Michael Mendoza Longshot in Pleasanton 9-1-01 (tournament report)

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Michael Mendoza Longshot in Pleasanton 9-1-01 (tournament report) is the tournament report Michael Mendoza posted on DeckTech on 10 September 2001 about September 2001 Pleasanton tournament.[1] Michael Mendoza finished about 7th at Warmasters in Pleasanton, California, on 1 September 2001 with a Senate deck and There Is Good In Him, going 4–2 (7 (+64)) with losses to Paul McKelvey and Paul; McKelvey went undefeated and Alfred Dong was 2nd.

Report info

Games

Games as the author describes them; margins are as stated in the report.

Round Opponent Author's deck Opponent's deck Result Margin
1 Adrian Light TIGIH with antiracing Court (POTH, MP/YCHF, TINT/OE) Win +29
2 Kyle Ishimaru Dark Senate deck with antiracing WYS racing Win +24
3 Alfred Dong Dark Senate deck with antiracing PodProfit Win +18
4 Alex Stefanko Light TIGIH with antiracing Senate deck Win (timed win (1 point)) +20
5 Paul McKelvey Light TIGIH with antiracing No Money, No Parts deck Loss −25
6 Paul Dark Senate deck with antiracing WYS racing (starts Insight/Staging) Loss −2

Other results named in the report

Original report

longshot-in-pleasanton-9-1-01

  • Author: Michael "Longshot" Mendoza
  • Published: Sep 10, 2001
TR straight outta Warmasters in Pleasanton in the good old Bay Area of California. I had just got into San Francisco (after having spent the summer in Southern Cal) and I decided to head to the tourney to see some old faces. It was good seeing everyone again. Two players I must give props to right away are Kyle Ishimaru and Paul McKelvey. These 2 players were in the low 1800s when I left and now both are rated in the 2000s! Kyle is #3 in Alderaan now, so props go to him. Props to Alfred for still being THAT DAMN GOOD and props to Nick and Steve for runnign tournies all this time and still doing it. Dark side is a seante deck, light side is TIGIH. Both decks have antiracing, since that was pretty big in SoCal, I assumed the same for here in NoCal. Game 1: LS v Adrian’s Court (POTH, MP/YCHF, TINT/OE) He uses POTH to pull Boelo and puts him and Televan (the alien who deploys for zero and cancels Beggar) to the AC. I deploy Orrimaarko to the SArlacc Pit and move Luke to the Endor DB. He drains and gets Mara out from reserve using the AC text. He sets up a big drain in the AC with Gailid, POTF, and Mara w/ saber. I setup drains at the Pit, Endor DB (w/Luke’s saber), & Tatooine DB. So were’re both draining for 4. He’s losing his ships to drains so I deploy Kessel and put the Radiant VII there with her 2 pilots aboard. Now I’m ahead in drains. I also draw a Control, so I cancel his only drain then I deploy Ounee Ta to get the Control back and play it again next turn. He spreads to the Dungeon to drain but Lando w/ Ax and Chewie make an appearance, but I draw like crap and dont get to stack a card. But I do clear the site. So the game ends in a drain with only 1 battle all game, and no cards stacked. Win by 29. 2 (+29). Best: Getting that Kessel drain. Worst: Kinda boring without battles. Game 2: DS v Kyle Ishimaru’s WYS racing I flash Anakin’s pod with Sebulba and flip 1st turn with Lott Dod and the senator who allows only 1 destiny at BG sites. I deploy Maul to his site for free and move him to the Arena. He just draws, and on my turn he draws bad for race destiny (5,2,1 I believe). So we’re going along and I’ve finally got Maul at the Tat DB to drain for 3 thanks to Motion Supported. I don’t draw a whole lot of characters, except Senators, and I am using Lott Dod to fetch my Pod Collisions. Han & Luke come out and get in a few beatdowns, but I have all 4 political effects on table so I can swing any battle by 6 (add 3 to my draw, subtract 3 from their draw). The race is almost over, we both draw our destiny and I have 30 to his 29, so I win the race, and that pretty much seals the game. However, I have Tarkin and a Coruscant Guard at a site and Kyle deploys EPP Luke and a smuggler to hit Tarkin and make him lost using SATM/BP from lost pile and I take 11 battle damage. Ouch. Then i drain him out for the win by 24. 4 (+53). Best: Winning the race. Worst: Luke beating down a poor Coruscant guard Game 3: DS v Alfred Dong’s PodProfit I dont start any aliens in the AC to guard Han. I just deploy Maul and pull Lott using Phantom menace. Then I deploy Tikkes and flip. I stalled Anakin’s Pod, of course. He drops Qui-Gon in the AC but doesnt free Han yet. After I’ve drained a bit, he frees Han to retrieve. I play a Pod Collision, he plays Too Close For Comfort, so I sense, and end up losing a SAC war so my collision is lost and all my Sense & Alters are in my used pile now, while he’s probably got more in his hand. He plays Step backwards a couple times, but luckily for me we are tied 4 times throughout the race (at 0, 15, 19, and 20) so I get to stall Anakin each time. But I cant get a collision through. Meanwhile he’s only hitting me for 1 force per turn due to Profit damage (I cancel his drain). He spreads later to increase the Profit damage to 2. He’s got a few twix sites out so he’s activating a good amount. Then the race ends when he has 26 to my 25, so I play my last Pod collision, expecting a sense or Too Close for Comfort but he has nothing so I remove a 5 and win the race 25 to 21. That ends the game. Win by 18. 6 (+71). Best: Winning the race. Worst: No battles Game 4: LS v Alex Stefanko’s Senate deck He flips 2nd turn while I drain and move Luke to the Endor DB. He sets up weakly in the Senate, so I challenge him in there with Mas, Sei, and Yarua (Bacta Tank on table). So I kill some Senators before he reinforces the Senate and kicks me out of there for good. But it did keep him from using his senator’s text (especially Lott) and Yarua is so cool since he -2 from a wealth senator’s politics to keep him from having a majority. Like I said though, my 3 guys only held out so long before they died and I redeployed them else- where (using the Tank). Ben and Qui-gon showed up at my Tat DB, but Dr E and 2 battle droids showed up, 1 with a blaster. He shot and operated on Ben (damn senators are +2 or +3 destiny), and beatdown Qui-gon with a 9 destiny draw (droid rifle is destiny 6 then he added 3 to it). I finally get rid of Dr E but the droids hold out against me with his high destiny. This game goes to time, my 20 to his 16. I don’t get to stack any cards. Later he showed how he normally draws destiny of 11 each draw using a droid blaster (destiny 6) then having An Entire Legion of my Best Troops (+2 to blaster rifle destiny), then adds 3 using his effect. Pretty nasty. Then he also used Inconsequential Losses so he just forfeited a rifle to his used pile to satisfy attrition on me. Just sick. Timed win by 20. 7 (+91). Best: Putting up a fight in the Senate. Worst: No cards stacked. Game 5: LS v Paul McKelvey’s No Money, No Parts deck He owned me this game. 1st turn he drops Vader to endor DB, Televan to Mos Espa, and Watto to Junkyard, I lose 2 force. I have nothinh to counter with, so i just move Luke over and draw. he drains, I lose 2 more to his objective, he drops Zuckuss in MH to the Tat system (he deployed) and drops Tat Occupation. I could’ve cried. Now I’m losing a bunch of force and its only the 3rd turn. I get Ben and Qui-Gon to Mos Espa, and he moves Xizor and Maul over from the junkyard. He drops Emp to backup Vader and I move Qui and Ben to the junkyard. I’m drawing all my red like my racing interrupts and the characters I do draw are sucky ones like the Radiant VII pilots and senators. My deck just sucks vs Watto because Watto deck goes too fast for me. I battle at the junkyard to end the game and he plays Maul Strikes and I have you now plus Watto’s cube and draws a bunch of destiny. Lose by 25. 7 (+66). Game 6: DS v Paul’s WYS racing (starts Insight/Staging) I draw no characters opening hand, AND no pod collisions. I do draw Zuckuss in MH though. I draw, he flips in space with Mirax and Theron in their ships to Kessel and Tat. I kill Mirax w/ Zuckuss and draw, looking for Maul. He’s way ahead in the race by the time I draw a Maul, still havent drawn a collision (4 in the deck). He’s already played 2 step backwards on me, and he’s at like 18 while I’m at 7. So I go for the drains, I finally flip and am draining for good amounts thanks to Motion Supported. But he gets Menace fades going and now I’m hurting. He wins the race, and now he’s retrieving due to I Did It! That’s the reason I play antiracing, not because of the 12 force swing, but because I Did It is a killer. But I’m still canceling his drains so he’s not doing much damage to me. But then he kills me off in space and has Battle Plan on table, so I’m done. His retrieval plus my having to pay for drains means he can come back big time, so i draw up to prevent him from getting a lot of force back. Lose by 2. 7 (+64). Best: None really, except canceling a LOT of his drains. Worst: Losing the race, losing in space. Paul goes undefeated, Alfred takes 2nd. I end up in 7th I think. I’m running a tourney on Sept 15th in Pleasanton, so I hope you all who can show up will show up. thanks for reading. Michael "Longshot" Mendoza

See also

Sources

References

  1. ↑ longshot-in-pleasanton-9-1-01, DeckTech (Michael "Longshot" Mendoza, 10 September 2001). Preservation copy: GitHub Pages.