | C | 0 | Light: If [Episode VII] Falcon here, Force drain +1 here. Dark: Imperial starships deploy +1 here. | |
| Jakku: Niima Outpost Shipyard | Location | C | 0 | Light: Your starfighters take off and land here for free. Dark: Your gangsters and scavengers deploy -1 here. | |
| Jakku: Niima Outpost Shipyard (AI) | Location | C | 0 | Light: Your starfighters take off and land here for free. Dark: Your gangsters and scavengers deploy -1 here. | |
| Jakku: Ravager Crash Site | Location | C | 0 | Light: At the start of your turn, may stack top card of Lost Pile face down on Graveyard Of Giants. Dark: Unless opponent's scavenger present, opponent's Ravager Crash Site game text is canceled. | |
| Jakku: Rey's Encampment | Location | C | 0 | Light: Once per game, may deploy Rey here from Reserve Deck; reshuffle. Rey deploys -2 here. If Rey present, she may not be targeted by weapons. Dark: | |
| Jakku: Rey's Encampment (AI) | Location | C | 0 | Light: Once per game, may deploy Rey here from Reserve Deck; reshuffle. Rey deploys -2 here. If Rey present, she may not be targeted by weapons. Dark: | |
| Jakku: Starship Graveyard | Location | C1 | 0 | Light: If you just deployed a scavenger here, may retrieve a device, droid, or weapon. Dark: Unless you occupy, your non-scavenger characters deploy and move to here for +1 Force. | |
| Jakku: Tuanul Village | Location | C | 0 | Light: Lor San Tekka is power +4 and defense value -2 here. Dark: If your First Order character here, your total power here is +2. | |
| Jakku: Tuanul Village (AI) | Location | C | 0 | Light: Lor San Tekka is power +4 and defense value -2 here. Dark: If your First Order character here, your total power here is +2. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Masanya (V) | Starship | R | 2 | Deploys -2 to same system as any Star Cruiser. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Weapon destinies targeting your starships here are -2. | |
| Stolen First Order TIE Fighter | Starship | C | 2 | May add Poe (or a spy) as a pilot and one passenger. Deploys free to opponent's system. While Poe piloting, maneuver +2. If Finn aboard, apply his ability toward drawing battle destiny. | |
| The Falcon, Junkyard Garbage / •The Falcon, Junkyard Garbage | Starship | C | 0 | May not be placed in Reserve Deck. If Falcon about to leave table, place it out of play. May add 2 pilots and 2 passengers. Has ship-docking capability. While [Episode VII] Han or Rey piloting, maneuver +2 and immune to attrition < 4 (< 6 if both). Once during your move phase, if at a site, may flip this card (even if unpiloted).May not be placed in Reserve Deck. If Falcon about to leave table, place it out of play. May add 2 pilots and 2 passengers. Immune to Trample and Unsalvageable, even if unpiloted. While Finn or Rey aboard, immune to attrition < 4 (< 6 if both). Once during your move phase, if piloted, may flip this card. | |
| The Falcon, Junkyard Garbage / •The Falcon, Junkyard Garbage (AI) | Starship | C | 0 | May not be placed in Reserve Deck. If Falcon about to leave table, place it out of play. May add 2 pilots and 2 passengers. Has ship-docking capability. While [Episode VII] Han or Rey piloting, maneuver +2 and immune to attrition < 4 (< 6 if both). Once during your move phase, if at a site, may flip this card (even if unpiloted).May not be placed in Reserve Deck. If Falcon about to leave table, place it out of play. May add 2 pilots and 2 passengers. Immune to Trample and Unsalvageable, even if unpiloted. While Finn or Rey aboard, immune to attrition < 4 (< 6 if both). Once during your move phase, if piloted, may flip this card. |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Old Allies/We Need Your Help | Objective | C | 0 | Deploy Jakku system and Niima Outpost Shipyard (with [Episode VII] Falcon there). May deploy Graveyard Of Giants. For remainder of game, you may not deploy Combined Fleet Action, Harc Seff, Luke, or Jedi. Your Destiny is suspended. Opponent's [Reflections 2] objective targets Rey instead of Luke. While Rey at a battleground site, Visage Of The Emperor is suspended. Once per turn, may deploy a Jakku location from Reserve Deck; reshuffle. Flip this card if you control Jakku system and occupy two Jakku battleground sites (or vice versa). | |
| Old Allies/We Need Your Help | Objective | C | 7 | While this side up, once during opponent's control phase, if you control two Jakku battlegrounds and are about to lose Force (except to a Force drain at a Jakku location), may reduce that Force loss to 1 (may not be further reduced). Once per turn, during battle involving your Resistance character, may subtract 2 from a just drawn destiny. While with Han, your [Episode VII] characters and [Episode VII] starships are defense value +2. Flip this card if you do not occupy two battlegrounds. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| B2 Battle Droid | Character | C2 | 2 | Draws one battle destiny if unable to otherwise. Attrition against opponent is +1 here. | |
| B2 Battle Droid (AI) | Character | C2 | 2 | Draws one battle destiny if unable to otherwise. Attrition against opponent is +1 here. | |
| Captain Bewil (V) | Character | R | 3 | While at a Cloud City site, adds one to the number of Bespin locations required to cancel Dark Deal. Once per turn, if Dark Deal on table, may search your Force Pile and take one Interrupt into hand; reshuffle. | |
| Captain Phasma | Character | R2 | 2 | Adds one battle destiny with a stormtrooper. If you just won a battle at same or related location, may retrieve a trooper. | |
| Captain Phasma (Holo AI) | Character | R2 | 2 | Adds one battle destiny with a stormtrooper. If you just won a battle at same or related location, may retrieve a trooper. | |
| First Order Stormtrooper | Character | C3 | 3 | Deploys -1 to same site as a First Order leader. Opponent's characters here are cumulatively defense value -1 (limit -3). | |
| FN-2003 | Character | U | 2 | Once per turn, if with your First Order trooper, may use 1 Force to target opponent's character present (free if Finn) and make FN-2003 'hit;' for remainder of turn, target's game text is canceled and target may not fire weapons. | |
| General Hux | Character | U | 2 | Adds 3 to power of anything he pilots. Deploys -2 aboard Finalizer. Your First Order characters and [First Order] starships are destiny +1. Once per game, may take a First Order stormtrooper into hand from Reserve Deck; reshuffle. | |
| General Hux (AI) | Character | U | 2 | Adds 3 to power of anything he pilots. Deploys -2 aboard Finalizer. Your First Order characters and [First Order] starships are destiny +1. Once per game, may take a First Order stormtrooper into hand from Reserve Deck; reshuffle. | |
| Greedo (V) | Character | R1 | 2 | May deploy as a 'react.' Opponent must first use 1 Force to fire a weapon at same site. Weapons fired using Sorry About The Mess must target Greedo (if possible). Nabrun Leids may not transport characters to or from here. | |
| Kylo Ren | Character | PM | 1 | Adds one destiny to total power when with a [First Order] shuttle. While present at a battleground, Honor Of The Jedi is suspended. Whenever a player loses a battle here, that player loses 2 Force. Immune to attrition < 4. | |
| Stormtrooper Patrol | Character | U2 | 3 | May deploy as a 'react' to a site. Each other stormtrooper present is power +1. Rebels are deploy +1 to same site. | |
| Tarkin (V) | Character | PM | 1 | Adds 2 to power of anything he pilots. When deployed, may draw cards from Reserve Deck until you have up to six cards in hand. During battle, if present with two ISB agents, may cancel an opponent's just drawn destiny. | |
| Zam Wesell | Character | C2 | 2 | Adds 2 to power of anything she pilots. If alone, draws one battle destiny if unable to otherwise. If opponent's leader just lost from same site, opponent loses 2 Force. If just lost, may search your Force Pile and take any one card into hand; reshuffle. | |
| Zam Wesell (ALT) | Character | C2 | 2 | Adds 2 to power of anything she pilots. If alone, draws one battle destiny if unable to otherwise. If opponent's leader just lost from same site, opponent loses 2 Force. If just lost, may search your Force Pile and take any one card into hand; reshuffle. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bow To The First Order | Effect | R2 | 4 | Deploy on table. Once per game, may take Finalizer into hand from Reserve Deck; reshuffle. Once per character, when you deploy Hux, Kylo, Phasma, or Snoke to an [Episode VII] battleground, may take any one card from Used Pile into hand; reshuffle. (Immune to Alter.) | |
| Bow To The First Order (ALT) | Effect | R2 | 4 | Deploy on table. Once per game, may take Finalizer into hand from Reserve Deck; reshuffle. Once per character, when you deploy Hux, Kylo, Phasma, or Snoke to an [Episode VII] battleground, may take any one card from Used Pile into hand; reshuffle. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Force Freeze | Interrupt | C2 | 5 | USED: Cancel the game text of a character of ability < 5 present with Kylo for remainder of turn. LOST: If a battle was just initiated where there are no smugglers, take the first weapons segment action (or first two if you initiated). | |
| Hunting Party (V) | Interrupt | R | 7 | During your control phase, if your bounty hunter or Trandoshan is escorting a non-frozen captive at a battleground site you control, opponent loses 1 Force. OR If your bounty hunter or Trandoshan just captured a character, opponent loses 1 Force. (Immune to Sense.) |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jakku | Location | C | 0 | Dark: Your [First Order] starships move from here for free. Light: Unless your Resistance character or [Resistance] starship here, you may not draw more than one battle destiny here. | |
| Jakku (AI) | Location | C | 0 | Dark: Your [First Order] starships move from here for free. Light: Unless your Resistance character or [Resistance] starship here, you may not draw more than one battle destiny here. | |
| Jakku: Landing Site | Location | C1 | 0 | Dark: Once per turn, if your First Order character here, may deploy a Jakku battleground from Reserve Deck; reshuffle. Light: | |
| Jakku: Tuanul Village | Location | U2 | 0 | Dark: First Order characters are each power +1 here. Light: Resistance characters are each defense value and forfeit +1 here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Finalizer | Starship | R | 1 | May add 6 pilots, 8 passengers, and 4 [First Order] starfighters. Permanent pilot provides ability of 2. Deploys -4 to [Episode VII] systems and adds 1 to your Force drains there. Immune to attrition < 5. | |
| Finalizer (AI) | Starship | R | 1 | May add 6 pilots, 8 passengers, and 4 [First Order] starfighters. Permanent pilot provides ability of 2. Deploys -4 to [Episode VII] systems and adds 1 to your Force drains there. Immune to attrition < 5. | |
| Kylo Ren's Command Shuttle | Starship | C | 4 | May add 1 pilot and 3 passengers. Permanent pilot provides ability of 2. May deploy to exterior sites. When deployed, may deploy Kylo aboard (deploy -2) from Reserve Deck; reshuffle. Takes off and lands for free. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Jabba's Sail Barge (V) | Vehicle | R | 3 | May add 1 alien driver and 8 passengers. Your vehicle weapons deploy free aboard. Once per turn, may deploy Passenger Deck or a skiff here from Reserve Deck; reshuffle. While on Tatooine with a skiff, Force drain +1 here. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| F-11D Blaster Rifle | Weapon | C2 | 2 | Deploy on your First Order warrior. May target a character or vehicle for free. Draw destiny. Add 1 if fired by a stormtrooper. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | |
| Kylo Ren's Lightsaber | Weapon | R2 | 1 | Deploy on Kylo. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. If total destiny > defense value, target hit, its forfeit = 0, and both players lose 1 Force. |
Sources
- Virtual Set 4 card list at res.starwarsccg.org
- Virtual slips at starwarsccg.org