Mercenary Armor (V) (Virtual Set 7)
Players Committee / Virtual — not a Decipher card.
| Title | Mercenary Armor (V) |
|---|---|
| Side | Light |
| Type | Device |
| Set | Virtual Set 7 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Restricted (2) |
| Destiny | |
| card_uid | vs7o |
| Version | virtual |
| Printings | Virtual Set 7 (Original) (slip 07) — this page |
Mercenary Armor (V) is a Light Device from Virtual Set 7 (Original).
Card Text
Deploy on your alien without armor or a Rebel. This character is a spy, has armor = 4, and its immunity to attrition is +2. While opponent has a Black Sun agent, gangster, smuggler, spy, or thief on table, your destiny draws are +1. Once per turn, may take into hand from Reserve Deck; reshuffle Undercover.Game text transcribed from VirtualCards7.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles/ICON KEY expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 7 / Shadows Of The Empire). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards7.pdf (Internet Archive, 26 October 2007) — Official text as of December 4, 2006; slip 07
- Decipher base: Mercenary Armor