Lieutenant Tarn Mison
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| Title | Lieutenant Tarn Mison |
|---|---|
| Side | Light |
| Type | Character — Rebel |
| Set | Special Edition |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 3 |
| Power | 1 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| Icons | Pilot |
| GEMP ID | 7_30 |
| Versions | Decipher — this page (7_30) |
Lieutenant Tarn Mison is a Light Character (Rebel) from Special Edition.
Card Text
Deploys -1 aboard your unique (•) Rebel starfighter. Adds 2 to power of anything he pilots. When starfighter he pilots fires a starship weapon, characters aboard target are forfeit = 0 for remainder of turn.
Lore
Former Imperial pilot. Joined the Alliance shortly after the Battle of Yavin. Flew cover for Bright Hope during the evacuation of Hoth. Expert marksman.
Anagram
Tarn Mison rearranges Martinson.[1] Bill Martinson was a Decipher designer, credited with additional design on the Jedi Knights TCG.[2]
Rulings
- Consider a Dark character inside a starfighter or vehicle that is landed inside a capital starship. That character is also aboard the capital starship, and still becomes forfeit = 0 when Tarn's starfighter fires at the capital starship.[3]
- If the attempt to fire a starship weapon is canceled, Tarn does not cause the characters aboard the target to become forfeit = 0.
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Character: Lieutenant Tarn Mison, Special Edition, R
References
- ↑ Anagramed Decipherians at oocities.org (GeoCities mirror). Preserved copy: Internet Archive, 8 October 2026.
- ↑ Jedi Knights Trading Card Game rulebook (credits), Decipher (2001). Preserved copy: Internet Archive, 20 August 2001.
- ↑ Scomp: Lieutenant Tarn Mison; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive