Josh Grace The Finger of Death or All About R3

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Josh Grace The Finger of Death or All About R3 is the Dark constructed list Joshua Grace posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Epic Event

Podracer

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

Posted under 'Defensive Shields (10)' outside the 60; all ten are named.

Original post

The Finger of Death or All About R3

  • Author: Joshua "Stormcrow" Grace
  • Published: October 28, 2001
  • Rating: 4.0
  • Description: A look at what can be done with the new objective, Let Them Make the First Move.

Strategy

Responses to early comments Jackson Five--Why no Useless Gesture? Because it's fairly Useless. It doesn't do anything while WYS isn't flipped, and good players are going to play all their lost interrupts before flipping, then play them from the Lost Pile later. Once they've flipped, they'll play Used Interrupts or interrupts they don't mind putting out of play. Do They Have a Code Clearance? is good against ALL retrieval, and Allegations of Corruption is good as an early grabber. You don't need much more.

BurstGoat--Why would the Light Side objective have the advantage? It wouldn't. Each side has 3 viable jedi (we won't kid ourselves about using Yoda, Mace Windu, Plo Koon, etc.), and the Dark Side can epic duel two of them. Sure, the Light Side objective allows Light Side players to stack combat cards, but then you catch them off-guard... How? They initiate lightsaber combat during their turn. You decline to use your two stacked 7's on Vader. Instead, you let them use up their combat cards, then shuffle their reserve with Omni Box and initiate an Epic Duel. THEN, you use your two stacked 7's and play Focused Attack to draw another. Then you'll have 4 Jedi to their two, and the game's over.

This is a look at what you might see now that Reflections 3 is out.

The deck is all about putting pressure on your opponent, fast and furious. The new objective's 0-side features the incredible ”Finger of Death.” Once during each of your control phases, you can make any character present with your Dark Jedi at an interior Theed Palace site immediately lost. Additionally, your force drains can not be cancelled. This means your opponent is going to want you to flip your objective, but to do so, they need to get a Jedi to an interior Naboo battleground site. Then bad stuff happens to them.

On the 7-side, you can't force drain or initiate battles where your Dark Jedi are present, but you can initiate ”lightsaber combat.” Each player draws two destiny, and the lower total loses 2 force. Lord Maul adds 2 to the punishment your opponent suffers for losing. If your lightsaber combat total is 5 or more higher than your opponent's, his jedi is lost, and he loses 5 that must come from the reserve. And all of the lightsaver combat damage may not be reduced, so Honor of the Jedi and It Could Be Worse don't help. Deep Hatred lets you stack your lightsaber combat destiny, but you can also use the stacked destiny for dueling. Lastly, each time you flip your objective back to the 0-side, you retrieve one force. Not much, but each force helps.

Dueling with The Circle is Now Complete and Vader's Obsession is designed to help you get back to the 0-side, the side you want to stay on as much as possible. Use the Epic Duel if you can win, but Vader's Obsession as a non-Epic Duel can retrieve force for you, too.

Defensive shields help trim down the deck and keep the destiny higher.

With the lightsaber combats, podrace, and epic dueling, this deck boasts more direct damage than you can shake a stick at. If your opponent doesn't set themselves up to face the epic duels or lightsaber combats, then your drains at Naboo will go through for up to 8 each turn.

Card choices

I Have You Now--Your Dark Jedi can't battle other Jedi at Theed Palace sites, but they sure can elsewhere.

Epic Duel--Not necessary if you just want to get rid of Obi and Luke, but if you can stack the destiny and want to make them suffer...

Visage of the Emperor x2--Destiny 7 to use as combat cards, or to play at the Holotheatre for an extra drain.

Image of the Dark Lord--The obvious disadvantage of this deck is that it gives away 4 force from the start. However, if you can set up quickly and are losing the generation battle, drop this down at one of your Theed Palace sites to cut your opponent's generation by 4 or more (depending on where Vader is).

Fanfare--Cancelling Order to Engage when you can't battle is a good thing.

Podracing--Yeah, the defensive shields can cut down on its impact, but that means you've force your opponent to use one of only 3 defensive shields. That's good. Besides, the deck is about early damage, and you might suffer some losses while pushing for early damage. Podracing should help you recover from those losses.

Match-ups

Vs WYS, if they race, you probably want to start IAO & Secret Plans instead of Watto's Box. Set up on Naboo first with Maul and Palpatine. Guri will go to space. Choke Lord and Fett with rock your opponent once they set up on Tatooine. How about pretending to fall into their Run Luke Run trap and then Epic Dueling Luke? Works for me.

Vs Hidden Base, you drain early and lots. You win the podrace. They can't cancel your drains.

Vs Boomrace, you win the podrace. Make certain to use Allegations of Corruption to grab a racing interrupt (preferably A Step Backward) against any racing deck. Then you drop Choke Lord, or Guri and Maul, to the Bunker while draining at Naboo. Game over.

Vs EBO, apply lots of early pressure. Get Search and Destroy out ASAP. Draw for those ships and hit them where they're weakest. Super-high destiny should help you in space battles.

Vs Profit, with a non-racing version, win the race and clobber them. With a racing version, start either the IAO combo or You Cannot Hide Forever. Mara might as well go to the Audience Chamber for free, but back her up with one of the Dark Jedi. Try to get Guri there if you can. Force Lightning Han or whatever. Just do your thing on Naboo once your forces at the Audience Chamber are secured.

So, there you have it. The objective has the potential to be the next big Jedi platform. A better platform, in my opinion, than Hunt Down, now, due to all the different ways to counter Hunt Down.

Enjoy.

Sincerely,

Joshua ”Stormcrow” Grace

Original card list

As posted on DeckTech
Starting (10) Let Them Make the First Move/ At Last We Will Have Revenge Deep Hatred Theed Palace Generator Theed Palace Generator Core Start Your Engines Sebulba's Racer Podrace Arena Boonta Eve Podrace Watto's Box Fear Is My Ally Defensive Shields (10) Fanfare Leave Them to Me Oppressive Enforcement There Is No Try Come Here You Big Coward Weapon of a Sith Allegations of Corruption Battle Order Do They Have a Code Clearance? We'll Let Fate-a Decide, Huh? Sites (1) Imperial Holotheatre Epic Events (1) Epic Duel Characters (10) Lord Maul x2 Choke Lord x2 Emperor Palpatine x2 Mara Jade Janus Greejatus Boba Fett, Bounty Hunter Guri Weapons (3) Vader's Saber Maul's Double-bladed Saber Mara's Saber Ships (4) Zuckuss in MH Bossk in HT Stinger Maul's Sith Infiltrator Red (31) First Strike Omni Box & It's Worse Focused Attack Force Lightning Search and Destroy Maul Strikes Twi'lek Advisor Image of the Dark Lord You Cannot Hide Forever Weapon Levitation Imperial Arrest Order & Secret Plans Podracer Collision x5 I Have You Now x2 Operational as Planned x2 Masterful Move x3 The Circle Is Now Complete x2 Vader's Obsession x2 The Phantom Menace x2 Visage of the Emperor x2


See also

Sources

References

  1. ↑ The Finger of Death or All About R3, DeckTech (Joshua "Stormcrow" Grace, 28 October 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.