Jek Porkins (V) (Virtual Set 13)
Players Committee / Virtual — not a Decipher card.
| Title | Jek Porkins (V) |
|---|---|
| Side | Light |
| Type | Character |
| Set | Virtual Set 13 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | Unique |
| Destiny | |
| Power | 2 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| card_uid | vs13o |
| Version | virtual |
| Printings | Virtual Set 13 (Original) (slip 07) — this page |
Jek Porkins (V) is a Light Character from Virtual Set 13 (Original).
Card Text
Adds 2 to power of anything he pilots. While piloting Red 6, it is Heroic, immune to attrition < 4, Jek draws one battle destiny if unable to otherwise, and during your control phase, may use 1 Force to retrieve a Rogue squadron pilot or an X-Wing.Game text transcribed from VirtualCards13.pdf slip (IA Wayback). Official text as of July 22, 2007. Triangles/ICON KEY expanded per sheet RULE CARD ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*). Other slip icons named when clear (Empire, Rebel, Light Side, Dark Side, Episode I, Outpost).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 13 / Remote Outpost). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards13.pdf (Internet Archive, 24 October 2007) — Official text as of July 22, 2007; slip 07
- Decipher base: Jek Porkins