Jedi Wrighty Got The Death II Blues
Jedi Wrighty Got The Death II Blues is a Dark constructed list published on Game Players Network.
Deck info
- Player: Jedi Wrighty
- Published: 22 October 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Reflections III
- Side: Dark
- Starting Card: Death Star II: Docking Bay
- Strategy: Death Star II: Docking Bay
- GEMP Importable deck: Download
Introduction
This is the first deck I have ever posted and I believe it is the first Death Star II deck on the site, this surprises me as I would say it can be one of the most powerful decks for direct force loss and draining. It is very space heavy and has a lot of force activation for you, can be up to 17 per turn!!
The published list has 63 cards.
Decklist
|
Character
Weapon Starship |
Location
Effect
Interrupt
Epic Event |
Strategy
Destiny Break Down and Tactics
(0) = 7
(1) = 8
(2) = 9
(3) = 9
(4) = 5
(5) = 14
(6) = 2
Do not worry about the 7 (0) destiny cards as you can pull all of these within the first 3-4 turns, Also note that the deck has at least 10 recyclable destiny draws of 4 or more
The tactics of this Deck are simple.
First get the Death Star operational then move it to another planet (as opponent will lose no force for orbiting Endor). Moff Jerjerrod stops spies deploying to Death Star II Docking Bay and pulls all cards needed to make the Death Star operational. (this can be done at the beginning of each turn before activation of force, this means you get to pull the cards needed from your whole deck, So no annoying oh it is in my force pile!)
Second try to get ‘We shall double our efforts’ on the table as soon as possible (Twi’Lek Advisors should help). This is important for two reasons:-
1. It draws the opponent to you, as when you park your Death Star above a Planet and you occupy that system they lose 3 force each turn (now that’s going to hurt.)
2. It makes the Death Star more difficult to blow up (otherwise Death Star is toast if Gold 1 and Lando or Luke in Red 5 on Table). Subtracts 2 from their destiny and their ships maneuver is –5 (getting there is a bit harder). Combined with Desperate Counter can make maneuver –14!!
Third Control Space, Executor, Chimaera and two Death Squadron Star destroyers should help. All these capitol Starships are immune to attrition of at least less than 4, With Commander Pradji (if you are lucky, you can pull pilots in your control phase) I have thought about an Imperial Command in the deck but 1 is not enough!! An added bonus is Admiral Chireneau. He Adds 1 to force drains at the system he is at and also other systems within 2 parsects controlled by a Star Destroyer (a gem). Then there are the destiny adders, Grand Admiral Thrawn adds a destiny when on a Star Destroyer, Baron Soontir Fel adds a destiny, Death Star II Capacitors adds a destiny at Death Star II System and the system it orbits. I can’t shake him adds a destiny when you fire a Starship weapon present.
There are very little ground forces in this deck, but Maul or Vader combined with Dr Evazan and Ponda Baba can hold most locations, and you only need to hold one battleground location then deploy Battle Plan. Pride of the Empire (immediate effect) can be pulled with Fanfare (defensive shield), this when deployed on your tie interceptor after a battle adds another 2 to the force loss for opponent and this happens in their turn!
Typical Turns.
1. Activate force Deploy Death Star II then deploy and use Imperial Arrest Order to pull DS II Docking bay, Deploy Moff Jerjerrod, search for a Death Star sector (If Capacitors then Deploy). Did you get a Twi’Lek Advisor and do you have 3 force left? If yes then search and deploy You cannot hide forever / Mobilisation points combo (you already verified deck with DS II Docking bay search.), search for Gall (this is important in case opponent plays no systems) or Executor if you cannot find Gall (again you verified the deck earlier.)
2. Before activate force stage Search for next DS II sector, now activate, search for docking bay to verify deck, is Desperate Counter there? If yes Sack Mob points, take into hand Desperate Counter and deploy. Is Combat Response there? If yes take Combat Response into hand (using Desperate Counter) and deploy. Deploy ships if you have them at Death Star and draw remaining force.
3. Again before force activation search for DS II sector (should be reactor core) look for That things operational and deploy, now move your Death Star to another system and Start that force loss.
I hope you find the time to rate my deck and offer any further suggestions to making it better, I have considered Fett bounty hunter for the extra destiny but decided the maintenance cost was not worth it.
Enjoy - Jedi Wrighty.
See also
Sources
- Got The Death II Blues (Wayback, 20051102154456)
- GPN Star Wars Decks page 47 (Wayback, 20050430203312)