Jonathan Chu RamapoCon II Part 1 5-5-2000 (tournament report)

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Jonathan Chu RamapoCon II Part 1 5-5-2000 (tournament report) is the tournament report Jonny Chu posted on DeckTech on 8 May 2000 about RamapoCon II Constructed (5 May, 3 pm).[1] Jonathan Chu finished 2nd of 12 at the 3 pm constructed tournament on the Friday of RamapoCon II, going 3–1 (6 (+28)) with Yavin 4 droids and Ralltiir Ops and losing only to Scott Lingrell; he then won the 28-player 7 pm tournament 4–0 with Yavin 4 mains and the same Ralltiir Ops deck.

Report info

  • Author: Jonny Chu (byline: Jonathan "jonnychu" Chu)
  • Published: 8 May 2000 (DeckTech)
  • Report title: RamapoCon II Part 1 5-5-2000
  • Event: RamapoCon II Constructed (5 May, 3 pm)
  • Event date: 5 May 2000
  • Site: Ramapo College, New Jersey
  • Players: 12
  • Finish: 2nd
  • Record: 3–1
  • Points: 6 (+28)
  • Light deck: Yavin 4 droids, modified Twigg-style (3 pm tournament)
  • Light deck: Yavin 4 mains (7 pm tournament)
  • Dark deck: Ralltiir Ops (both tournaments)

Games

Games as the author describes them; margins are as stated in the report.

Round Opponent Author's deck Opponent's deck Result Margin
1 Todd Theiner Dark Ralltiir Ops Hidden Base mains (started Battle Plan) Win +18
2 Michael Dalton Light Yavin 4 droids (modified Twigg-style) Court space Win +6
3 Scott Lingrell Light Yavin 4 droids (modified Twigg-style) Anktopot Loss −16
4 Scott Lingrell Dark Ralltiir Ops LS droids Win +20

Other results named in the report

Side event: RamapoCon II Constructed (5 May, 7 pm)

The report also covers RamapoCon II Constructed (5 May, 7 pm) (5 May 2000). Jonathan Chu won the 28-player 7 pm Friday tournament at RamapoCon II 4–0 with Yavin 4 mains and Ralltiir Ops, ahead of Michael Dalton (also 4–0) on differential.

Games as the author describes them; margins are as stated in the report.

Round Opponent Author's deck Opponent's deck Result Margin
1 Manny Rodriguez Light Yavin 4 mains Biker Scouts (started Combat Readiness) Win +24
2 Luis Rodriguez Dark Ralltiir Ops QMC deck Win +29
3 Dan Bojanowski Light Yavin 4 mains ROPs Win (margin '+20ish') +20
4 Richard Haman Dark Ralltiir Ops Yavin 4 mains Win (margin '+teens') —

Original report

ramapocon-ii-part-1-5-5-2000

  • Author: Jonathan "jonnychu" Chu
  • Published: May 8, 2000
This is just part one of an overly long, extended and comprehensive tournament report of RamapoCon II. I have about seven hours until my flight outta here and a computer lab with T-1 internet access. *** Pre-tourney notes *** So my finals end on the Sunday before this tourney, and I have nothing to do for like five days. I talk to Clint and we're all about prepping for Ramapo all day Tuesday and Wednesday. Sunday and Monday I'm throwing together all these goofy decks like Vegas-style and EV9D9 and Yavin 4 droids Twigg-style, plus keeping together as much as possible the tried and true, like ROPs and Hunt Down beats and Yavin 4 mains. Vegas-style is cool as hell and I'm thinking it'd be fun to play this stuff if I got to learn how to play it. Tuesday rolls around and me and Clint test a whole bunch at a local store. Stevens Turner and Lewis drop by and we play a little. Vegas-style flops around while getting trashed by Yavin 4 all day long. Numbers eats it alive and the Casino is nowhere to be found. So I scrap this deck but I figure it'd be a hella fun to play for No Such Thing As Luck. I've got like six decks and nothing innovative that works so I'm set on playing some of my old stuff that does allright. On Thursday I catch an early flight up to St Louis, then connect to Newark, NJ. Scotty Lingrell hooks me up with a and we wait around for Charlie Herren's flight to roll in from Atlanta. It ends up being delayed for like an hour and a half so we get a bite to eat, wait on Charlie, then drive back up to Ramapo to crash at Scott's place. Me and Charlie are psyched for Sunday's team tourney - we had agreed with Brentson and Dalton on a team for it. We end up playing our different decks at some place on campus with Scott's goofy Anktopot and Juz's Revenge that gets pushed around by ROPs. At like 2 am we head over to Scott's and crash for the night. *** Friday's tournament decks *** Friday had the first two tournaments of RamapoCon - two four-game sanctioned constructed SW:CCG, one at 3 and one at 7. The first one was run by Rich Haman (Red 86) and had twelve people, including three guys from Michigan that made the long drive. Two guys from Ohio were supposed to come too, but they fracked up and drove down the week before. Oops. The competition was pretty good - nobody expected a really large turnout for the first event. Notables included Mike Dalton and Charlie Herren, as well as Scott and myself. I decided to play Yavin 4 droids and ROPs. Y4 droids was a tough call - I think in most places it would work so much better than a Yavin 4 mains deck, but here, where Juz's Revenge originated, everyone would know how to play against it. Since most tournaments end up being all about matchups anyways, I figured it'd be cool to play and see how it did to help make my choice for the big tourney on Saturday. Here are the decks on Friday - I'm posting them here and not in the deck section because these decks have been put there in every single ass variant possible. Yavin 4 droids, modified Twigg-style: Locations (6) Yavin 4: Throne Room Farm Swamp Dejarik Hologameboard Rendezvous Point Dagobah: Yoda's Hut Guys (15) Luke with Lightsaber x3 Obi with Lightsaber x2 Captain Han Solo Leia with Blaster Bousshh Artoo R2-D2 x2 8D8 x3 Wedge Antilles Creatures (2) Nudj x2 Starships (3) Tantive IV Spiral Millenium Falcon Effects (20) Draw Their Fire Frozen Assets Uncontrollable Fury Wise Advice Traffic Control Do Or Do Not Never Tell Me The Odds x5 Mechanical Failure What're You Trying to Push x2 Projection of a Skywalker x2 Battle Plan Wars Not Make One Great Order To Engage Legendary Starfighter Interrupts (14) Gift of the Mentor Visored Vision x3 Glancing Blow The Signal x4 Careful Planning Effective Repairs x2 Transmission Terminated x2 Brief notes: Everything should be self-explanatory. Order To Engage is in case the guy you're playing really knows how to play the game and doesn't draw destiny to kill off your hit and run mains, leaving them stranded and messing up your numbers. Jim Sells did his to me at the Detroit GS. For dark, I played ROPs: Objective (1): Ralltiir Ops Locations (12) Ralltiir Forest Jungle Desert Spaceport Docking Bay Kashyyyk Death Star Coruscant Hoth: Wampa Cave Hoth: Ice Plains Executor: Meditation Chamber Dagobah: Cave Vehicles (7) Tempest 1 Blizzard 2 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 5 Blizzard Scout 1 Starships (4) Zuckuss in Mist Bossk in Bus Boba in Slave 1 Vader's Personal Shuttle Guys (18) Darth Vader with Lightsaber Darth Vader, DLOTS Grand Moff Tarkin Commander Igar Lieutenant Arnet Navy Trooper Vesden Lieutenant Cabbel Officer Evax DS-61-2 Admiral Ozzel AT-ST Pilot x3 Mara Jade IG-88 with Riot Major Marquand Lieutenant Watts Lieutenant Commander Arden Effects (12) Battle Order Resistance Imperial Arrest Order (start) Security Precautions Oppressive Enforcement There'll Be Hell to Pay x2 Search and Destroy Ability, Ability, Ability Sandwhirl Imperial Decree First Strike Interrupts (6) Imperial Barrier Alter x2 Masterful Move Trample Twi'lek Adviser Brief notes: Your standard ROPs. I don't pack Revolution protection because it's a waste of space IMHO. A good Revo deck will rip apart ROPs anyways unless you pack like a Crush and 3 Evaders, and if you can fit that in here you're a champ. Ability^3 is a choice call but I like it - early game it forces your opponent to play out of his game, and late game it makes him put down guys for you to wreck. It's great against Profit and Dagobah, and anything that forces your opponent to use force and put down guys when he would much rather be drawing for the big beatdown is solid. *** Friday: first tournament *** Game One: my DS vs Todd Theiner (1756)'s Hidden Base mains. This game was pretty trademark of ROPs - it starts slow then mows people down. He started Battle Plan.I got a decent draw, put down a 2/0, searched for a site, and drew. He did the same during his turn. This went on for two turns, then I started saving force and flipped strong like fifth turn. Wherever he put down guys, I wrecked them. He eventually flipped his Objective but I got Security out and probed right within two turns. The deck worked like a machine. FW: 2 (+18) Highs: This deck is an auto-win against Hidden Base. Or so I thought... Lows: none Game Two: my LS vs Mike Dalton (2023)'s Court space I didn't want this matchup at all - Dalton is a good friend of Scott's and must have played against Scott's version of Y4 droids a billion times. Luckily he was playing a fun deck and not his machine Hunt Down or ROPs. I got an OK draw and put out a Nudj, losing to Court and drawing. He started Surface Defense with all three and put out an 0/1 Docking Bay, lost to Court, and drew. Next turn, he put out some aliens and Scum and fortified the chamber. I projectioned the audience chamber, lost to Court for like five turns, eventually getting out the Hologameboard, a guy there, Battle Plan, and Boussh at the Sarlacc pit to stop the Court loss without having to worry about Hutt Smooch or any of that trash. He missed a Sniper with IG-88 and we were pretty much at a standstill. The turning point was when I put down Artoo and 8D8 and inserted. My total was 11 and his was 3; Hologameboard covered my part of Resistance and there were only two battlegrounds on the table. His deck was about fortifying on the ground and then running space with forfeit and bounty hunter ships, but an early monnok revealed Captain Han, EPP Leia and the Falcon in my hand, so he was wary of playing any space battlegrounds. The insert changed his mind. He put out Zuckuss in Mist at Endor, moved Mara over to the Sarlacc Pit, put a guy on Zuckuss, moved the Death Star (the only other system out) to parsec 1, and drew. My turn, I put out the Falcon which promptly got barriered. Nevertheless, in went Captain Han and Luke EPP (Leia was hanging out on the ground undercover). Drew. Insert popped for 0 during his turn, and he put down Bossk in and Battled the almost super-falcon. I cleared the system with stacked destinies and legendary starfighter hit the table. This card won me the game. A late Tantive IV and Wedge, and a stranded Boba Fett in Slave 1 at the Death Star vs the Supra-Falcon and Tantive reinforced the victory. FW 2(+6): Cumulative 4(+24) Highs: Legendary Starfighter - thanks Hays for this one. A close game... these are the most fun. Lows: none, really. It worked well and I played it pretty well too. Game Three: my LS vs Scott Lingrell (1886)'s Anktopot. This deck is so messed up on paper, but it works like a machine! He only plays like 6 different cards with ability, and the rest is all about high destinies. He flipped second or third turn and got good activation - a Coruscant in his opening hand helped this alot (he only runs like five locations). I got off one insert, but losing to Visage hurt all game long and he tortured my second insert and cancelled Uncontrollable. I couldn't draw an EPP with a saber fast enough to kill Vader and get around his junk like Put All Sections on Alert. Holonet Transmissions killed my TT's. This game was a rout. FL 0(-16): Cumulative 4(+8) Highs: Taking a few hits early and hanging in the game... a different draw might have made it closer. Lows: Stopping everything I had for him. Game Four: ROPs vs Scott Lingrell (1886)'s LS droids. I knew his deck so he didn't stand much of a chance. I started Resistance instead of IAO to force him to deploy a guy to cover his portion of occupying at least one battleground. I set up fast and put all my guys in walkers to avoid the EPP beatdown and have enough forfeit to cover any battle damage. He could never get anything going. FW 2(+20): Cumulative 6(+28) Highs: none... I knew his deck and knew what I needed to do to absolutely shut it down. Lows: the same. I was the only 3-1, getting second place, while Charlie Herren went 4-0 and nabbed first and a Captain Han foil. *** Tournament two *** Many people started to roll in around 5 and 6, including Juz Pakes, Kevin Reitzel, and Dan Bojanowski from Yavin 4, and Team Albany from Coruscant. The second tournament started half an hour or so after the first one ended, with 28 participants. For decks I played the same ROPs deck as before and played Y4 mains instead of droids. Y4 mains deck: Locations (11) Y4: Throne Room Farm Swamp Endor: Chief Chirpa's Hut Tatooine: Obi's Hut Dagobah: Yoda's Hut Rendezvous Point Hoth: War Room Y4: Massassi HQ Cloud City: Carbonite Chamber CC: Lower Corridor Effects (5) Bacta Tank Mantellian Savrip Battle Plan Revolution Civil Disorder Ships (3) Tantive IV Spiral Millenium Falcon Characters (18) Luke EPP x2 Obi-Wan EPP Obi-Wan Kenobi x2 Leia EPP Boussh Han EPP x2 Chewie EPP Lando EPP Oola Harc Seff Tawss Khaa Melas Orrimaarko Wedge Antilles R-3p0 Interrupts (18) Sense x4 Alter x2 Careful Planning The Signal Glancing Blow Shocking Information x2 Out of Commission Transmission Terminated x2 Smokescreen x2 It Could Be Worse Nabrun Leids Creatures (2) Nudj x2 Weapons (2) Obi-Wan's Saber x2 Device (1) Landing Claw Brief notes: This deck was pretty junky for a Y4 deck, but I didn't put a lot of time into it. I forgot to put back stuff I had taken out for the droid deck, like Draw Their Fire and Order to Engage. Oh well. Game One: My LS vs Manny Rodriguez (1550)'s Biker Scouts He started Combat Readiness, taking out Endor: Forest Clearing and Dark Forest. I had gotten absolutely raped by a deck like this back in Nashville the week before, but I had been playing droids instead of mains. Whew. He put down a biker scout with a bike at both sites and drew for his turn, and I proceeded to destroy them with guys. The game was all played on Endor, except for Melas who was pinging him for two at the Carbonite Chamber the entire time. Savrip was out for protection and basically his troupe of seven bikers and bikes, three of which had guns, drained me for one or two at one site while I plugged him for 2 with Melas, 2 at one of his sites with Han and Chewie and 2 at another Endor site with Obi and his saber. Boussh prevented him from cancelling my drains with Strategic Reserves. The game was over pretty quickly. FW 2(+24) Highs: SAC and mains wreck! Lows: none. Game Two: DS vs Luis Rodriguez (1708)'s QMC deck. ROPs got a great start in this game, flipping safely by third turn. He got a first turn flip with Wedge in Premiere Falcon and Lando with at the guest quarters, but Zuckuss and Evax reflipped. Once ROps got flipped, I beat him off every single location he had a guy on and drained him out. He never came to Ralltiir. FW 2(+29): Cumulaive 4(+53) Highs: The deck worked like a machine. Deploy -1 Tarkin, Vader and IG-88 with a stacked destiny wrecking the hell out of one guy. Lows: none. Game Three: my LS vs Dan Bojanowski (2055)'s ROPs. This matchup is usually decided by who gets the good draw... I got it this game. A bunch of 2/0's in my opening hand put Obiwan on his planet with Bacta backup. A saber followed. He put out a few guys but a smokescreen and power beat them off his planet. Tantive and a guy hit Ralltiir but he manhandled them with three bounty hunter ships. That was the only low - soon after Oola and Civil Disorder put down the lock. FW 2(+20ish): Cumulative 6(+70ish) Highs: The lockdown. A great draw. Lows: It would've turned out opposite if he had gotten his 2/0's and me none.. Game Four: ROPs vs Rich Haman (1767)'s Y4 mains. Rich is a great guy and this game was solid and a lot of fun. He got a pretty good draw, but so did I - we both had 2/0's out early. He avoided my desert like the plague but put down some guys at my docking bay and drew a lot. I got enough stuff in my hand to flip but waited a few turns, activating and drawing a little bit each time but no more than two cards each time. Took a few drains of one or two but then I flipped and held it down almost the whole game - he flipped me back once but I reflipped the next turn. High destinies and not battling until I was ready won the game. Pulling anything you want out of your deck is huge! FW 2(+teens): Cumulative 8(+80something) Highs: a great game! Well fought and nobody got really screwed with draws. Lows: none Me and Dalton both went undefeated, but I had the higher diff so got the Jabba Foil. Scott had everyone sign three Endor posters - the one with Luke and Leia flying a speeder bike through the forest alongside a biker scout - and those were given out as prizes, along with packs. Both tournaments were run well - Rich ran the first and Scott the second. Brentson didn't play on Friday but between me, Dalton and Charlie, we claimed the top two spots both days. Our team was looking strong for Sunday! Props and Slops for Day 1: Props ~Scott for handling everything well and moving us to a room that had air-conditioning ~The team for placing well in both tourneys ~ROPs because it's a machine ~Juz and Kevin and Dan for making the drive up to play (sorry about the 0-4 finish Juz) ~everyone for being great sports! Slops ~The heat - it must've been 95 degrees outside ~Scott's Anktopot for wrecking the hell outta me ~Team Albany not playing Friday night to not reveal their tech (Hunt Down and Y4... surprise) ~Ramapo College for closing the cafeteria at 7 p.m. Thanks for reading all this, it's long as hell but I'm gonna be as thorough as possible to cover everything. Hopefully I'll be able to put up the big tourney on Saturday later today... if not, then soon. Look for Part Two! JC

See also

Sources

References

  1. ↑ ramapocon-ii-part-1-5-5-2000, DeckTech (Jonathan "jonnychu" Chu, 8 May 2000). Preservation copy: GitHub Pages.