Lieutenant Blount (V) (Virtual Set 14)
Players Committee / Virtual — not a Decipher card.
| Title | Lieutenant Blount (V) |
|---|---|
| Side | Light |
| Type | Character |
| Set | Virtual Set 14 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| Power | 2 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| card_uid | vs14o |
| Version | virtual |
| Printings | Virtual Set 14 (Original) (slip 06) — this page |
Lieutenant Blount (V) is a Light Character from Virtual Set 14 (Original).
Card Text
Adds 2 to power of anything he pilots. Double Agent is a Used Interrupt. Once per game: may Take into hand from Reserve Deck; reshuffle Double Agent. OR if you just targeted with Double Agent, may add 2 to your total destiny. OR may target opponent's bounty hunter with Double Agent instead of their spy.Game text transcribed from VirtualCards14.pdf slip (CDN legacyblocks; IA Resources crawl has no application/pdf binary). Official text as of December 22, 2007. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (Episode I, Independent, Imperial, Cloud City, Light Side, permanent pilot, ship-docking).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 14 / Armed & Operational). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards14.pdf (CDN legacyblocks) — Official text as of December 22, 2007; slip 06
- Decipher base: Lieutenant Blount